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Lines Matching refs:texMatrix

516                 "uniform mat4 texMatrix;\n"
519 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
543 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
586 GLfloat texMatrix[16];
587 mST->getTransformMatrix(texMatrix);
588 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);