1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "SurfaceTexture_test" 18 //#define LOG_NDEBUG 0 19 20 #include <gtest/gtest.h> 21 #include <gui/GLConsumer.h> 22 #include <ui/GraphicBuffer.h> 23 #include <utils/String8.h> 24 #include <utils/threads.h> 25 26 #include <gui/ISurfaceComposer.h> 27 #include <gui/Surface.h> 28 #include <gui/SurfaceComposerClient.h> 29 30 #include <EGL/egl.h> 31 #include <EGL/eglext.h> 32 #include <GLES/gl.h> 33 #include <GLES/glext.h> 34 #include <GLES2/gl2.h> 35 #include <GLES2/gl2ext.h> 36 37 #include <ui/FramebufferNativeWindow.h> 38 #include <utils/UniquePtr.h> 39 #include <android/native_window.h> 40 41 namespace android { 42 43 class GLTest : public ::testing::Test { 44 protected: 45 46 GLTest(): 47 mEglDisplay(EGL_NO_DISPLAY), 48 mEglSurface(EGL_NO_SURFACE), 49 mEglContext(EGL_NO_CONTEXT) { 50 } 51 52 virtual void SetUp() { 53 const ::testing::TestInfo* const testInfo = 54 ::testing::UnitTest::GetInstance()->current_test_info(); 55 ALOGV("Begin test: %s.%s", testInfo->test_case_name(), 56 testInfo->name()); 57 58 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 59 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 60 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 61 62 EGLint majorVersion; 63 EGLint minorVersion; 64 EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); 65 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 66 RecordProperty("EglVersionMajor", majorVersion); 67 RecordProperty("EglVersionMajor", minorVersion); 68 69 EGLint numConfigs = 0; 70 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 71 1, &numConfigs)); 72 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 73 74 char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); 75 if (displaySecsEnv != NULL) { 76 mDisplaySecs = atoi(displaySecsEnv); 77 if (mDisplaySecs < 0) { 78 mDisplaySecs = 0; 79 } 80 } else { 81 mDisplaySecs = 0; 82 } 83 84 if (mDisplaySecs > 0) { 85 mComposerClient = new SurfaceComposerClient; 86 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 87 88 mSurfaceControl = mComposerClient->createSurface( 89 String8("Test Surface"), 90 getSurfaceWidth(), getSurfaceHeight(), 91 PIXEL_FORMAT_RGB_888, 0); 92 93 ASSERT_TRUE(mSurfaceControl != NULL); 94 ASSERT_TRUE(mSurfaceControl->isValid()); 95 96 SurfaceComposerClient::openGlobalTransaction(); 97 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 98 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 99 SurfaceComposerClient::closeGlobalTransaction(); 100 101 sp<ANativeWindow> window = mSurfaceControl->getSurface(); 102 mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 103 window.get(), NULL); 104 } else { 105 EGLint pbufferAttribs[] = { 106 EGL_WIDTH, getSurfaceWidth(), 107 EGL_HEIGHT, getSurfaceHeight(), 108 EGL_NONE }; 109 110 mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, 111 pbufferAttribs); 112 } 113 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 114 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 115 116 mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, 117 getContextAttribs()); 118 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 119 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 120 121 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 122 mEglContext)); 123 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 124 125 EGLint w, h; 126 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); 127 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 128 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); 129 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 130 RecordProperty("EglSurfaceWidth", w); 131 RecordProperty("EglSurfaceHeight", h); 132 133 glViewport(0, 0, w, h); 134 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 135 } 136 137 virtual void TearDown() { 138 // Display the result 139 if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { 140 eglSwapBuffers(mEglDisplay, mEglSurface); 141 sleep(mDisplaySecs); 142 } 143 144 if (mComposerClient != NULL) { 145 mComposerClient->dispose(); 146 } 147 if (mEglContext != EGL_NO_CONTEXT) { 148 eglDestroyContext(mEglDisplay, mEglContext); 149 } 150 if (mEglSurface != EGL_NO_SURFACE) { 151 eglDestroySurface(mEglDisplay, mEglSurface); 152 } 153 if (mEglDisplay != EGL_NO_DISPLAY) { 154 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 155 EGL_NO_CONTEXT); 156 eglTerminate(mEglDisplay); 157 } 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 159 160 const ::testing::TestInfo* const testInfo = 161 ::testing::UnitTest::GetInstance()->current_test_info(); 162 ALOGV("End test: %s.%s", testInfo->test_case_name(), 163 testInfo->name()); 164 } 165 166 virtual EGLint const* getConfigAttribs() { 167 static EGLint sDefaultConfigAttribs[] = { 168 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 169 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 170 EGL_RED_SIZE, 8, 171 EGL_GREEN_SIZE, 8, 172 EGL_BLUE_SIZE, 8, 173 EGL_ALPHA_SIZE, 8, 174 EGL_DEPTH_SIZE, 16, 175 EGL_STENCIL_SIZE, 8, 176 EGL_NONE }; 177 178 return sDefaultConfigAttribs; 179 } 180 181 virtual EGLint const* getContextAttribs() { 182 static EGLint sDefaultContextAttribs[] = { 183 EGL_CONTEXT_CLIENT_VERSION, 2, 184 EGL_NONE }; 185 186 return sDefaultContextAttribs; 187 } 188 189 virtual EGLint getSurfaceWidth() { 190 return 512; 191 } 192 193 virtual EGLint getSurfaceHeight() { 194 return 512; 195 } 196 197 ::testing::AssertionResult checkPixel(int x, int y, int r, 198 int g, int b, int a, int tolerance=2) { 199 GLubyte pixel[4]; 200 String8 msg; 201 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 202 GLenum err = glGetError(); 203 if (err != GL_NO_ERROR) { 204 msg += String8::format("error reading pixel: %#x", err); 205 while ((err = glGetError()) != GL_NO_ERROR) { 206 msg += String8::format(", %#x", err); 207 } 208 return ::testing::AssertionFailure( 209 ::testing::Message(msg.string())); 210 } 211 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { 212 msg += String8::format("r(%d isn't %d)", pixel[0], r); 213 } 214 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { 215 if (!msg.isEmpty()) { 216 msg += " "; 217 } 218 msg += String8::format("g(%d isn't %d)", pixel[1], g); 219 } 220 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { 221 if (!msg.isEmpty()) { 222 msg += " "; 223 } 224 msg += String8::format("b(%d isn't %d)", pixel[2], b); 225 } 226 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { 227 if (!msg.isEmpty()) { 228 msg += " "; 229 } 230 msg += String8::format("a(%d isn't %d)", pixel[3], a); 231 } 232 if (!msg.isEmpty()) { 233 return ::testing::AssertionFailure( 234 ::testing::Message(msg.string())); 235 } else { 236 return ::testing::AssertionSuccess(); 237 } 238 } 239 240 ::testing::AssertionResult assertRectEq(const Rect &r1, 241 const Rect &r2, int tolerance=1) { 242 243 String8 msg; 244 245 if (abs(r1.left - r2.left) > tolerance) { 246 msg += String8::format("left(%d isn't %d)", r1.left, r2.left); 247 } 248 if (abs(r1.top - r2.top) > tolerance) { 249 if (!msg.isEmpty()) { 250 msg += " "; 251 } 252 msg += String8::format("top(%d isn't %d)", r1.top, r2.top); 253 } 254 if (abs(r1.right - r2.right) > tolerance) { 255 if (!msg.isEmpty()) { 256 msg += " "; 257 } 258 msg += String8::format("right(%d isn't %d)", r1.right, r2.right); 259 } 260 if (abs(r1.bottom - r2.bottom) > tolerance) { 261 if (!msg.isEmpty()) { 262 msg += " "; 263 } 264 msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom); 265 } 266 if (!msg.isEmpty()) { 267 msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]", 268 r1.left, r1.top, r1.right, r1.bottom, 269 r2.left, r2.top, r2.right, r2.bottom); 270 fprintf(stderr, "assertRectEq: %s\n", msg.string()); 271 return ::testing::AssertionFailure( 272 ::testing::Message(msg.string())); 273 } else { 274 return ::testing::AssertionSuccess(); 275 } 276 } 277 278 int mDisplaySecs; 279 sp<SurfaceComposerClient> mComposerClient; 280 sp<SurfaceControl> mSurfaceControl; 281 282 EGLDisplay mEglDisplay; 283 EGLSurface mEglSurface; 284 EGLContext mEglContext; 285 EGLConfig mGlConfig; 286 }; 287 288 static void loadShader(GLenum shaderType, const char* pSource, 289 GLuint* outShader) { 290 GLuint shader = glCreateShader(shaderType); 291 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 292 if (shader) { 293 glShaderSource(shader, 1, &pSource, NULL); 294 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 295 glCompileShader(shader); 296 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 297 GLint compiled = 0; 298 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 299 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 300 if (!compiled) { 301 GLint infoLen = 0; 302 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 303 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 304 if (infoLen) { 305 char* buf = (char*) malloc(infoLen); 306 if (buf) { 307 glGetShaderInfoLog(shader, infoLen, NULL, buf); 308 printf("Shader compile log:\n%s\n", buf); 309 free(buf); 310 FAIL(); 311 } 312 } else { 313 char* buf = (char*) malloc(0x1000); 314 if (buf) { 315 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 316 printf("Shader compile log:\n%s\n", buf); 317 free(buf); 318 FAIL(); 319 } 320 } 321 glDeleteShader(shader); 322 shader = 0; 323 } 324 } 325 ASSERT_TRUE(shader != 0); 326 *outShader = shader; 327 } 328 329 static void createProgram(const char* pVertexSource, 330 const char* pFragmentSource, GLuint* outPgm) { 331 GLuint vertexShader, fragmentShader; 332 { 333 SCOPED_TRACE("compiling vertex shader"); 334 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, 335 &vertexShader)); 336 } 337 { 338 SCOPED_TRACE("compiling fragment shader"); 339 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, 340 &fragmentShader)); 341 } 342 343 GLuint program = glCreateProgram(); 344 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 345 if (program) { 346 glAttachShader(program, vertexShader); 347 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 348 glAttachShader(program, fragmentShader); 349 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 350 glLinkProgram(program); 351 GLint linkStatus = GL_FALSE; 352 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 353 if (linkStatus != GL_TRUE) { 354 GLint bufLength = 0; 355 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 356 if (bufLength) { 357 char* buf = (char*) malloc(bufLength); 358 if (buf) { 359 glGetProgramInfoLog(program, bufLength, NULL, buf); 360 printf("Program link log:\n%s\n", buf); 361 free(buf); 362 FAIL(); 363 } 364 } 365 glDeleteProgram(program); 366 program = 0; 367 } 368 } 369 glDeleteShader(vertexShader); 370 glDeleteShader(fragmentShader); 371 ASSERT_TRUE(program != 0); 372 *outPgm = program; 373 } 374 375 static int abs(int value) { 376 return value > 0 ? value : -value; 377 } 378 379 380 // XXX: Code above this point should live elsewhere 381 382 class MultiTextureConsumerTest : public GLTest { 383 protected: 384 enum { TEX_ID = 123 }; 385 386 virtual void SetUp() { 387 GLTest::SetUp(); 388 sp<BufferQueue> bq = new BufferQueue(); 389 mGlConsumer = new GLConsumer(bq, TEX_ID); 390 mSurface = new Surface(bq); 391 mANW = mSurface.get(); 392 393 } 394 virtual void TearDown() { 395 GLTest::TearDown(); 396 } 397 virtual EGLint const* getContextAttribs() { 398 return NULL; 399 } 400 virtual EGLint const* getConfigAttribs() { 401 static EGLint sDefaultConfigAttribs[] = { 402 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 403 EGL_RED_SIZE, 8, 404 EGL_GREEN_SIZE, 8, 405 EGL_BLUE_SIZE, 8, 406 EGL_ALPHA_SIZE, 8, 407 EGL_NONE }; 408 409 return sDefaultConfigAttribs; 410 } 411 sp<GLConsumer> mGlConsumer; 412 sp<Surface> mSurface; 413 ANativeWindow* mANW; 