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      1 /*
      2  * Copyright (C) 2013, The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *     http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef LATINIME_BYTE_ARRAY_UTILS_H
     18 #define LATINIME_BYTE_ARRAY_UTILS_H
     19 
     20 #include <stdint.h>
     21 
     22 #include "defines.h"
     23 
     24 namespace latinime {
     25 
     26 /**
     27  * Utility methods for reading byte arrays.
     28  */
     29 class ByteArrayUtils {
     30  public:
     31     /**
     32      * Integer writing
     33      *
     34      * Each method write a corresponding size integer in a big endian manner.
     35      */
     36     static AK_FORCE_INLINE void writeUintAndAdvancePosition(uint8_t *const buffer,
     37             const uint32_t data, const int size, int *const pos) {
     38         // size must be in 1 to 4.
     39         ASSERT(size >= 1 && size <= 4);
     40         switch (size) {
     41             case 1:
     42                 ByteArrayUtils::writeUint8AndAdvancePosition(buffer, data, pos);
     43                 return;
     44             case 2:
     45                 ByteArrayUtils::writeUint16AndAdvancePosition(buffer, data, pos);
     46                 return;
     47             case 3:
     48                 ByteArrayUtils::writeUint24AndAdvancePosition(buffer, data, pos);
     49                 return;
     50             case 4:
     51                 ByteArrayUtils::writeUint32AndAdvancePosition(buffer, data, pos);
     52                 return;
     53             default:
     54                 break;
     55         }
     56     }
     57 
     58     /**
     59      * Integer reading
     60      *
     61      * Each method read a corresponding size integer in a big endian manner.
     62      */
     63     static AK_FORCE_INLINE uint32_t readUint32(const uint8_t *const buffer, const int pos) {
     64         return (buffer[pos] << 24) ^ (buffer[pos + 1] << 16)
     65                 ^ (buffer[pos + 2] << 8) ^ buffer[pos + 3];
     66     }
     67 
     68     static AK_FORCE_INLINE uint32_t readUint24(const uint8_t *const buffer, const int pos) {
     69         return (buffer[pos] << 16) ^ (buffer[pos + 1] << 8) ^ buffer[pos + 2];
     70     }
     71 
     72     static AK_FORCE_INLINE uint16_t readUint16(const uint8_t *const buffer, const int pos) {
     73         return (buffer[pos] << 8) ^ buffer[pos + 1];
     74     }
     75 
     76     static AK_FORCE_INLINE uint8_t readUint8(const uint8_t *const buffer, const int pos) {
     77         return buffer[pos];
     78     }
     79 
     80     static AK_FORCE_INLINE uint32_t readUint32AndAdvancePosition(
     81             const uint8_t *const buffer, int *const pos) {
     82         const uint32_t value = readUint32(buffer, *pos);
     83         *pos += 4;
     84         return value;
     85     }
     86 
     87     static AK_FORCE_INLINE int readSint24AndAdvancePosition(
     88             const uint8_t *const buffer, int *const pos) {
     89         const uint8_t value = readUint8(buffer, *pos);
     90         if (value < 0x80) {
     91             return readUint24AndAdvancePosition(buffer, pos);
     92         } else {
     93             (*pos)++;
     94             return -(((value & 0x7F) << 16) ^ readUint16AndAdvancePosition(buffer, pos));
     95         }
     96     }
     97 
     98     static AK_FORCE_INLINE uint32_t readUint24AndAdvancePosition(
     99             const uint8_t *const buffer, int *const pos) {
    100         const uint32_t value = readUint24(buffer, *pos);
    101         *pos += 3;
    102         return value;
    103     }
    104 
    105     static AK_FORCE_INLINE uint16_t readUint16AndAdvancePosition(
    106             const uint8_t *const buffer, int *const pos) {
    107         const uint16_t value = readUint16(buffer, *pos);
    108         *pos += 2;
    109         return value;
    110     }
    111 
    112     static AK_FORCE_INLINE uint8_t readUint8AndAdvancePosition(
    113             const uint8_t *const buffer, int *const pos) {
    114         return buffer[(*pos)++];
    115     }
    116 
    117     /**
    118      * Code Point Reading
    119      *
    120      * 1 byte = bbbbbbbb match
    121      * case 000xxxxx: xxxxx << 16 + next byte << 8 + next byte
    122      * else: if 00011111 (= 0x1F) : this is the terminator. This is a relevant choice because
    123      *       unicode code points range from 0 to 0x10FFFF, so any 3-byte value starting with
    124      *       00011111 would be outside unicode.
    125      * else: iso-latin-1 code
    126      * This allows for the whole unicode range to be encoded, including chars outside of
    127      * the BMP. Also everything in the iso-latin-1 charset is only 1 byte, except control
    128      * characters which should never happen anyway (and still work, but take 3 bytes).
    129      */
    130     static AK_FORCE_INLINE int readCodePoint(const uint8_t *const buffer, const int pos) {
    131         int p = pos;
    132         return readCodePointAndAdvancePosition(buffer, &p);
    133     }
    134 
    135     static AK_FORCE_INLINE int readCodePointAndAdvancePosition(
    136             const uint8_t *const buffer, int *const pos) {
    137         const uint8_t firstByte = readUint8(buffer, *pos);
    138         if (firstByte < MINIMUM_ONE_BYTE_CHARACTER_VALUE) {
    139             if (firstByte == CHARACTER_ARRAY_TERMINATOR) {
    140                 *pos += 1;
    141                 return NOT_A_CODE_POINT;
    142             } else {
    143                 return readUint24AndAdvancePosition(buffer, pos);
    144             }
    145         } else {
    146             *pos += 1;
    147             return firstByte;
    148         }
    149     }
    150 
    151     /**
    152      * String (array of code points) Reading
    153      *
    154      * Reads code points until the terminator is found.
