1 #ifndef fooscachehfoo 2 #define fooscachehfoo 3 4 /* $Id: scache.h 1426 2007-02-13 15:35:19Z ossman $ */ 5 6 /*** 7 This file is part of PulseAudio. 8 9 Copyright 2004-2006 Lennart Poettering 10 Copyright 2006 Pierre Ossman <ossman (at) cendio.se> for Cendio AB 11 12 PulseAudio is free software; you can redistribute it and/or modify 13 it under the terms of the GNU Lesser General Public License as published 14 by the Free Software Foundation; either version 2 of the License, 15 or (at your option) any later version. 16 17 PulseAudio is distributed in the hope that it will be useful, but 18 WITHOUT ANY WARRANTY; without even the implied warranty of 19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 20 General Public License for more details. 21 22 You should have received a copy of the GNU Lesser General Public License 23 along with PulseAudio; if not, write to the Free Software 24 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 25 USA. 26 ***/ 27 28 #include <sys/types.h> 29 30 #include <pulse/context.h> 31 #include <pulse/stream.h> 32 #include <pulse/cdecl.h> 33 34 /** \page scache Sample Cache 35 * 36 * \section overv_sec Overview 37 * 38 * The sample cache provides a simple way of overcoming high network latencies 39 * and reducing bandwidth. Instead of streaming a sound precisely when it 40 * should be played, it is stored on the server and only the command to start 41 * playing it needs to be sent. 42 * 43 * \section create_sec Creation 44 * 45 * To create a sample, the normal stream API is used (see \ref streams). The 46 * function pa_stream_connect_upload() will make sure the stream is stored as 47 * a sample on the server. 48 * 49 * To complete the upload, pa_stream_finish_upload() is called and the sample 50 * will receive the same name as the stream. If the upload should be aborted, 51 * simply call pa_stream_disconnect(). 52 * 53 * \section play_sec Playing samples 54 * 55 * To play back a sample, simply call pa_context_play_sample(): 56 * 57 * \code 58 * pa_operation *o; 59 * 60 * o = pa_context_play_sample(my_context, 61 * "sample2", // Name of my sample 62 * NULL, // Use default sink 63 * PA_VOLUME_NORM, // Full volume 64 * NULL, // Don't need a callback 65 * NULL 66 * ); 67 * if (o) 68 * pa_operation_unref(o); 69 * \endcode 70 * 71 * \section rem_sec Removing samples 72 * 73 * When a sample is no longer needed, it should be removed on the server to 74 * save resources. The sample is deleted using pa_context_remove_sample(). 75 */ 76 77 /** \file 78 * All sample cache related routines */ 79 80 PA_C_DECL_BEGIN 81 82 /** Make this stream a sample upload stream */ 83 int pa_stream_connect_upload(pa_stream *s, size_t length); 84 85 /** Finish the sample upload, the stream name will become the sample name. You cancel a samp 86 * le upload by issuing pa_stream_disconnect() */ 87 int pa_stream_finish_upload(pa_stream *s); 88 89 /** Play a sample from the sample cache to the specified device. If the latter is NULL use the default sink. Returns an operation object */ 90 pa_operation* pa_context_play_sample( 91 pa_context *c /**< Context */, 92 const char *name /**< Name of the sample to play */, 93 const char *dev /**< Sink to play this sample on */, 94 pa_volume_t volume /**< Volume to play this sample with */ , 95 pa_context_success_cb_t cb /**< Call this function after successfully starting playback, or NULL */, 96 void *userdata /**< Userdata to pass to the callback */); 97 98 /** Remove a sample from the sample cache. Returns an operation object which may be used to cancel the operation while it is running */ 99 pa_operation* pa_context_remove_sample(pa_context *c, const char *name, pa_context_success_cb_t, void *userdata); 100 101 PA_C_DECL_END 102 103 #endif 104