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    Searched defs:baseFrequencyX (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.h 49 float baseFrequencyX() const;
112 float baseFrequencyX;
FETurbulence.cpp 53 FETurbulence::FETurbulence(Filter* filter, TurbulenceType type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
56 , m_baseFrequencyX(baseFrequencyX)
64 PassRefPtr<FETurbulence> FETurbulence::create(Filter* filter, TurbulenceType type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles)
66 return adoptRef(new FETurbulence(filter, type, baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles));
95 float FETurbulence::baseFrequencyX() const
100 bool FETurbulence::setBaseFrequencyX(float baseFrequencyX)
102 if (m_baseFrequencyX == baseFrequencyX)
104 m_baseFrequencyX = baseFrequencyX;
268 unsigned char FETurbulence::calculateTurbulenceValueForPoint(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& point, float baseFrequencyX, float baseFrequencyY)
277 if (baseFrequencyX) {
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  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 264 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
271 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
274 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
279 SkScalar baseFrequencyX,
285 , fBaseFrequencyX(baseFrequencyX)
739 SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
745 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
747 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
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  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 264 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
271 SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
274 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
279 SkScalar baseFrequencyX,
285 , fBaseFrequencyX(baseFrequencyX)
739 SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
745 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
747 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
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