414 }; 415 416 417 TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { 418 ANativeWindow_Buffer buffer; 419 420 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); 421 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); 422 423 glShadeModel(GL_FLAT); 424 glDisable(GL_DITHER); 425 glDisable(GL_CULL_FACE); 426 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); 427 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); 428 glEnableClientState(GL_VERTEX_ARRAY); 429 glColor4f(1, 1, 1, 1); 430 431 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 432 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 433 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 434 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 435 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 436 437 uint32_t texel = 0x80808080; 438 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 439 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 440 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 441 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 442 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 443 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 444 445 glActiveTexture(GL_TEXTURE1); 446 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 447 glEnable(GL_TEXTURE_2D); 448 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 449 450 glActiveTexture(GL_TEXTURE0); 451 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 452 glEnable(GL_TEXTURE_EXTERNAL_OES); 453 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 454 455 glClear(GL_COLOR_BUFFER_BIT); 456 for (int i=0 ; i<8 ; i++) { 457 mSurface->lock(&buffer, NULL); 458 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); 459 mSurface->unlockAndPost(); 460 461 mGlConsumer->updateTexImage(); 462 463 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; 464 glVertexPointer(2, GL_FLOAT, 0, vertices); 465 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 466 467 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 468 } 469 470 for (int i=0 ; i<8 ; i++) { 471 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); 472 } 473 } 474 475 476 477 class SurfaceTextureGLTest : public GLTest { 478 protected: 479 enum { TEX_ID = 123 }; 480 481 virtual void SetUp() { 482 GLTest::SetUp(); 483 sp<BufferQueue> bq = new BufferQueue(); 484 mBQ = bq; 485 mST = new GLConsumer(bq, TEX_ID); 486 mSTC = new Surface(bq); 487 mANW = mSTC; 488 mTextureRenderer = new TextureRenderer(TEX_ID, mST); 489 ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); 490 mFW = new FrameWaiter; 491 mST->setFrameAvailableListener(mFW); 492 } 493 494 virtual void TearDown() { 495 mANW.clear(); 496 mSTC.clear(); 497 mST.clear(); 498 GLTest::TearDown(); 499 } 500 501 void drawTexture() { 502 mTextureRenderer->drawTexture(); 503 } 504 505 class TextureRenderer: public RefBase { 506 public: 507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): 508 mTexName(texName), 509 mST(st) { 510 } 511 512 void SetUp() { 513 const char vsrc[] = 514 "attribute vec4 vPosition;\n" 515 "varying vec2 texCoords;\n" 516 "uniform mat4 texMatrix;\n" 517 "void main() {\n" 518 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 519 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 520 " gl_Position = vPosition;\n" 521 "}\n"; 522 523 const char fsrc[] = 524 "#extension GL_OES_EGL_image_external : require\n" 525 "precision mediump float;\n" 526 "uniform samplerExternalOES texSampler;\n" 527 "varying vec2 texCoords;\n" 528 "void main() {\n" 529 " gl_FragColor = texture2D(texSampler, texCoords);\n" 530 "}\n"; 531 532 { 533 SCOPED_TRACE("creating shader program"); 534 ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm)); 535 } 536 537 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); 538 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 539 ASSERT_NE(-1, mPositionHandle); 540 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 541 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 542 ASSERT_NE(-1, mTexSamplerHandle); 543 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 544 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 545 ASSERT_NE(-1, mTexMatrixHandle); 546 } 547 548 // drawTexture draws the GLConsumer over the entire GL viewport. 549 void drawTexture() { 550 static const GLfloat triangleVertices[] = { 551 -1.0f, 1.0f, 552 -1.0f, -1.0f, 553 1.0f, -1.0f, 554 1.0f, 1.0f, 555 }; 556 557 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 558 triangleVertices); 559 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 560 glEnableVertexAttribArray(mPositionHandle); 561 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 562 563 glUseProgram(mPgm); 564 glUniform1i(mTexSamplerHandle, 0); 565 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 566 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); 567 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 568 569 // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as 570 // they're setting the defautls for that target, but when hacking 571 // things to use GL_TEXTURE_2D they are needed to achieve the same 572 // behavior. 573 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, 574 GL_LINEAR); 575 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 576 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, 577 GL_LINEAR); 578 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 579 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, 580 GL_CLAMP_TO_EDGE); 581 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 582 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, 583 GL_CLAMP_TO_EDGE); 584 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 585 586 GLfloat texMatrix[16]; 587 mST->getTransformMatrix(texMatrix); 588 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 589 590 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 591 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 592 } 593 594 GLuint mTexName; 595 sp<GLConsumer> mST; 596 GLuint mPgm; 597 GLint mPositionHandle; 598 GLint mTexSamplerHandle; 599 GLint mTexMatrixHandle; 600 }; 601 602 class FrameWaiter : public GLConsumer::FrameAvailableListener { 603 public: 604 FrameWaiter(): 605 mPendingFrames(0) { 606 } 607 608 void waitForFrame() { 609 Mutex::Autolock lock(mMutex); 610 while (mPendingFrames == 0) { 611 mCondition.wait(mMutex); 612 } 613 mPendingFrames--; 614 } 615 616 virtual void onFrameAvailable() { 617 Mutex::Autolock lock(mMutex); 618 mPendingFrames++; 619 mCondition.signal(); 620 } 621 622 int mPendingFrames; 623 Mutex mMutex; 624 Condition mCondition; 625 }; 626 627 // Note that GLConsumer will lose the notifications 628 // onBuffersReleased and onFrameAvailable as there is currently 629 // no way to forward the events. This DisconnectWaiter will not let the 630 // disconnect finish until finishDisconnect() is called. It will 631 // also block until a disconnect is called 632 class DisconnectWaiter : public BnConsumerListener { 633 public: 634 DisconnectWaiter () : 635 mWaitForDisconnect(false), 636 mPendingFrames(0) { 637 } 638 639 void waitForFrame() { 640 Mutex::Autolock lock(mMutex); 641 while (mPendingFrames == 0) { 642 mFrameCondition.wait(mMutex); 643 } 644 mPendingFrames--; 645 } 646 647 virtual void onFrameAvailable() { 648 Mutex::Autolock lock(mMutex); 649 mPendingFrames++; 650 mFrameCondition.signal(); 651 } 652 653 virtual void onBuffersReleased() { 654 Mutex::Autolock lock(mMutex); 655 while (!mWaitForDisconnect) { 656 mDisconnectCondition.wait(mMutex); 657 } 658 } 659 660 void finishDisconnect() { 661 Mutex::Autolock lock(mMutex); 662 mWaitForDisconnect = true; 663 mDisconnectCondition.signal(); 664 } 665 666 private: 667 Mutex mMutex; 668 669 bool mWaitForDisconnect; 670 Condition mDisconnectCondition; 671 672 int mPendingFrames; 673 Condition mFrameCondition; 674 }; 675 676 sp<BufferQueue> mBQ; 677 sp<GLConsumer> mST; 678 sp<Surface> mSTC; 679 sp<ANativeWindow> mANW; 680 sp<TextureRenderer> mTextureRenderer; 681 sp<FrameWaiter> mFW; 682 }; 683 684 // Fill a YV12 buffer with a multi-colored checkerboard pattern 685 void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { 686 const int blockWidth = w > 16 ? w / 16 : 1; 687 const int blockHeight = h > 16 ? h / 16 : 1; 688 const int yuvTexOffsetY = 0; 689 int yuvTexStrideY = stride; 690 int yuvTexOffsetV = yuvTexStrideY * h; 691 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 692 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 693 int yuvTexStrideU = yuvTexStrideV; 694 for (int x = 0; x < w; x++) { 695 for (int y = 0; y < h; y++) { 696 int parityX = (x / blockWidth) & 1; 697 int parityY = (y / blockHeight) & 1; 698 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; 699 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 700 if (x < w / 2 && y < h / 2) { 701 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 702 if (x * 2 < w / 2 && y * 2 < h / 2) { 703 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = 704 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = 705 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = 706 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = 707 intensity; 708 } 709 } 710 } 711 } 712 } 713 714 // Fill a YV12 buffer with red outside a given rectangle and green inside it. 715 void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, 716 const android_native_rect_t& rect) { 717 const int yuvTexOffsetY = 0; 718 int yuvTexStrideY = stride; 719 int yuvTexOffsetV = yuvTexStrideY * h; 720 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 721 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 722 int yuvTexStrideU = yuvTexStrideV; 723 for (int x = 0; x < w; x++) { 724 for (int y = 0; y < h; y++) { 725 bool inside = rect.left <= x && x < rect.right && 726 rect.top <= y && y < rect.bottom; 727 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; 728 if (x < w / 2 && y < h / 2) { 729 bool inside = rect.left <= 2*x && 2*x < rect.right && 730 rect.top <= 2*y && 2*y < rect.bottom; 731 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; 732 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = 733 inside ? 16 : 255; 734 } 735 } 736 } 737 } 738 739 void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) { 740 const size_t PIXEL_SIZE = 4; 741 for (int x = 0; x < w; x++) { 742 for (int y = 0; y < h; y++) { 743 off_t offset = (y * stride + x) * PIXEL_SIZE; 744 for (int c = 0; c < 4; c++) { 745 int parityX = (x / (1 << (c+2))) & 1; 746 int parityY = (y / (1 << (c+2))) & 1; 747 buf[offset + c] = (parityX ^ parityY) ? 231 : 35; 748 } 749 } 750 } 751 } 752 753 void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r, 754 uint8_t g, uint8_t b, uint8_t a) { 755 const size_t PIXEL_SIZE = 4; 756 for (int y = 0; y < h; y++) { 757 for (int x = 0; x < h; x++) { 758 off_t offset = (y * stride + x) * PIXEL_SIZE; 759 buf[offset + 0] = r; 760 buf[offset + 1] = g; 761 buf[offset + 2] = b; 762 buf[offset + 3] = a; 763 } 764 } 765 } 766 767 // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern 768 // using the CPU. This assumes that the ANativeWindow is already configured to 769 // allow this to be done (e.g. the format is set to RGBA8). 770 // 771 // Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE(). 