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Searched
defs:SkPerlinNoiseShader
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h
13
/** \class
SkPerlinNoiseShader
15
SkPerlinNoiseShader
creates an image using the Perlin turbulence function.
25
class SK_API
SkPerlinNoiseShader
: public SkShader {
73
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(
SkPerlinNoiseShader
)
76
SkPerlinNoiseShader
(SkFlattenableReadBuffer&);
80
SkPerlinNoiseShader
(
SkPerlinNoiseShader
::Type type, SkScalar baseFrequencyX,
83
virtual ~
SkPerlinNoiseShader
();
97
SkPerlinNoiseShader
::Type fType;
/external/skia/include/effects/
SkPerlinNoiseShader.h
13
/** \class
SkPerlinNoiseShader
15
SkPerlinNoiseShader
creates an image using the Perlin turbulence function.
25
class SK_API
SkPerlinNoiseShader
: public SkShader {
73
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(
SkPerlinNoiseShader
)
76
SkPerlinNoiseShader
(SkFlattenableReadBuffer&);
80
SkPerlinNoiseShader
(
SkPerlinNoiseShader
::Type type, SkScalar baseFrequencyX,
83
virtual ~
SkPerlinNoiseShader
();
97
SkPerlinNoiseShader
::Type fType;
/external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp
9
#include "
SkPerlinNoiseShader
.h"
54
bool perlin_noise_type_is_valid(
SkPerlinNoiseShader
::Type type) {
55
return (
SkPerlinNoiseShader
::kFractalNoise_Type == type) ||
56
(
SkPerlinNoiseShader
::kTurbulence_Type == type);
61
struct
SkPerlinNoiseShader
::StitchData {
82
struct
SkPerlinNoiseShader
::PaintingData {
264
SkShader*
SkPerlinNoiseShader
::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267
return SkNEW_ARGS(
SkPerlinNoiseShader
, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
271
SkShader*
SkPerlinNoiseShader
::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
274
return SkNEW_ARGS(
SkPerlinNoiseShader
, (kTurbulence_Type, baseFrequencyX, baseFrequencyY
[
all
...]
/external/skia/src/effects/
SkPerlinNoiseShader.cpp
9
#include "
SkPerlinNoiseShader
.h"
54
bool perlin_noise_type_is_valid(
SkPerlinNoiseShader
::Type type) {
55
return (
SkPerlinNoiseShader
::kFractalNoise_Type == type) ||
56
(
SkPerlinNoiseShader
::kTurbulence_Type == type);
61
struct
SkPerlinNoiseShader
::StitchData {
82
struct
SkPerlinNoiseShader
::PaintingData {
264
SkShader*
SkPerlinNoiseShader
::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267
return SkNEW_ARGS(
SkPerlinNoiseShader
, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
271
SkShader*
SkPerlinNoiseShader
::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
274
return SkNEW_ARGS(
SkPerlinNoiseShader
, (kTurbulence_Type, baseFrequencyX, baseFrequencyY
[
all
...]
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