Lines Matching refs:texMatrix
516 "uniform mat4 texMatrix;\n"519 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"543 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");586 GLfloat texMatrix[16];587 mST->getTransformMatrix(texMatrix);588 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);