772 void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { 773 android_native_buffer_t* anb; 774 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(), 775 &anb)); 776 ASSERT_TRUE(anb != NULL); 777 778 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 779 780 uint8_t* img = NULL; 781 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 782 (void**)(&img))); 783 fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride()); 784 ASSERT_EQ(NO_ERROR, buf->unlock()); 785 ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(), 786 -1)); 787 } 788 789 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 790 const int texWidth = 64; 791 const int texHeight = 66; 792 793 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 794 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 795 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 796 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 797 798 ANativeWindowBuffer* anb; 799 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 800 &anb)); 801 ASSERT_TRUE(anb != NULL); 802 803 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 804 805 // Fill the buffer with the a checkerboard pattern 806 uint8_t* img = NULL; 807 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 808 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 809 buf->unlock(); 810 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 811 -1)); 812 813 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 814 815 glClearColor(0.2, 0.2, 0.2, 0.2); 816 glClear(GL_COLOR_BUFFER_BIT); 817 818 glViewport(0, 0, texWidth, texHeight); 819 drawTexture(); 820 821 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); 822 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); 823 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); 824 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); 825 826 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); 827 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); 828 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); 829 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); 830 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); 831 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); 832 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); 833 } 834 835 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 836 const int texWidth = 64; 837 const int texHeight = 64; 838 839 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 840 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 841 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 842 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 843 844 ANativeWindowBuffer* anb; 845 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 846 &anb)); 847 ASSERT_TRUE(anb != NULL); 848 849 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 850 851 // Fill the buffer with the a checkerboard pattern 852 uint8_t* img = NULL; 853 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 854 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 855 buf->unlock(); 856 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 857 -1)); 858 859 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 860 861 glClearColor(0.2, 0.2, 0.2, 0.2); 862 glClear(GL_COLOR_BUFFER_BIT); 863 864 glViewport(0, 0, texWidth, texHeight); 865 drawTexture(); 866 867 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 868 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 869 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 870 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 871 872 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); 873 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); 874 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); 875 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); 876 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); 877 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); 878 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); 879 } 880 881 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 882 const int texWidth = 64; 883 const int texHeight = 66; 884 885 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 886 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 887 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 888 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 889 890 android_native_rect_t crops[] = { 891 {4, 6, 22, 36}, 892 {0, 6, 22, 36}, 893 {4, 0, 22, 36}, 894 {4, 6, texWidth, 36}, 895 {4, 6, 22, texHeight}, 896 }; 897 898 for (int i = 0; i < 5; i++) { 899 const android_native_rect_t& crop(crops[i]); 900 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 901 crop.left, crop.top, crop.right, crop.bottom).string()); 902 903 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 904 905 ANativeWindowBuffer* anb; 906 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 907 &anb)); 908 ASSERT_TRUE(anb != NULL); 909 910 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 911 912 uint8_t* img = NULL; 913 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 914 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 915 buf->unlock(); 916 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 917 buf->getNativeBuffer(), -1)); 918 919 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 920 921 glClearColor(0.2, 0.2, 0.2, 0.2); 922 glClear(GL_COLOR_BUFFER_BIT); 923 924 glViewport(0, 0, 64, 64); 925 drawTexture(); 926 927 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 928 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 929 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 930 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 931 932 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 933 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 934 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 935 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 936 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 937 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 938 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 939 } 940 } 941 942 // This test is intended to catch synchronization bugs between the CPU-written 943 // and GPU-read buffers. 944 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 945 enum { texWidth = 16 }; 946 enum { texHeight = 16 }; 947 enum { numFrames = 1024 }; 948 949 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 950 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 951 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 952 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 953 GRALLOC_USAGE_SW_WRITE_OFTEN)); 954 955 struct TestPixel { 956 int x; 957 int y; 958 }; 959 const TestPixel testPixels[] = { 960 { 4, 11 }, 961 { 12, 14 }, 962 { 7, 2 }, 963 }; 964 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 965 966 class ProducerThread : public Thread { 967 public: 968 ProducerThread(const sp<ANativeWindow>& anw, 969 const TestPixel* testPixels): 970 mANW(anw), 971 mTestPixels(testPixels) { 972 } 973 974 virtual ~ProducerThread() { 975 } 976 977 virtual bool threadLoop() { 978 for (int i = 0; i < numFrames; i++) { 979 ANativeWindowBuffer* anb; 980 if (native_window_dequeue_buffer_and_wait(mANW.get(), 981 &anb) != NO_ERROR) { 982 return false; 983 } 984 if (anb == NULL) { 985 return false; 986 } 987 988 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 989 990 const int yuvTexOffsetY = 0; 991 int stride = buf->getStride(); 992 int yuvTexStrideY = stride; 993 int yuvTexOffsetV = yuvTexStrideY * texHeight; 994 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 995 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 996 int yuvTexStrideU = yuvTexStrideV; 997 998 uint8_t* img = NULL; 999 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 1000 1001 // Gray out all the test pixels first, so we're more likely to 1002 // see a failure if GL is still texturing from the buffer we 1003 // just dequeued. 1004 for (int j = 0; j < numTestPixels; j++) { 1005 int x = mTestPixels[j].x; 1006 int y = mTestPixels[j].y; 1007 uint8_t value = 128; 1008 img[y*stride + x] = value; 1009 } 1010 1011 // Fill the buffer with gray. 1012 for (int y = 0; y < texHeight; y++) { 1013 for (int x = 0; x < texWidth; x++) { 1014 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 1015 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 1016 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 1017 } 1018 } 1019 1020 // Set the test pixels to either white or black. 1021 for (int j = 0; j < numTestPixels; j++) { 1022 int x = mTestPixels[j].x; 1023 int y = mTestPixels[j].y; 1024 uint8_t value = 0; 1025 if (j == (i % numTestPixels)) { 1026 value = 255; 1027 } 1028 img[y*stride + x] = value; 1029 } 1030 1031 buf->unlock(); 1032 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) 1033 != NO_ERROR) { 1034 return false; 1035 } 1036 } 1037 return false; 1038 } 1039 1040 sp<ANativeWindow> mANW; 1041 const TestPixel* mTestPixels; 1042 }; 1043 1044 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 1045 pt->run(); 1046 1047 glViewport(0, 0, texWidth, texHeight); 1048 1049 glClearColor(0.2, 0.2, 0.2, 0.2); 1050 glClear(GL_COLOR_BUFFER_BIT); 1051 1052 // We wait for the first two frames up front so that the producer will be 1053 // likely to dequeue the buffer that's currently being textured from. 1054 mFW->waitForFrame(); 1055 mFW->waitForFrame(); 1056 1057 for (int i = 0; i < numFrames; i++) { 1058 SCOPED_TRACE(String8::format("frame %d", i).string()); 1059 1060 // We must wait for each frame to come in because if we ever do an 1061 // updateTexImage call that doesn't consume a newly available buffer 1062 // then the producer and consumer will get out of sync, which will cause 1063 // a deadlock. 1064 if (i > 1) { 1065 mFW->waitForFrame(); 1066 } 1067 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1068 drawTexture(); 1069 1070 for (int j = 0; j < numTestPixels; j++) { 1071 int x = testPixels[j].x; 1072 int y = testPixels[j].y; 1073 uint8_t value = 0; 1074 if (j == (i % numTestPixels)) { 1075 // We must y-invert the texture coords 1076 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 1077 } else { 1078 // We must y-invert the texture coords 1079 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 1080 } 1081 } 1082 } 1083 1084 pt->requestExitAndWait(); 1085 } 1086 1087 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 1088 const int texWidth = 64; 1089 const int texHeight = 66; 1090 1091 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1092 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1093 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1094 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1095 1096 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 1097 1098 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1099 1100 glClearColor(0.2, 0.2, 0.2, 0.2); 1101 glClear(GL_COLOR_BUFFER_BIT); 1102 1103 glViewport(0, 0, texWidth, texHeight); 1104 drawTexture(); 1105 1106 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 1107 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 1108 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 1109 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 1110 1111 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 1112 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 1113 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 1114 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 1115 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 1116 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 1117 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 1118 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 1119 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 1120 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 1121 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 1122 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 1123 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 1124 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 1125 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 1126 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 