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Searched
refs:mTexName
(Results
1 - 6
of
6
) sorted by null
/frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.h
77
uint32_t
mTexName
, mFbName;
RenderEngine.cpp
222
mEngine.bindImageAsFramebuffer(image, &
mTexName
, &mFbName, &mStatus);
230
mEngine.unbindFramebuffer(
mTexName
, mFbName);
/frameworks/native/libs/gui/
GLConsumer.cpp
130
mTexName
(tex),
186
glBindTexture(mTexTarget,
mTexName
);
199
glBindTexture(mTexTarget,
mTexName
);
265
glBindTexture(mTexTarget,
mTexName
);
442
glBindTexture(mTexTarget,
mTexName
);
546
glDeleteTextures(1, &
mTexName
);
613
mTexName
= tex;
[
all
...]
/frameworks/native/cmds/flatland/
Main.cpp
300
&mGLConsumer, &mSurface, &
mTexName
);
358
return mComposer->compose(
mTexName
, mGLConsumer);
368
GLuint
mTexName
;
/frameworks/native/include/gui/
GLConsumer.h
260
// Binds
mTexName
and the current buffer to mTexTarget. Uses
358
//
mTexName
is the name of the OpenGL texture to which streamed images will
361
uint32_t
mTexName
;
/frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp
508
mTexName
(texName),
566
glBindTexture(GL_TEXTURE_EXTERNAL_OES,
mTexName
);
594
GLuint
mTexName
;
[
all
...]
Completed in 209 milliseconds