OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:texMatrix
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/cmds/flatland/
Composers.cpp
46
bool blit(GLuint texName, const float*
texMatrix
,
49
return modBlit(texName,
texMatrix
, modColor, x, y, w, h);
52
bool modBlit(GLuint texName, const float*
texMatrix
, float* modColor,
83
glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE,
texMatrix
);
150
float
texMatrix
[16];
151
glc->getTransformMatrix(
texMatrix
);
158
return mBlitter.blit(texName,
texMatrix
, x, y, w, h);
174
float
texMatrix
[16];
175
glc->getTransformMatrix(
texMatrix
);
190
return mBlitter.blit(texName,
texMatrix
, x, y, w, h)
[
all
...]
/frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp
63
"uniform mat4
texMatrix
;\n"
68
" texCoords = (
texMatrix
* vec4(vTexPos, 0.0, 1.0)).xy;\n"
358
GLfloat
texMatrix
[16];
359
ST->getTransformMatrix(
texMatrix
);
360
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE,
texMatrix
);
470
mTexMatrixHandle = glGetUniformLocation(mProgram[i], "
texMatrix
");
/frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp
516
"uniform mat4
texMatrix
;\n"
519
" texCoords = (
texMatrix
* vec4(vTexCoords, 0.0, 1.0)).xy;\n"
543
mTexMatrixHandle = glGetUniformLocation(mPgm, "
texMatrix
");
586
GLfloat
texMatrix
[16];
587
mST->getTransformMatrix(
texMatrix
);
588
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE,
texMatrix
);
[
all
...]
/external/chromium_org/cc/output/
shader.cc
599
"
texMatrix
",
618
uniform TexCoordPrecision mat4
texMatrix
;
623
vec2(
texMatrix
* vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
[
all
...]
Completed in 107 milliseconds