1127 } 1128 1129 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 1130 const int texWidth = 64; 1131 const int texHeight = 64; 1132 1133 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1134 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1135 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1136 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1137 1138 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 1139 1140 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1141 1142 glClearColor(0.2, 0.2, 0.2, 0.2); 1143 glClear(GL_COLOR_BUFFER_BIT); 1144 1145 glViewport(0, 0, texWidth, texHeight); 1146 drawTexture(); 1147 1148 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 1149 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 1150 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 1151 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 1152 1153 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 1154 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 1155 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 1156 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 1157 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 1158 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 1159 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 1160 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 1161 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 1162 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 1163 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 1164 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 1165 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 1166 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 1167 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 1168 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 1169 } 1170 1171 // Tests if GLConsumer and BufferQueue are robust enough 1172 // to handle a special case where updateTexImage is called 1173 // in the middle of disconnect. This ordering is enforced 1174 // by blocking in the disconnect callback. 1175 TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { 1176 1177 class ProducerThread : public Thread { 1178 public: 1179 ProducerThread(const sp<ANativeWindow>& anw): 1180 mANW(anw) { 1181 } 1182 1183 virtual ~ProducerThread() { 1184 } 1185 1186 virtual bool threadLoop() { 1187 ANativeWindowBuffer* anb; 1188 1189 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL); 1190 1191 for (int numFrames =0 ; numFrames < 2; numFrames ++) { 1192 1193 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1194 &anb) != NO_ERROR) { 1195 return false; 1196 } 1197 if (anb == NULL) { 1198 return false; 1199 } 1200 if (mANW->queueBuffer(mANW.get(), anb, -1) 1201 != NO_ERROR) { 1202 return false; 1203 } 1204 } 1205 1206 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL); 1207 1208 return false; 1209 } 1210 1211 private: 1212 sp<ANativeWindow> mANW; 1213 }; 1214 1215 sp<DisconnectWaiter> dw(new DisconnectWaiter()); 1216 mBQ->consumerConnect(dw, false); 1217 1218 1219 sp<Thread> pt(new ProducerThread(mANW)); 1220 pt->run(); 1221 1222 // eat a frame so GLConsumer will own an at least one slot 1223 dw->waitForFrame(); 1224 EXPECT_EQ(OK,mST->updateTexImage()); 1225 1226 dw->waitForFrame(); 1227 // Could fail here as GLConsumer thinks it still owns the slot 1228 // but bufferQueue has released all slots 1229 EXPECT_EQ(OK,mST->updateTexImage()); 1230 1231 dw->finishDisconnect(); 1232 } 1233 1234 1235 // This test ensures that the GLConsumer clears the mCurrentTexture 1236 // when it is disconnected and reconnected. Otherwise it will 1237 // attempt to release a buffer that it does not owned 1238 TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { 1239 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1240 NATIVE_WINDOW_API_EGL)); 1241 1242 ANativeWindowBuffer *anb; 1243 1244 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1245 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1246 1247 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1248 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1249 1250 EXPECT_EQ(OK,mST->updateTexImage()); 1251 EXPECT_EQ(OK,mST->updateTexImage()); 1252 1253 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1254 NATIVE_WINDOW_API_EGL)); 1255 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1256 NATIVE_WINDOW_API_EGL)); 1257 1258 EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1259 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1260 1261 // Will fail here if mCurrentTexture is not cleared properly 1262 mFW->waitForFrame(); 1263 EXPECT_EQ(OK,mST->updateTexImage()); 1264 1265 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1266 NATIVE_WINDOW_API_EGL)); 1267 } 1268 1269 TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { 1270 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 1271 NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); 1272 1273 // The producer image size 1274 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 1275 1276 // The consumer image size (16 x 9) ratio 1277 mST->setDefaultBufferSize(1280, 720); 1278 1279 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1280 NATIVE_WINDOW_API_CPU)); 1281 1282 ANativeWindowBuffer *anb; 1283 1284 android_native_rect_t odd = {23, 78, 123, 477}; 1285 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); 1286 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1287 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1288 mFW->waitForFrame(); 1289 EXPECT_EQ(OK, mST->updateTexImage()); 1290 Rect r = mST->getCurrentCrop(); 1291 assertRectEq(Rect(23, 78, 123, 477), r); 1292 1293 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1294 NATIVE_WINDOW_API_CPU)); 1295 } 1296 1297 // This test ensures the scaling mode does the right thing 1298 // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop 1299 // the image such that it has the same aspect ratio as the 1300 // default buffer size 1301 TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { 1302 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 1303 NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); 1304 1305 // The producer image size 1306 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 1307 1308 // The consumer image size (16 x 9) ratio 1309 mST->setDefaultBufferSize(1280, 720); 1310 1311 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); 1312 1313 ANativeWindowBuffer *anb; 1314 1315 // The crop is in the shape of (320, 180) === 16 x 9 1316 android_native_rect_t standard = {10, 20, 330, 200}; 1317 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); 1318 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1319 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1320 mFW->waitForFrame(); 1321 EXPECT_EQ(OK, mST->updateTexImage()); 1322 Rect r = mST->getCurrentCrop(); 1323 // crop should be the same as crop (same aspect ratio) 1324 assertRectEq(Rect(10, 20, 330, 200), r); 1325 1326 // make this wider then desired aspect 239 x 100 (2.39:1) 1327 android_native_rect_t wide = {20, 30, 259, 130}; 1328 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); 1329 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1330 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1331 mFW->waitForFrame(); 1332 EXPECT_EQ(OK, mST->updateTexImage()); 1333 r = mST->getCurrentCrop(); 1334 // crop should be the same height, but have cropped left and right borders 1335 // offset is 30.6 px L+, R- 1336 assertRectEq(Rect(51, 30, 228, 130), r); 1337 1338 // This image is taller then desired aspect 400 x 300 (4:3) 1339 android_native_rect_t narrow = {0, 0, 400, 300}; 1340 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); 1341 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1342 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1343 mFW->waitForFrame(); 1344 EXPECT_EQ(OK, mST->updateTexImage()); 1345 r = mST->getCurrentCrop(); 1346 // crop should be the same width, but have cropped top and bottom borders 1347 // offset is 37.5 px 1348 assertRectEq(Rect(0, 37, 400, 262), r); 1349 1350 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 1351 } 1352 1353 TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 1354 class ProducerThread : public Thread { 1355 public: 1356 ProducerThread(const sp<ANativeWindow>& anw): 1357 mANW(anw), 1358 mDequeueError(NO_ERROR) { 1359 } 1360 1361 virtual ~ProducerThread() { 1362 } 1363 1364 virtual bool threadLoop() { 1365 Mutex::Autolock lock(mMutex); 1366 ANativeWindowBuffer* anb; 1367 1368 // Frame 1 1369 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1370 &anb) != NO_ERROR) { 1371 return false; 1372 } 1373 if (anb == NULL) { 1374 return false; 1375 } 1376 if (mANW->queueBuffer(mANW.get(), anb, -1) 1377 != NO_ERROR) { 1378 return false; 1379 } 1380 1381 // Frame 2 1382 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1383 &anb) != NO_ERROR) { 1384 return false; 1385 } 1386 if (anb == NULL) { 1387 return false; 1388 } 1389 if (mANW->queueBuffer(mANW.get(), anb, -1) 1390 != NO_ERROR) { 1391 return false; 1392 } 1393 1394 // Frame 3 - error expected 1395 mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), 1396 &anb); 1397 return false; 1398 } 1399 1400 status_t getDequeueError() { 1401 Mutex::Autolock lock(mMutex); 1402 return mDequeueError; 1403 } 1404 1405 private: 1406 sp<ANativeWindow> mANW; 1407 status_t mDequeueError; 1408 Mutex mMutex; 1409 }; 1410 1411 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 1412 1413 sp<Thread> pt(new ProducerThread(mANW)); 1414 pt->run(); 1415 1416 mFW->waitForFrame(); 1417 mFW->waitForFrame(); 1418 1419 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1420 // block waiting for a buffer to become available. 1421 usleep(100000); 1422 1423 mST->abandon(); 1424 1425 pt->requestExitAndWait(); 1426 ASSERT_EQ(NO_INIT, 1427 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 1428 } 1429 1430 TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 1431 int texHeight = 16; 1432 ANativeWindowBuffer* anb; 1433 1434 GLint maxTextureSize; 1435 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 1436 1437 // make sure it works with small textures 1438 mST->setDefaultBufferSize(16, texHeight); 1439 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1440 &anb)); 1441 EXPECT_EQ(16, anb->width); 1442 EXPECT_EQ(texHeight, anb->height); 1443 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1444 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1445 1446 // make sure it works with GL_MAX_TEXTURE_SIZE 1447 mST->setDefaultBufferSize(maxTextureSize, texHeight); 1448 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1449 &anb)); 1450 EXPECT_EQ(maxTextureSize, anb->width); 1451 EXPECT_EQ(texHeight, anb->height); 1452 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1453 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1454 1455 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 1456 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 1457 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1458 &anb)); 1459 EXPECT_EQ(maxTextureSize+1, anb->width); 1460 EXPECT_EQ(texHeight, anb->height); 1461 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1462 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 1463 } 1464 1465 /* 1466 * This test fixture is for testing GL -> GL texture streaming. It creates an 1467 * EGLSurface and an EGLContext for the image producer to use. 1468 */ 1469 class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { 1470 protected: 1471 SurfaceTextureGLToGLTest(): 1472 mProducerEglSurface(EGL_NO_SURFACE), 1473 mProducerEglContext(EGL_NO_CONTEXT) { 1474 } 1475 1476 virtual void SetUp() { 1477 SurfaceTextureGLTest::SetUp(); 1478 1479 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 1480 mANW.get(), NULL); 1481 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1482 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); 1483 1484 mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, 1485 EGL_NO_CONTEXT, getContextAttribs()); 1486 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1487 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); 1488 } 1489 1490 virtual void TearDown() { 1491 if (mProducerEglContext != EGL_NO_CONTEXT) { 1492 eglDestroyContext(mEglDisplay, mProducerEglContext); 1493 } 1494 if (mProducerEglSurface != EGL_NO_SURFACE) { 1495 eglDestroySurface(mEglDisplay, mProducerEglSurface); 1496 } 1497 SurfaceTextureGLTest::TearDown(); 1498 } 1499 1500 EGLSurface mProducerEglSurface; 1501 EGLContext mProducerEglContext; 1502 }; 1503 1504 TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { 1505 const uint32_t texWidth = 32; 1506 const uint32_t texHeight = 64; 1507 1508 mST->setDefaultBufferSize(texWidth, texHeight); 1509 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1510 1511 // This test requires 3 buffers to avoid deadlock because we're 1512 // both producer and consumer, and only using one thread. 