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Lines Matching refs:texMatrix

46     bool blit(GLuint texName, const float* texMatrix,
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
150 float texMatrix[16];
151 glc->getTransformMatrix(texMatrix);
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
174 float texMatrix[16];
175 glc->getTransformMatrix(texMatrix);
190 return mBlitter.blit(texName, texMatrix, x, y, w, h);
208 float texMatrix[16];
209 glc->getTransformMatrix(texMatrix);
221 result = mBlitter.modBlit(texName, texMatrix, modColor,
247 float texMatrix[16];
248 glc->getTransformMatrix(texMatrix);
268 result = mBlitter.modBlit(texName, texMatrix, modColor,