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      1 /*
      2  * Copyright (C) 2012 Google, Inc.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "core/rendering/svg/RenderSVGEllipse.h"
     30 
     31 #include "SVGNames.h"
     32 #include "core/svg/SVGCircleElement.h"
     33 #include "core/svg/SVGEllipseElement.h"
     34 
     35 namespace WebCore {
     36 
     37 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node)
     38     : RenderSVGShape(node)
     39     , m_usePathFallback(false)
     40 {
     41 }
     42 
     43 RenderSVGEllipse::~RenderSVGEllipse()
     44 {
     45 }
     46 
     47 void RenderSVGEllipse::updateShapeFromElement()
     48 {
     49     // Before creating a new object we need to clear the cached bounding box
     50     // to avoid using garbage.
     51     m_fillBoundingBox = FloatRect();
     52     m_strokeBoundingBox = FloatRect();
     53     m_center = FloatPoint();
     54     m_radii = FloatSize();
     55 
     56     // Fallback to RenderSVGShape if shape has a non-scaling stroke.
     57     if (hasNonScalingStroke()) {
     58         RenderSVGShape::updateShapeFromElement();
     59         m_usePathFallback = true;
     60         return;
     61     } else
     62         m_usePathFallback = false;
     63 
     64     calculateRadiiAndCenter();
     65 
     66     // Spec: "A value of zero disables rendering of the element."
     67     if (m_radii.width() <= 0 || m_radii.height() <= 0)
     68         return;
     69 
     70     m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
     71     m_strokeBoundingBox = m_fillBoundingBox;
     72     if (style()->svgStyle()->hasStroke())
     73         m_strokeBoundingBox.inflate(strokeWidth() / 2);
     74 }
     75 
     76 void RenderSVGEllipse::calculateRadiiAndCenter()
     77 {
     78     ASSERT(element());
     79     if (element()->hasTagName(SVGNames::circleTag)) {
     80         SVGCircleElement* circle = toSVGCircleElement(element());
     81 
     82         SVGLengthContext lengthContext(circle);
     83         float radius = circle->rCurrentValue().value(lengthContext);
     84         m_radii = FloatSize(radius, radius);
     85         m_center = FloatPoint(circle->cxCurrentValue().value(lengthContext), circle->cyCurrentValue().value(lengthContext));
     86         return;
     87     }
     88 
     89     SVGEllipseElement* ellipse = toSVGEllipseElement(element());
     90 
     91     SVGLengthContext lengthContext(ellipse);
     92     m_radii = FloatSize(ellipse->rxCurrentValue().value(lengthContext), ellipse->ryCurrentValue().value(lengthContext));
     93     m_center = FloatPoint(ellipse->cxCurrentValue().value(lengthContext), ellipse->cyCurrentValue().value(lengthContext));
     94 }
     95 
     96 void RenderSVGEllipse::fillShape(GraphicsContext* context) const
     97 {
     98     if (m_usePathFallback) {
     99         RenderSVGShape::fillShape(context);
    100         return;
    101     }
    102     context->fillEllipse(m_fillBoundingBox);
    103 }
    104 
    105 void RenderSVGEllipse::strokeShape(GraphicsContext* context) const
    106 {
    107     if (!style()->svgStyle()->hasVisibleStroke())
    108         return;
    109     if (m_usePathFallback) {
    110         RenderSVGShape::strokeShape(context);
    111         return;
    112     }
    113     context->strokeEllipse(m_fillBoundingBox);
    114 }
    115 
    116 bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point)
    117 {
    118     // The optimized contains code below does not support non-smooth strokes so we need
    119     // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cases.
    120     if (m_usePathFallback || !hasSmoothStroke()) {
    121         if (!hasPath())
    122             RenderSVGShape::updateShapeFromElement();
    123         return RenderSVGShape::shapeDependentStrokeContains(point);
    124     }
    125 
    126     float halfStrokeWidth = strokeWidth() / 2;
    127     FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
    128 
    129     // This works by checking if the point satisfies the ellipse equation,
    130     // (x/rX)^2 + (y/rY)^2 <= 1, for the outer but not the inner stroke.
    131     float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth);
    132     float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth);
    133     if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0)
    134         return false;
    135 
    136     float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth);
    137     float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth);
    138     return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0;
    139 }
    140 
    141 bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
    142 {
    143     if (m_usePathFallback)
    144         return RenderSVGShape::shapeDependentFillContains(point, fillRule);
    145 
    146     FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
    147 
    148     // This works by checking if the point satisfies the ellipse equation.
    149     // (x/rX)^2 + (y/rY)^2 <= 1
    150     float xrX = center.x() / m_radii.width();
    151     float yrY = center.y() / m_radii.height();
    152     return xrX * xrX + yrY * yrY <= 1.0;
    153 }
    154 
    155 }
    156