    155      */
    156     // Returns the length of the string.
    157     static int readStringAndAdvancePosition(const uint8_t *const buffer,
    158             const int maxLength, int *const outBuffer, int *const pos) {
    159         int length = 0;
    160         int codePoint = readCodePointAndAdvancePosition(buffer, pos);
    161         while (NOT_A_CODE_POINT != codePoint && length < maxLength) {
    162             outBuffer[length++] = codePoint;
    163             codePoint = readCodePointAndAdvancePosition(buffer, pos);
    164         }
    165         return length;
    166     }
    167 
    168     // Advances the position and returns the length of the string.
    169     static int advancePositionToBehindString(
    170             const uint8_t *const buffer, const int maxLength, int *const pos) {
    171         int length = 0;
    172         int codePoint = readCodePointAndAdvancePosition(buffer, pos);
    173         while (NOT_A_CODE_POINT != codePoint && length < maxLength) {
    174             codePoint = readCodePointAndAdvancePosition(buffer, pos);
    175             length++;
    176         }
    177         return length;
    178     }
    179 
    180     /**
    181      * String (array of code points) Writing
    182      */
    183     static void writeCodePointsAndAdvancePosition(uint8_t *const buffer,
    184             const int *const codePoints, const int codePointCount, const bool writesTerminator,
    185             int *const pos) {
    186         for (int i = 0; i < codePointCount; ++i) {
    187             const int codePoint = codePoints[i];
    188             if (codePoint == NOT_A_CODE_POINT || codePoint == CHARACTER_ARRAY_TERMINATOR) {
    189                 break;
    190             } else if (codePoint < MINIMUM_ONE_BYTE_CHARACTER_VALUE
    191                     || codePoint > MAXIMUM_ONE_BYTE_CHARACTER_VALUE) {
    192                 // three bytes character.
    193                 writeUint24AndAdvancePosition(buffer, codePoint, pos);
    194             } else {
    195                 // one byte character.
    196                 writeUint8AndAdvancePosition(buffer, codePoint, pos);
    197             }
    198         }
    199         if (writesTerminator) {
    200             writeUint8AndAdvancePosition(buffer, CHARACTER_ARRAY_TERMINATOR, pos);
    201         }
    202     }
    203 
    204     static int calculateRequiredByteCountToStoreCodePoints(const int *const codePoints,
    205             const int codePointCount, const bool writesTerminator) {
    206         int byteCount = 0;
    207         for (int i = 0; i < codePointCount; ++i) {
    208             const int codePoint = codePoints[i];
    209             if (codePoint == NOT_A_CODE_POINT || codePoint == CHARACTER_ARRAY_TERMINATOR) {
    210                 break;
    211             } else if (codePoint < MINIMUM_ONE_BYTE_CHARACTER_VALUE
    212                     || codePoint > MAXIMUM_ONE_BYTE_CHARACTER_VALUE) {
    213                 // three bytes character.
    214                 byteCount += 3;
    215             } else {
    216                 // one byte character.
    217                 byteCount += 1;
    218             }
    219         }
    220         if (writesTerminator) {
    221             // The terminator is one byte.
    222             byteCount += 1;
    223         }
    224         return byteCount;
    225     }
    226 
    227  private:
    228     DISALLOW_IMPLICIT_CONSTRUCTORS(ByteArrayUtils);
    229 
    230     static const uint8_t MINIMUM_ONE_BYTE_CHARACTER_VALUE;
    231     static const uint8_t MAXIMUM_ONE_BYTE_CHARACTER_VALUE;
    232     static const uint8_t CHARACTER_ARRAY_TERMINATOR;
    233 
    234     static AK_FORCE_INLINE void writeUint32AndAdvancePosition(uint8_t *const buffer,
    235             const uint32_t data, int *const pos) {
    236         buffer[(*pos)++] = (data >> 24) & 0xFF;
    237         buffer[(*pos)++] = (data >> 16) & 0xFF;
    238         buffer[(*pos)++] = (data >> 8) & 0xFF;
    239         buffer[(*pos)++] = data & 0xFF;
    240     }
    241 
    242     static AK_FORCE_INLINE void writeUint24AndAdvancePosition(uint8_t *const buffer,
    243             const uint32_t data, int *const pos) {
    244         buffer[(*pos)++] = (data >> 16) & 0xFF;
    245         buffer[(*pos)++] = (data >> 8) & 0xFF;
    246         buffer[(*pos)++] = data & 0xFF;
    247     }
    248 
    249     static AK_FORCE_INLINE void writeUint16AndAdvancePosition(uint8_t *const buffer,
    250             const uint16_t data, int *const pos) {
    251         buffer[(*pos)++] = (data >> 8) & 0xFF;
    252         buffer[(*pos)++] = data & 0xFF;
    253     }
    254 
    255     static AK_FORCE_INLINE void writeUint8AndAdvancePosition(uint8_t *const buffer,
    256             const uint8_t data, int *const pos) {
    257         buffer[(*pos)++] = data & 0xFF;
    258     }
    259 };
    260 } // namespace latinime
    261 #endif /* LATINIME_BYTE_ARRAY_UTILS_H */
    262