1513 mST->setDefaultMaxBufferCount(3); 1514 1515 // Do the producer side of things 1516 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1517 mProducerEglSurface, mProducerEglContext)); 1518 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1519 1520 // Start a buffer with our chosen size and transform hint moving 1521 // through the system. 1522 glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do 1523 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1524 mST->updateTexImage(); // consume it 1525 // Swap again. 1526 glClear(GL_COLOR_BUFFER_BIT); 1527 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1528 mST->updateTexImage(); 1529 1530 // The current buffer should either show the effects of the transform 1531 // hint (in the form of an inverse transform), or show that the 1532 // transform hint has been ignored. 1533 sp<GraphicBuffer> buf = mST->getCurrentBuffer(); 1534 if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { 1535 ASSERT_EQ(texWidth, buf->getHeight()); 1536 ASSERT_EQ(texHeight, buf->getWidth()); 1537 } else { 1538 ASSERT_EQ(texWidth, buf->getWidth()); 1539 ASSERT_EQ(texHeight, buf->getHeight()); 1540 } 1541 1542 // Reset the transform hint and confirm that it takes. 1543 mST->setTransformHint(0); 1544 glClear(GL_COLOR_BUFFER_BIT); 1545 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1546 mST->updateTexImage(); 1547 glClear(GL_COLOR_BUFFER_BIT); 1548 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1549 mST->updateTexImage(); 1550 1551 buf = mST->getCurrentBuffer(); 1552 ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); 1553 ASSERT_EQ(texWidth, buf->getWidth()); 1554 ASSERT_EQ(texHeight, buf->getHeight()); 1555 } 1556 1557 TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 1558 const int texWidth = 64; 1559 const int texHeight = 64; 1560 1561 mST->setDefaultBufferSize(texWidth, texHeight); 1562 1563 // This test requires 3 buffers to complete run on a single thread. 1564 mST->setDefaultMaxBufferCount(3); 1565 1566 // Do the producer side of things 1567 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1568 mProducerEglSurface, mProducerEglContext)); 1569 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1570 1571 // This is needed to ensure we pick up a buffer of the correct size. 1572 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1573 1574 glClearColor(0.6, 0.6, 0.6, 0.6); 1575 glClear(GL_COLOR_BUFFER_BIT); 1576 1577 glEnable(GL_SCISSOR_TEST); 1578 glScissor(4, 4, 4, 4); 1579 glClearColor(1.0, 0.0, 0.0, 1.0); 1580 glClear(GL_COLOR_BUFFER_BIT); 1581 1582 glScissor(24, 48, 4, 4); 1583 glClearColor(0.0, 1.0, 0.0, 1.0); 1584 glClear(GL_COLOR_BUFFER_BIT); 1585 1586 glScissor(37, 17, 4, 4); 1587 glClearColor(0.0, 0.0, 1.0, 1.0); 1588 glClear(GL_COLOR_BUFFER_BIT); 1589 1590 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1591 1592 // Do the consumer side of things 1593 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1594 mEglContext)); 1595 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1596 1597 glDisable(GL_SCISSOR_TEST); 1598 1599 // Skip the first frame, which was empty 1600 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1601 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1602 1603 glClearColor(0.2, 0.2, 0.2, 0.2); 1604 glClear(GL_COLOR_BUFFER_BIT); 1605 1606 glViewport(0, 0, texWidth, texHeight); 1607 drawTexture(); 1608 1609 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1610 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1611 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1612 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1613 1614 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 1615 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 1616 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 1617 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 1618 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 1619 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 1620 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 1621 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 1622 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 1623 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 1624 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 1625 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 1626 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 1627 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 1628 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 1629 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 1630 } 1631 1632 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 1633 sp<GraphicBuffer> buffers[2]; 1634 1635 // This test requires async mode to run on a single thread. 1636 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1637 mProducerEglSurface, mProducerEglContext)); 1638 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1639 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1640 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1641 1642 for (int i = 0; i < 2; i++) { 1643 // Produce a frame 1644 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1645 mProducerEglSurface, mProducerEglContext)); 1646 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1647 glClear(GL_COLOR_BUFFER_BIT); 1648 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1649 1650 // Consume a frame 1651 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1652 mEglContext)); 1653 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1654 mFW->waitForFrame(); 1655 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1656 buffers[i] = mST->getCurrentBuffer(); 1657 } 1658 1659 // Destroy the GL texture object to release its ref on buffers[2]. 1660 GLuint texID = TEX_ID; 1661 glDeleteTextures(1, &texID); 1662 1663 // Destroy the EGLSurface 1664 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1665 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1666 mProducerEglSurface = EGL_NO_SURFACE; 1667 1668 // This test should have the only reference to buffer 0. 1669 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1670 1671 // The GLConsumer should hold a single reference to buffer 1 in its 1672 // mCurrentBuffer member. All of the references in the slots should have 1673 // been released. 1674 EXPECT_EQ(2, buffers[1]->getStrongCount()); 1675 } 1676 1677 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 1678 sp<GraphicBuffer> buffers[3]; 1679 1680 // This test requires async mode to run on a single thread. 1681 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1682 mProducerEglSurface, mProducerEglContext)); 1683 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1684 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1685 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1686 1687 for (int i = 0; i < 3; i++) { 1688 // Produce a frame 1689 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1690 mProducerEglSurface, mProducerEglContext)); 1691 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1692 glClear(GL_COLOR_BUFFER_BIT); 1693 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1694 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1695 1696 // Consume a frame 1697 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1698 mEglContext)); 1699 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1700 mFW->waitForFrame(); 1701 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1702 buffers[i] = mST->getCurrentBuffer(); 1703 } 1704 1705 // Abandon the GLConsumer, releasing the ref that the GLConsumer has 1706 // on buffers[2]. 1707 mST->abandon(); 1708 1709 // Destroy the GL texture object to release its ref on buffers[2]. 1710 GLuint texID = TEX_ID; 1711 glDeleteTextures(1, &texID); 1712 1713 // Destroy the EGLSurface. 1714 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1715 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1716 mProducerEglSurface = EGL_NO_SURFACE; 1717 1718 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1719 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1720 1721 // Depending on how lazily the GL driver dequeues buffers, we may end up 1722 // with either two or three total buffers. If there are three, make sure 1723 // the last one was properly down-ref'd. 1724 if (buffers[2] != buffers[0]) { 1725 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1726 } 1727 } 1728 1729 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { 1730 sp<GraphicBuffer> buffer; 1731 1732 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1733 mProducerEglSurface, mProducerEglContext)); 1734 1735 // Produce a frame 1736 glClear(GL_COLOR_BUFFER_BIT); 1737 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1738 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1739 1740 // Destroy the EGLSurface. 1741 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1742 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1743 mProducerEglSurface = EGL_NO_SURFACE; 1744 mSTC.clear(); 1745 mANW.clear(); 1746 mTextureRenderer.clear(); 1747 1748 // Consume a frame 1749 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1750 buffer = mST->getCurrentBuffer(); 1751 1752 // Destroy the GL texture object to release its ref 1753 GLuint texID = TEX_ID; 1754 glDeleteTextures(1, &texID); 1755 1756 // make un-current, all references to buffer should be gone 1757 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 1758 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 1759 1760 // Destroy consumer 1761 mST.clear(); 1762 1763 EXPECT_EQ(1, buffer->getStrongCount()); 1764 } 1765 1766 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { 1767 sp<GraphicBuffer> buffer; 1768 1769 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1770 mProducerEglSurface, mProducerEglContext)); 1771 1772 // Produce a frame 1773 glClear(GL_COLOR_BUFFER_BIT); 1774 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1775 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1776 1777 // Destroy the EGLSurface. 