/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/external/chromium_org/third_party/angle/samples/gles2_book/Common/ |
esShader.c | 65 GLint infoLen = 0; 67 glGetShaderiv ( shader, GL_INFO_LOG_LENGTH, &infoLen ); 69 if ( infoLen > 1 ) 71 char* infoLog = malloc (sizeof(char) * infoLen ); 73 glGetShaderInfoLog ( shader, infoLen, NULL, infoLog ); 132 GLint infoLen = 0; 134 glGetProgramiv ( programObject, GL_INFO_LOG_LENGTH, &infoLen ); 136 if ( infoLen > 1 ) 138 char* infoLog = malloc (sizeof(char) * infoLen ); 140 glGetProgramInfoLog ( programObject, infoLen, NULL, infoLog ) [all...] |
/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/ |
Hello_Triangle.c | 53 GLint infoLen = 0; 55 glGetShaderiv ( shader, GL_INFO_LOG_LENGTH, &infoLen ); 57 if ( infoLen > 1 ) 59 char* infoLog = malloc (sizeof(char) * infoLen ); 61 glGetShaderInfoLog ( shader, infoLen, NULL, infoLog ); 124 GLint infoLen = 0; 126 glGetProgramiv ( programObject, GL_INFO_LOG_LENGTH, &infoLen ); 128 if ( infoLen > 1 ) 130 char* infoLog = malloc (sizeof(char) * infoLen ); 132 glGetProgramInfoLog ( programObject, infoLen, NULL, infoLog ) [all...] |
/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 138 GLint infoLen = 0; 139 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 140 if (infoLen > 0) { 141 char* infoLog = (char*) malloc(sizeof(char) * infoLen); 142 glGetShaderInfoLog(shader, infoLen, NULL, infoLog); 174 GLint infoLen = 0; 175 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 176 if (infoLen > 0) { 177 char* infoLog = (char*) malloc(sizeof(char) * infoLen); 178 glGetProgramInfoLog(program, infoLen, NULL, infoLog) [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 65 GLint infoLen = 0; 66 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 67 if (infoLen) { 68 char* buf = (char*) malloc(infoLen); 70 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/base/libs/hwui/ |
Program.cpp | 64 GLint infoLen = 0; 65 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); 66 if (infoLen > 1) { 67 GLchar log[infoLen]; 68 glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 45 GLint infoLen = 0; 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 47 if (infoLen) { 48 char* buf = (char*) malloc(infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 45 GLint infoLen = 0; 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 47 if (infoLen) { 48 char* buf = (char*) malloc(infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 43 GLint infoLen = 0; 44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); 45 if (infoLen > 1) { 46 GLchar log[infoLen]; 47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 46 GLint infoLen = 0; 47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 48 if (infoLen) { 49 char* buf = (char*) malloc(infoLen); 51 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 46 GLint infoLen = 0; 47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 48 if (infoLen) { 49 char* buf = (char*) malloc(infoLen); 51 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 46 GLint infoLen = 0; 47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 48 if (infoLen) { 49 char* buf = (char*) malloc(infoLen); 51 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 133 GLint infoLen = 0; 134 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 135 if(infoLen > 1) 137 char* infoLog = (char*)malloc(sizeof(char) * infoLen); 138 glGetShaderInfoLog(shader, infoLen, NULL, infoLog); 213 GLint infoLen = 0; 214 glGetProgramiv(programObject, GL_INFO_LOG_LENGTH, &infoLen); 215 if(infoLen > 1) 217 char* infoLog = (char*)malloc(sizeof(char) * infoLen); 218 glGetProgramInfoLog(programObject, infoLen, NULL, infoLog) [all...] |
/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 266 GLint infoLen = 0; 267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 268 if (infoLen) { 269 char* buf = (char*) malloc(infoLen); 271 glGetProgramInfoLog(program, infoLen, NULL, buf); 297 GLint infoLen = 0; 298 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 299 char* buf = (char*) malloc(infoLen); 301 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 84 GLint infoLen = 0; 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 41 GLint infoLen = 0; 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 43 if (infoLen) { 44 char* buf = (char*) malloc(infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 316 GLint infoLen = 0; 317 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 318 if (infoLen) { 319 char* buf = new char[infoLen]; 321 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 84 GLint infoLen = 0; 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 91 GLint infoLen = 0; 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 93 if (infoLen) { 94 char* buf = (char*) malloc(infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 606 GrGLint infoLen = GR_GL_INIT_ZERO; 607 GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 608 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 609 if (infoLen > 0) { 614 infoLen+1, 661 GrGLint infoLen = GR_GL_INIT_ZERO; 662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 663 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 664 if (infoLen > 0) { 668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1 [all...] |
/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 606 GrGLint infoLen = GR_GL_INIT_ZERO; 607 GL_CALL(GetProgramiv(programId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 608 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 609 if (infoLen > 0) { 614 infoLen+1, 661 GrGLint infoLen = GR_GL_INIT_ZERO; 662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 663 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 664 if (infoLen > 0) { 668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1 [all...] |
/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 210 GLint infoLen = 0; 211 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 213 if (infoLen) { 214 char* buf = (char*) malloc(infoLen); 216 glGetShaderInfoLog(shader, infoLen, NULL, buf); [all...] |
/frameworks/rs/driver/ |
rsdShader.cpp | 251 GLint infoLen = 0; 252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); 253 if (infoLen) { 254 char* buf = (char*) malloc(infoLen); 256 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, NULL, buf);
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/frameworks/native/libs/gui/tests/ |
SurfaceTexture_test.cpp | 301 GLint infoLen = 0; 302 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 304 if (infoLen) { 305 char* buf = (char*) malloc(infoLen); 307 glGetShaderInfoLog(shader, infoLen, NULL, buf); [all...] |