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Lines Matching refs:noiseVec

1013     const char* noiseVec    = "noiseVec";
1028 GrGLShaderVar(noiseVec, kVec2f_GrSLType)
1033 GrGLShaderVar(noiseVec, kVec2f_GrSLType),
1039 noiseCode.appendf("\tvec4 %s = vec4(floor(%s), fract(%s));", noiseXY, noiseVec, noiseVec);
1167 noiseVec, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
1190 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
1191 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
1192 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
1193 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
1198 noiseFuncName.c_str(), chanCoordR, noiseVec,
1199 noiseFuncName.c_str(), chanCoordG, noiseVec,
1200 noiseFuncName.c_str(), chanCoordB, noiseVec,
1201 noiseFuncName.c_str(), chanCoordA, noiseVec
1208 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);