1778 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1779 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1780 mProducerEglSurface = EGL_NO_SURFACE; 1781 mSTC.clear(); 1782 mANW.clear(); 1783 mTextureRenderer.clear(); 1784 1785 // Consume a frame 1786 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1787 buffer = mST->getCurrentBuffer(); 1788 1789 // Destroy the GL texture object to release its ref 1790 GLuint texID = TEX_ID; 1791 glDeleteTextures(1, &texID); 1792 1793 // Destroy consumer 1794 mST.clear(); 1795 1796 // make un-current, all references to buffer should be gone 1797 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 1798 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 1799 1800 EXPECT_EQ(1, buffer->getStrongCount()); 1801 } 1802 1803 TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { 1804 enum { texWidth = 64 }; 1805 enum { texHeight = 64 }; 1806 1807 // This test requires 3 buffers to complete run on a single thread. 1808 mST->setDefaultMaxBufferCount(3); 1809 1810 // Set the user buffer size. 1811 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 1812 1813 // Do the producer side of things 1814 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1815 mProducerEglSurface, mProducerEglContext)); 1816 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1817 1818 // This is needed to ensure we pick up a buffer of the correct size. 1819 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1820 1821 glClearColor(0.6, 0.6, 0.6, 0.6); 1822 glClear(GL_COLOR_BUFFER_BIT); 1823 1824 glEnable(GL_SCISSOR_TEST); 1825 glScissor(4, 4, 1, 1); 1826 glClearColor(1.0, 0.0, 0.0, 1.0); 1827 glClear(GL_COLOR_BUFFER_BIT); 1828 1829 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1830 1831 // Do the consumer side of things 1832 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1833 mEglContext)); 1834 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1835 1836 glDisable(GL_SCISSOR_TEST); 1837 1838 // Skip the first frame, which was empty 1839 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1840 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1841 1842 glClearColor(0.2, 0.2, 0.2, 0.2); 1843 glClear(GL_COLOR_BUFFER_BIT); 1844 1845 glViewport(0, 0, texWidth, texHeight); 1846 drawTexture(); 1847 1848 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1849 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1850 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1851 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1852 1853 EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); 1854 EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); 1855 EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); 1856 EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); 1857 EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); 1858 } 1859 1860 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { 1861 enum { texWidth = 64 }; 1862 enum { texHeight = 16 }; 1863 1864 // This test requires 3 buffers to complete run on a single thread. 1865 mST->setDefaultMaxBufferCount(3); 1866 1867 // Set the transform hint. 1868 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1869 1870 // Set the user buffer size. 1871 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 1872 1873 // Do the producer side of things 1874 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1875 mProducerEglSurface, mProducerEglContext)); 1876 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1877 1878 // This is needed to ensure we pick up a buffer of the correct size and the 1879 // new rotation hint. 1880 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1881 1882 glClearColor(0.6, 0.6, 0.6, 0.6); 1883 glClear(GL_COLOR_BUFFER_BIT); 1884 1885 glEnable(GL_SCISSOR_TEST); 1886 glScissor(24, 4, 1, 1); 1887 glClearColor(1.0, 0.0, 0.0, 1.0); 1888 glClear(GL_COLOR_BUFFER_BIT); 1889 1890 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1891 1892 // Do the consumer side of things 1893 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1894 mEglContext)); 1895 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1896 1897 glDisable(GL_SCISSOR_TEST); 1898 1899 // Skip the first frame, which was empty 1900 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1901 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1902 1903 glClearColor(0.2, 0.2, 0.2, 0.2); 1904 glClear(GL_COLOR_BUFFER_BIT); 1905 1906 glViewport(0, 0, texWidth, texHeight); 1907 drawTexture(); 1908 1909 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1910 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1911 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 1912 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 1913 1914 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 1915 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 1916 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 1917 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 1918 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 1919 } 1920 1921 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { 1922 enum { texWidth = 64 }; 1923 enum { texHeight = 16 }; 1924 1925 // This test requires 3 buffers to complete run on a single thread. 1926 mST->setDefaultMaxBufferCount(3); 1927 1928 // Set the transform hint. 1929 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1930 1931 // Set the default buffer size. 1932 mST->setDefaultBufferSize(texWidth, texHeight); 1933 1934 // Do the producer side of things 1935 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1936 mProducerEglSurface, mProducerEglContext)); 1937 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1938 1939 // This is needed to ensure we pick up a buffer of the correct size and the 1940 // new rotation hint. 1941 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1942 1943 glClearColor(0.6, 0.6, 0.6, 0.6); 1944 glClear(GL_COLOR_BUFFER_BIT); 1945 1946 glEnable(GL_SCISSOR_TEST); 1947 glScissor(24, 4, 1, 1); 1948 glClearColor(1.0, 0.0, 0.0, 1.0); 1949 glClear(GL_COLOR_BUFFER_BIT); 1950 1951 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1952 1953 // Do the consumer side of things 1954 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1955 mEglContext)); 1956 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1957 1958 glDisable(GL_SCISSOR_TEST); 1959 1960 // Skip the first frame, which was empty 1961 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1962 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1963 1964 glClearColor(0.2, 0.2, 0.2, 0.2); 1965 glClear(GL_COLOR_BUFFER_BIT); 1966 1967 glViewport(0, 0, texWidth, texHeight); 1968 drawTexture(); 1969 1970 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1971 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1972 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 1973 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 1974 1975 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 1976 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 1977 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 1978 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 1979 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 1980 } 1981 1982 /* 1983 * This test fixture is for testing GL -> GL texture streaming from one thread 1984 * to another. It contains functionality to create a producer thread that will 1985 * perform GL rendering to an ANativeWindow that feeds frames to a 1986 * GLConsumer. Additionally it supports interlocking the producer and 1987 * consumer threads so that a specific sequence of calls can be 1988 * deterministically created by the test. 1989 * 1990 * The intended usage is as follows: 1991 * 1992 * TEST_F(...) { 1993 * class PT : public ProducerThread { 1994 * virtual void render() { 1995 * ... 1996 * swapBuffers(); 1997 * } 1998 * }; 1999 * 2000 * runProducerThread(new PT()); 2001 * 2002 * // The order of these calls will vary from test to test and may include 2003 * // multiple frames and additional operations (e.g. GL rendering from the 2004 * // texture). 2005 * fc->waitForFrame(); 2006 * mST->updateTexImage(); 2007 * fc->finishFrame(); 2008 * } 2009 * 2010 */ 2011 class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { 2012 protected: 2013 2014 // ProducerThread is an abstract base class to simplify the creation of 2015 // OpenGL ES frame producer threads. 2016 class ProducerThread : public Thread { 2017 public: 2018 virtual ~ProducerThread() { 2019 } 2020 2021 void setEglObjects(EGLDisplay producerEglDisplay, 2022 EGLSurface producerEglSurface, 2023 EGLContext producerEglContext) { 2024 mProducerEglDisplay = producerEglDisplay; 2025 mProducerEglSurface = producerEglSurface; 2026 mProducerEglContext = producerEglContext; 2027 } 2028 2029 virtual bool threadLoop() { 2030 eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, 2031 mProducerEglSurface, mProducerEglContext); 2032 render(); 2033 eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2034 EGL_NO_CONTEXT); 2035 return false; 2036 } 2037 2038 protected: 2039 virtual void render() = 0; 2040 2041 void swapBuffers() { 2042 eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); 2043 } 2044 2045 EGLDisplay mProducerEglDisplay; 2046 EGLSurface mProducerEglSurface; 2047 EGLContext mProducerEglContext; 2048 }; 2049 2050 // FrameCondition is a utility class for interlocking between the producer 2051 // and consumer threads. The FrameCondition object should be created and 2052 // destroyed in the consumer thread only. The consumer thread should set 2053 // the FrameCondition as the FrameAvailableListener of the GLConsumer, 2054 // and should call both waitForFrame and finishFrame once for each expected 2055 // frame. 2056 // 2057 // This interlocking relies on the fact that onFrameAvailable gets called 2058 // synchronously from GLConsumer::queueBuffer. 2059 class FrameCondition : public GLConsumer::FrameAvailableListener { 2060 public: 2061 FrameCondition(): 2062 mFrameAvailable(false), 2063 mFrameFinished(false) { 2064 } 2065 2066 // waitForFrame waits for the next frame to arrive. This should be 2067 // called from the consumer thread once for every frame expected by the 2068 // test. 2069 void waitForFrame() { 2070 Mutex::Autolock lock(mMutex); 2071 ALOGV("+waitForFrame"); 2072 while (!mFrameAvailable) { 2073 mFrameAvailableCondition.wait(mMutex); 2074 } 2075 mFrameAvailable = false; 2076 ALOGV("-waitForFrame"); 2077 } 2078 2079 // Allow the producer to return from its swapBuffers call and continue 2080 // on to produce the next frame. This should be called by the consumer 2081 // thread once for every frame expected by the test. 2082 void finishFrame() { 2083 Mutex::Autolock lock(mMutex); 2084 ALOGV("+finishFrame"); 2085 mFrameFinished = true; 2086 mFrameFinishCondition.signal(); 2087 ALOGV("-finishFrame"); 2088 } 2089 2090 // This should be called by GLConsumer on the producer thread. 