1 /* 2 * Copyright (C) 2012 Google, Inc. 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 29 #include "core/rendering/svg/RenderSVGEllipse.h" 30 31 #include "SVGNames.h" 32 #include "core/svg/SVGCircleElement.h" 33 #include "core/svg/SVGEllipseElement.h" 34 35 namespace WebCore { 36 37 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node) 38 : RenderSVGShape(node) 39 , m_usePathFallback(false) 40 { 41 } 42 43 RenderSVGEllipse::~RenderSVGEllipse() 44 { 45 } 46 47 void RenderSVGEllipse::updateShapeFromElement() 48 { 49 // Before creating a new object we need to clear the cached bounding box 50 // to avoid using garbage. 51 m_fillBoundingBox = FloatRect(); 52 m_strokeBoundingBox = FloatRect(); 53 m_center = FloatPoint(); 54 m_radii = FloatSize(); 55 56 // Fallback to RenderSVGShape if shape has a non-scaling stroke. 57 if (hasNonScalingStroke()) { 58 RenderSVGShape::updateShapeFromElement(); 59 m_usePathFallback = true; 60 return; 61 } else 62 m_usePathFallback = false; 63 64 calculateRadiiAndCenter(); 65 66 // Spec: "A value of zero disables rendering of the element." 67 if (m_radii.width() <= 0 || m_radii.height() <= 0) 68 return; 69 70 m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); 71 m_strokeBoundingBox = m_fillBoundingBox; 72 if (style()->svgStyle()->hasStroke()) 73 m_strokeBoundingBox.inflate(strokeWidth() / 2); 74 } 75 76 void RenderSVGEllipse::calculateRadiiAndCenter() 77 { 78 ASSERT(element()); 79 if (element()->hasTagName(SVGNames::circleTag)) { 80 SVGCircleElement* circle = toSVGCircleElement(element()); 81 82 SVGLengthContext lengthContext(circle); 83 float radius = circle->rCurrentValue().value(lengthContext); 84 m_radii = FloatSize(radius, radius); 85 m_center = FloatPoint(circle->cxCurrentValue().value(lengthContext), circle->cyCurrentValue().value(lengthContext)); 86 return; 87 } 88 89 SVGEllipseElement* ellipse = toSVGEllipseElement(element()); 90 91 SVGLengthContext lengthContext(ellipse); 92 m_radii = FloatSize(ellipse->rxCurrentValue().value(lengthContext), ellipse->ryCurrentValue().value(lengthContext)); 93 m_center = FloatPoint(ellipse->cxCurrentValue().value(lengthContext), ellipse->cyCurrentValue().value(lengthContext)); 94 } 95 96 void RenderSVGEllipse::fillShape(GraphicsContext* context) const 97 { 98 if (m_usePathFallback) { 99 RenderSVGShape::fillShape(context); 100 return; 101 } 102 context->fillEllipse(m_fillBoundingBox); 103 } 104 105 void RenderSVGEllipse::strokeShape(GraphicsContext* context) const 106 { 107 if (!style()->svgStyle()->hasVisibleStroke()) 108 return; 109 if (m_usePathFallback) { 110 RenderSVGShape::strokeShape(context); 111 return; 112 } 113 context->strokeEllipse(m_fillBoundingBox); 114 } 115 116 bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point) 117 { 118 // The optimized contains code below does not support non-smooth strokes so we need 119 // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cases. 120 if (m_usePathFallback || !hasSmoothStroke()) { 121 if (!hasPath()) 122 RenderSVGShape::updateShapeFromElement(); 123 return RenderSVGShape::shapeDependentStrokeContains(point); 124 } 125 126 float halfStrokeWidth = strokeWidth() / 2; 127 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); 128 129 // This works by checking if the point satisfies the ellipse equation, 130 // (x/rX)^2 + (y/rY)^2 <= 1, for the outer but not the inner stroke. 131 float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth); 132 float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth); 133 if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0) 134 return false; 135 136 float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth); 137 float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth); 138 return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0; 139 } 140 141 bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const 142 { 143 if (m_usePathFallback) 144 return RenderSVGShape::shapeDependentFillContains(point, fillRule); 145 146 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y()); 147 148 // This works by checking if the point satisfies the ellipse equation. 149 // (x/rX)^2 + (y/rY)^2 <= 1 150 float xrX = center.x() / m_radii.width(); 151 float yrY = center.y() / m_radii.height(); 152 return xrX * xrX + yrY * yrY <= 1.0; 153 } 154 155 } 156