2091 virtual void onFrameAvailable() { 2092 Mutex::Autolock lock(mMutex); 2093 ALOGV("+onFrameAvailable"); 2094 mFrameAvailable = true; 2095 mFrameAvailableCondition.signal(); 2096 while (!mFrameFinished) { 2097 mFrameFinishCondition.wait(mMutex); 2098 } 2099 mFrameFinished = false; 2100 ALOGV("-onFrameAvailable"); 2101 } 2102 2103 protected: 2104 bool mFrameAvailable; 2105 bool mFrameFinished; 2106 2107 Mutex mMutex; 2108 Condition mFrameAvailableCondition; 2109 Condition mFrameFinishCondition; 2110 }; 2111 2112 virtual void SetUp() { 2113 SurfaceTextureGLToGLTest::SetUp(); 2114 mFC = new FrameCondition(); 2115 mST->setFrameAvailableListener(mFC); 2116 } 2117 2118 virtual void TearDown() { 2119 if (mProducerThread != NULL) { 2120 mProducerThread->requestExitAndWait(); 2121 } 2122 mProducerThread.clear(); 2123 mFC.clear(); 2124 SurfaceTextureGLToGLTest::TearDown(); 2125 } 2126 2127 void runProducerThread(const sp<ProducerThread> producerThread) { 2128 ASSERT_TRUE(mProducerThread == NULL); 2129 mProducerThread = producerThread; 2130 producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, 2131 mProducerEglContext); 2132 producerThread->run(); 2133 } 2134 2135 sp<ProducerThread> mProducerThread; 2136 sp<FrameCondition> mFC; 2137 }; 2138 2139 TEST_F(SurfaceTextureGLThreadToGLTest, 2140 UpdateTexImageBeforeFrameFinishedCompletes) { 2141 class PT : public ProducerThread { 2142 virtual void render() { 2143 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2144 glClear(GL_COLOR_BUFFER_BIT); 2145 swapBuffers(); 2146 } 2147 }; 2148 2149 runProducerThread(new PT()); 2150 2151 mFC->waitForFrame(); 2152 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2153 mFC->finishFrame(); 2154 2155 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2156 } 2157 2158 TEST_F(SurfaceTextureGLThreadToGLTest, 2159 UpdateTexImageAfterFrameFinishedCompletes) { 2160 class PT : public ProducerThread { 2161 virtual void render() { 2162 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2163 glClear(GL_COLOR_BUFFER_BIT); 2164 swapBuffers(); 2165 } 2166 }; 2167 2168 runProducerThread(new PT()); 2169 2170 mFC->waitForFrame(); 2171 mFC->finishFrame(); 2172 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2173 2174 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2175 } 2176 2177 TEST_F(SurfaceTextureGLThreadToGLTest, 2178 RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { 2179 enum { NUM_ITERATIONS = 1024 }; 2180 2181 class PT : public ProducerThread { 2182 virtual void render() { 2183 for (int i = 0; i < NUM_ITERATIONS; i++) { 2184 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2185 glClear(GL_COLOR_BUFFER_BIT); 2186 ALOGV("+swapBuffers"); 2187 swapBuffers(); 2188 ALOGV("-swapBuffers"); 2189 } 2190 } 2191 }; 2192 2193 runProducerThread(new PT()); 2194 2195 for (int i = 0; i < NUM_ITERATIONS; i++) { 2196 mFC->waitForFrame(); 2197 ALOGV("+updateTexImage"); 2198 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2199 ALOGV("-updateTexImage"); 2200 mFC->finishFrame(); 2201 2202 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2203 } 2204 } 2205 2206 TEST_F(SurfaceTextureGLThreadToGLTest, 2207 RepeatedUpdateTexImageAfterFrameFinishedCompletes) { 2208 enum { NUM_ITERATIONS = 1024 }; 2209 2210 class PT : public ProducerThread { 2211 virtual void render() { 2212 for (int i = 0; i < NUM_ITERATIONS; i++) { 2213 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2214 glClear(GL_COLOR_BUFFER_BIT); 2215 ALOGV("+swapBuffers"); 2216 swapBuffers(); 2217 ALOGV("-swapBuffers"); 2218 } 2219 } 2220 }; 2221 2222 runProducerThread(new PT()); 2223 2224 for (int i = 0; i < NUM_ITERATIONS; i++) { 2225 mFC->waitForFrame(); 2226 mFC->finishFrame(); 2227 ALOGV("+updateTexImage"); 2228 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2229 ALOGV("-updateTexImage"); 2230 2231 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2232 } 2233 } 2234 2235 // XXX: This test is disabled because it is currently hanging on some devices. 2236 TEST_F(SurfaceTextureGLThreadToGLTest, 2237 DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { 2238 enum { NUM_ITERATIONS = 64 }; 2239 2240 class PT : public ProducerThread { 2241 virtual void render() { 2242 for (int i = 0; i < NUM_ITERATIONS; i++) { 2243 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2244 glClear(GL_COLOR_BUFFER_BIT); 2245 ALOGV("+swapBuffers"); 2246 swapBuffers(); 2247 ALOGV("-swapBuffers"); 2248 } 2249 } 2250 }; 2251 2252 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 2253 2254 runProducerThread(new PT()); 2255 2256 // Allow three frames to be rendered and queued before starting the 2257 // rendering in this thread. For the latter two frames we don't call 2258 // updateTexImage so the next dequeue from the producer thread will block 2259 // waiting for a frame to become available. 2260 mFC->waitForFrame(); 2261 mFC->finishFrame(); 2262 2263 // We must call updateTexImage to consume the first frame so that the 2264 // SurfaceTexture is able to reduce the buffer count to 2. This is because 2265 // the GL driver may dequeue a buffer when the EGLSurface is created, and 2266 // that happens before we call setDefaultMaxBufferCount. It's possible that the 2267 // driver does not dequeue a buffer at EGLSurface creation time, so we 2268 // cannot rely on this to cause the second dequeueBuffer call to block. 2269 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2270 2271 mFC->waitForFrame(); 2272 mFC->finishFrame(); 2273 mFC->waitForFrame(); 2274 mFC->finishFrame(); 2275 2276 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 2277 // block waiting for a buffer to become available. 2278 usleep(100000); 2279 2280 // Render and present a number of images. This thread should not be blocked 2281 // by the fact that the producer thread is blocking in dequeue. 2282 for (int i = 0; i < NUM_ITERATIONS; i++) { 2283 glClear(GL_COLOR_BUFFER_BIT); 2284 eglSwapBuffers(mEglDisplay, mEglSurface); 2285 } 2286 2287 // Consume the two pending buffers to unblock the producer thread. 2288 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2289 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2290 2291 // Consume the remaining buffers from the producer thread. 2292 for (int i = 0; i < NUM_ITERATIONS-3; i++) { 2293 mFC->waitForFrame(); 2294 mFC->finishFrame(); 2295 ALOGV("+updateTexImage"); 2296 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2297 ALOGV("-updateTexImage"); 2298 } 2299 } 2300 2301 class SurfaceTextureFBOTest : public SurfaceTextureGLTest { 2302 protected: 2303 2304 virtual void SetUp() { 2305 SurfaceTextureGLTest::SetUp(); 2306 2307 glGenFramebuffers(1, &mFbo); 2308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2309 2310 glGenTextures(1, &mFboTex); 2311 glBindTexture(GL_TEXTURE_2D, mFboTex); 2312 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 2313 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 2314 glBindTexture(GL_TEXTURE_2D, 0); 2315 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2316 2317 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2318 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 2319 GL_TEXTURE_2D, mFboTex, 0); 2320 glBindFramebuffer(GL_FRAMEBUFFER, 0); 2321 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2322 } 2323 2324 virtual void TearDown() { 2325 SurfaceTextureGLTest::TearDown(); 2326 2327 glDeleteTextures(1, &mFboTex); 2328 glDeleteFramebuffers(1, &mFbo); 2329 } 2330 2331 GLuint mFbo; 2332 GLuint mFboTex; 2333 }; 2334 2335 // This test is intended to verify that proper synchronization is done when 2336 // rendering into an FBO. 2337 TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { 2338 const int texWidth = 64; 2339 const int texHeight = 64; 2340 2341 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 2342 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 2343 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 2344 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 2345 2346 android_native_buffer_t* anb; 2347 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 2348 &anb)); 2349 ASSERT_TRUE(anb != NULL); 2350 2351 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 2352 2353 // Fill the buffer with green 2354 uint8_t* img = NULL; 2355 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 2356 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 2357 0, 255); 2358 buf->unlock(); 2359 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 2360 -1)); 2361 2362 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2363 2364 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2365 drawTexture(); 2366 glBindFramebuffer(GL_FRAMEBUFFER, 0); 2367 2368 for (int i = 0; i < 4; i++) { 2369 SCOPED_TRACE(String8::format("frame %d", i).string()); 2370 2371 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 2372 &anb)); 2373 ASSERT_TRUE(anb != NULL); 2374 2375 buf = new GraphicBuffer(anb, false); 2376 2377 // Fill the buffer with red 2378 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 2379 (void**)(&img))); 2380 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 2381 0, 255); 2382 ASSERT_EQ(NO_ERROR, buf->unlock()); 2383 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 2384 buf->getNativeBuffer(), -1)); 2385 2386 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2387 2388 drawTexture(); 2389 2390 EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); 2391 } 2392 2393 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2394 2395 EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); 2396 } 2397 2398 class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { 2399 protected: 2400 enum { SECOND_TEX_ID = 123 }; 2401 enum { THIRD_TEX_ID = 456 }; 2402 2403 SurfaceTextureMultiContextGLTest(): 2404 mSecondEglContext(EGL_NO_CONTEXT) { 2405 } 2406 2407 virtual void SetUp() { 2408 SurfaceTextureGLTest::SetUp(); 2409 2410 // Set up the secondary context and texture renderer. 2411 mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, 2412 EGL_NO_CONTEXT, getContextAttribs()); 2413 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2414 ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); 2415 2416 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2417 mSecondEglContext)); 2418 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2419 mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); 2420 ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); 2421 2422 // Set up the tertiary context and texture renderer. 2423 mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, 2424 EGL_NO_CONTEXT, getContextAttribs()); 2425 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2426 ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); 2427 2428 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2429 mThirdEglContext)); 2430 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2431 mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); 2432 ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); 2433 2434 // Switch back to the primary context to start the tests. 2435 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2436 mEglContext)); 2437 } 2438 2439 virtual void TearDown() { 2440 if (mThirdEglContext != EGL_NO_CONTEXT) { 2441 eglDestroyContext(mEglDisplay, mThirdEglContext); 2442 } 2443 if (mSecondEglContext != EGL_NO_CONTEXT) { 2444 eglDestroyContext(mEglDisplay, mSecondEglContext); 2445 } 2446 SurfaceTextureGLTest::TearDown(); 2447 } 2448 2449 EGLContext mSecondEglContext; 2450 sp<TextureRenderer> mSecondTextureRenderer; 2451 2452 EGLContext mThirdEglContext; 2453 sp<TextureRenderer> mThirdTextureRenderer; 2454 }; 2455 2456 TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { 2457 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2458 2459 // Latch the texture contents on the primary context. 2460 mFW->waitForFrame(); 2461 ASSERT_EQ(OK, mST->updateTexImage()); 2462 2463 // Attempt to latch the texture on the secondary context. 2464 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2465 mSecondEglContext)); 2466 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2467 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 2468 } 2469 2470 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { 2471 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2472 2473 // Latch the texture contents on the primary context. 2474 mFW->waitForFrame(); 2475 ASSERT_EQ(OK, mST->updateTexImage()); 2476 2477 // Detach from the primary context. 2478 ASSERT_EQ(OK, mST->detachFromContext()); 2479 2480 // Check that the GL texture was deleted. 2481 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2482 } 2483 2484 TEST_F(SurfaceTextureMultiContextGLTest, 2485 DetachFromContextSucceedsAfterProducerDisconnect) { 2486 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2487 2488 // Latch the texture contents on the primary context. 2489 mFW->waitForFrame(); 2490 ASSERT_EQ(OK, mST->updateTexImage()); 2491 2492 // Detach from the primary context. 2493 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2494 ASSERT_EQ(OK, mST->detachFromContext()); 2495 2496 // Check that the GL texture was deleted. 2497 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2498 } 2499 2500 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { 2501 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2502 2503 // Latch the texture contents on the primary context. 2504 mFW->waitForFrame(); 2505 ASSERT_EQ(OK, mST->updateTexImage()); 2506 2507 // Attempt to detach from the primary context. 2508 mST->abandon(); 2509 ASSERT_EQ(NO_INIT, mST->detachFromContext()); 2510 } 2511 2512 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { 2513 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2514 2515 // Latch the texture contents on the primary context. 2516 mFW->waitForFrame(); 2517 ASSERT_EQ(OK, mST->updateTexImage()); 2518 2519 // Detach from the primary context. 2520 ASSERT_EQ(OK, mST->detachFromContext()); 2521 2522 // Attempt to detach from the primary context again. 2523 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2524 } 2525 2526 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { 2527 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2528 2529 // Latch the texture contents on the primary context. 2530 mFW->waitForFrame(); 2531 ASSERT_EQ(OK, mST->updateTexImage()); 2532 2533 // Make there be no current display. 2534 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2535 EGL_NO_CONTEXT)); 2536 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2537 2538 // Attempt to detach from the primary context. 2539 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2540 } 2541 2542 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { 2543 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2544 2545 // Latch the texture contents on the primary context. 2546 mFW->waitForFrame(); 2547 ASSERT_EQ(OK, mST->updateTexImage()); 2548 2549 // Make current context be incorrect. 2550 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2551 mSecondEglContext)); 2552 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2553 2554 // Attempt to detach from the primary context. 2555 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2556 } 2557 2558 TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { 2559 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2560 2561 // Detach from the primary context. 2562 ASSERT_EQ(OK, mST->detachFromContext()); 2563 2564 // Attempt to latch the texture contents on the primary context. 2565 mFW->waitForFrame(); 2566 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 2567 } 2568 2569 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { 2570 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2571 2572 // Latch the texture contents on the primary context. 2573 mFW->waitForFrame(); 2574 ASSERT_EQ(OK, mST->updateTexImage()); 2575 2576 // Detach from the primary context. 2577 ASSERT_EQ(OK, mST->detachFromContext()); 2578 2579 // Attach to the secondary context. 2580 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2581 mSecondEglContext)); 2582 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2583 2584 // Verify that the texture object was created and bound. 2585 GLint texBinding = -1; 2586 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2587 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2588 2589 // Try to use the texture from the secondary context. 2590 glClearColor(0.2, 0.2, 0.2, 0.2); 2591 glClear(GL_COLOR_BUFFER_BIT); 2592 glViewport(0, 0, 1, 1); 2593 mSecondTextureRenderer->drawTexture(); 2594 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2595 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2596 } 2597 2598 TEST_F(SurfaceTextureMultiContextGLTest, 2599 AttachToContextSucceedsAfterProducerDisconnect) { 2600 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2601 2602 // Latch the texture contents on the primary context. 2603 mFW->waitForFrame(); 2604 ASSERT_EQ(OK, mST->updateTexImage()); 2605 2606 // Detach from the primary context. 2607 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2608 ASSERT_EQ(OK, mST->detachFromContext()); 2609 2610 // Attach to the secondary context. 2611 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2612 mSecondEglContext)); 2613 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2614 2615 // Verify that the texture object was created and bound. 2616 GLint texBinding = -1; 2617 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2618 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2619 2620 // Try to use the texture from the secondary context. 2621 glClearColor(0.2, 0.2, 0.2, 0.2); 2622 glClear(GL_COLOR_BUFFER_BIT); 2623 glViewport(0, 0, 1, 1); 2624 mSecondTextureRenderer->drawTexture(); 2625 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2626 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2627 } 2628 2629 TEST_F(SurfaceTextureMultiContextGLTest, 2630 AttachToContextSucceedsBeforeUpdateTexImage) { 2631 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2632 2633 // Detach from the primary context. 2634 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2635 ASSERT_EQ(OK, mST->detachFromContext()); 2636 2637 // Attach to the secondary context. 2638 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2639 mSecondEglContext)); 2640 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2641 2642 // Verify that the texture object was created and bound. 2643 GLint texBinding = -1; 2644 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2645 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2646 2647 // Latch the texture contents on the primary context. 2648 mFW->waitForFrame(); 2649 ASSERT_EQ(OK, mST->updateTexImage()); 2650 2651 // Try to use the texture from the secondary context. 2652 glClearColor(0.2, 0.2, 0.2, 0.2); 2653 glClear(GL_COLOR_BUFFER_BIT); 2654 glViewport(0, 0, 1, 1); 2655 mSecondTextureRenderer->drawTexture(); 2656 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2657 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2658 } 2659 2660 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { 2661 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2662 2663 // Latch the texture contents on the primary context. 2664 mFW->waitForFrame(); 2665 ASSERT_EQ(OK, mST->updateTexImage()); 2666 2667 // Detach from the primary context. 2668 ASSERT_EQ(OK, mST->detachFromContext()); 2669 2670 // Attempt to attach to the secondary context. 2671 mST->abandon(); 2672 2673 // Attempt to attach to the primary context. 2674 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); 2675 } 2676 2677 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { 2678 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2679 2680 // Latch the texture contents on the primary context. 2681 mFW->waitForFrame(); 2682 ASSERT_EQ(OK, mST->updateTexImage()); 2683 2684 // Attempt to attach to the primary context. 2685 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2686 } 2687 2688 TEST_F(SurfaceTextureMultiContextGLTest, 2689 AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { 2690 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2691 2692 // Attempt to attach to the primary context. 2693 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2694 } 2695 2696 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { 2697 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2698 2699 // Latch the texture contents on the primary context. 2700 mFW->waitForFrame(); 2701 ASSERT_EQ(OK, mST->updateTexImage()); 2702 2703 // Detach from the primary context. 2704 ASSERT_EQ(OK, mST->detachFromContext()); 2705 2706 // Make there be no current display. 2707 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2708 EGL_NO_CONTEXT)); 2709 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2710 2711 // Attempt to attach with no context current. 2712 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2713 } 2714 2715 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { 2716 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2717 2718 // Latch the texture contents on the primary context. 2719 mFW->waitForFrame(); 2720 ASSERT_EQ(OK, mST->updateTexImage()); 2721 2722 // Detach from the primary context. 2723 ASSERT_EQ(OK, mST->detachFromContext()); 2724 2725 // Attach to the secondary context. 2726 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2727 mSecondEglContext)); 2728 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2729 2730 // Detach from the secondary context. 2731 ASSERT_EQ(OK, mST->detachFromContext()); 2732 2733 // Attach to the tertiary context. 2734 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2735 mThirdEglContext)); 2736 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 2737 2738 // Verify that the texture object was created and bound. 2739 GLint texBinding = -1; 2740 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2741 EXPECT_EQ(THIRD_TEX_ID, texBinding); 2742 2743 // Try to use the texture from the tertiary context. 2744 glClearColor(0.2, 0.2, 0.2, 0.2); 2745 glClear(GL_COLOR_BUFFER_BIT); 2746 glViewport(0, 0, 1, 1); 2747 mThirdTextureRenderer->drawTexture(); 2748 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2749 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2750 } 2751 2752 TEST_F(SurfaceTextureMultiContextGLTest, 2753 AttachToContextSucceedsTwiceBeforeUpdateTexImage) { 2754 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2755 2756 // Detach from the primary context. 2757 ASSERT_EQ(OK, mST->detachFromContext()); 2758 2759 // Attach to the secondary context. 2760 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2761 mSecondEglContext)); 2762 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2763 2764 // Detach from the secondary context. 2765 ASSERT_EQ(OK, mST->detachFromContext()); 2766 2767 // Attach to the tertiary context. 2768 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2769 mThirdEglContext)); 2770 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 2771 2772 // Verify that the texture object was created and bound. 2773 GLint texBinding = -1; 2774 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2775 EXPECT_EQ(THIRD_TEX_ID, texBinding); 2776 2777 // Latch the texture contents on the tertiary context. 2778 mFW->waitForFrame(); 2779 ASSERT_EQ(OK, mST->updateTexImage()); 2780 2781 // Try to use the texture from the tertiary context. 2782 glClearColor(0.2, 0.2, 0.2, 0.2); 2783 glClear(GL_COLOR_BUFFER_BIT); 2784 glViewport(0, 0, 1, 1); 2785 mThirdTextureRenderer->drawTexture(); 2786 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2787 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2788 } 2789 2790 TEST_F(SurfaceTextureMultiContextGLTest, 2791 UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { 2792 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 2793 2794 // produce two frames and consume them both on the primary context 2795 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2796 mFW->waitForFrame(); 2797 ASSERT_EQ(OK, mST->updateTexImage()); 2798 2799 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2800 mFW->waitForFrame(); 2801 ASSERT_EQ(OK, mST->updateTexImage()); 2802 2803 // produce one more frame 2804 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2805 2806 // Detach from the primary context and attach to the secondary context 2807 ASSERT_EQ(OK, mST->detachFromContext()); 2808 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2809 mSecondEglContext)); 2810 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2811 2812 // Consume final frame on secondary context 2813 mFW->waitForFrame(); 2814 ASSERT_EQ(OK, mST->updateTexImage()); 2815 } 2816 2817 } // namespace android 2818