1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/workspace/workspace_window_resizer.h" 6 7 #include <algorithm> 8 #include <cmath> 9 #include <utility> 10 #include <vector> 11 12 #include "ash/ash_switches.h" 13 #include "ash/display/display_controller.h" 14 #include "ash/root_window_controller.h" 15 #include "ash/screen_ash.h" 16 #include "ash/shell.h" 17 #include "ash/shell_window_ids.h" 18 #include "ash/wm/coordinate_conversion.h" 19 #include "ash/wm/default_window_resizer.h" 20 #include "ash/wm/dock/docked_window_layout_manager.h" 21 #include "ash/wm/dock/docked_window_resizer.h" 22 #include "ash/wm/drag_window_resizer.h" 23 #include "ash/wm/panels/panel_window_resizer.h" 24 #include "ash/wm/window_state.h" 25 #include "ash/wm/window_util.h" 26 #include "ash/wm/workspace/phantom_window_controller.h" 27 #include "ash/wm/workspace/snap_sizer.h" 28 #include "base/command_line.h" 29 #include "base/memory/weak_ptr.h" 30 #include "ui/aura/client/aura_constants.h" 31 #include "ui/aura/client/screen_position_client.h" 32 #include "ui/aura/client/window_types.h" 33 #include "ui/aura/root_window.h" 34 #include "ui/aura/window.h" 35 #include "ui/aura/window_delegate.h" 36 #include "ui/base/hit_test.h" 37 #include "ui/compositor/layer.h" 38 #include "ui/gfx/screen.h" 39 #include "ui/gfx/transform.h" 40 41 namespace ash { 42 43 scoped_ptr<WindowResizer> CreateWindowResizer( 44 aura::Window* window, 45 const gfx::Point& point_in_parent, 46 int window_component, 47 aura::client::WindowMoveSource source) { 48 DCHECK(window); 49 wm::WindowState* window_state = wm::GetWindowState(window); 50 // No need to return a resizer when the window cannot get resized or when a 51 // resizer already exists for this window. 52 if ((!window_state->CanResize() && window_component != HTCAPTION) || 53 window_state->window_resizer()) { 54 return scoped_ptr<WindowResizer>(); 55 } 56 57 // TODO(varkha): The chaining of window resizers causes some of the logic 58 // to be repeated and the logic flow difficult to control. With some windows 59 // classes using reparenting during drag operations it becomes challenging to 60 // implement proper transition from one resizer to another during or at the 61 // end of the drag. This also causes http://crbug.com/247085. 62 // It seems the only thing the panel or dock resizer needs to do is notify the 63 // layout manager when a docked window is being dragged. We should have a 64 // better way of doing this, perhaps by having a way of observing drags or 65 // having a generic drag window wrapper which informs a layout manager that a 66 // drag has started or stopped. 67 // It may be possible to refactor and eliminate chaining. 68 WindowResizer* window_resizer = NULL; 69 if (window->parent() && 70 (window->parent()->id() == internal::kShellWindowId_DefaultContainer || 71 window->parent()->id() == internal::kShellWindowId_DockedContainer || 72 window->parent()->id() == internal::kShellWindowId_PanelContainer)) { 73 // Allow dragging maximized windows if it's not tracked by workspace. This 74 // is set by tab dragging code. 75 if (!window_state->IsNormalShowState() && 76 (window_component != HTCAPTION || 77 !window_state->is_dragged())) { 78 return scoped_ptr<WindowResizer>(); 79 } 80 window_resizer = internal::WorkspaceWindowResizer::Create( 81 window, 82 point_in_parent, 83 window_component, 84 source, 85 std::vector<aura::Window*>()); 86 } else if (window_state->IsNormalShowState()) { 87 window_resizer = DefaultWindowResizer::Create( 88 window, point_in_parent, window_component, source); 89 } 90 if (window_resizer) { 91 window_resizer = internal::DragWindowResizer::Create( 92 window_resizer, window, point_in_parent, window_component, source); 93 } 94 if (window_resizer && window->type() == aura::client::WINDOW_TYPE_PANEL) { 95 window_resizer = PanelWindowResizer::Create( 96 window_resizer, window, point_in_parent, window_component, source); 97 } 98 if (switches::UseDockedWindows() && 99 window_resizer && window->parent() && 100 !window->transient_parent() && 101 (window->parent()->id() == internal::kShellWindowId_DefaultContainer || 102 window->parent()->id() == internal::kShellWindowId_DockedContainer || 103 window->parent()->id() == internal::kShellWindowId_PanelContainer)) { 104 window_resizer = internal::DockedWindowResizer::Create( 105 window_resizer, window, point_in_parent, window_component, source); 106 } 107 window_state->set_window_resizer_(window_resizer); 108 return make_scoped_ptr<WindowResizer>(window_resizer); 109 } 110 111 namespace internal { 112 113 namespace { 114 115 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset 116 // when resizing a window using touchscreen. 117 const int kScreenEdgeInsetForTouchResize = 32; 118 119 // Returns true if the window should stick to the edge. 120 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) { 121 if (CommandLine::ForCurrentProcess()->HasSwitch( 122 switches::kAshEnableStickyEdges)) { 123 // TODO(varkha): Consider keeping snapping behavior for touch drag. 124 return distance_from_edge < 0 && 125 distance_from_edge > -sticky_size; 126 } 127 return distance_from_edge < sticky_size && 128 distance_from_edge > -sticky_size * 2; 129 } 130 131 // Returns the coordinate along the secondary axis to snap to. 132 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge, 133 int leading, 134 int trailing, 135 int none) { 136 switch (edge) { 137 case SECONDARY_MAGNETISM_EDGE_LEADING: 138 return leading; 139 case SECONDARY_MAGNETISM_EDGE_TRAILING: 140 return trailing; 141 case SECONDARY_MAGNETISM_EDGE_NONE: 142 return none; 143 } 144 NOTREACHED(); 145 return none; 146 } 147 148 // Returns the origin for |src| when magnetically attaching to |attach_to| along 149 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges. 150 gfx::Point OriginForMagneticAttach(const gfx::Rect& src, 151 const gfx::Rect& attach_to, 152 const MatchedEdge& edge) { 153 int x = 0, y = 0; 154 switch (edge.primary_edge) { 155 case MAGNETISM_EDGE_TOP: 156 y = attach_to.bottom(); 157 break; 158 case MAGNETISM_EDGE_LEFT: 159 x = attach_to.right(); 160 break; 161 case MAGNETISM_EDGE_BOTTOM: 162 y = attach_to.y() - src.height(); 163 break; 164 case MAGNETISM_EDGE_RIGHT: 165 x = attach_to.x() - src.width(); 166 break; 167 } 168 switch (edge.primary_edge) { 169 case MAGNETISM_EDGE_TOP: 170 case MAGNETISM_EDGE_BOTTOM: 171 x = CoordinateAlongSecondaryAxis( 172 edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(), 173 src.x()); 174 break; 175 case MAGNETISM_EDGE_LEFT: 176 case MAGNETISM_EDGE_RIGHT: 177 y = CoordinateAlongSecondaryAxis( 178 edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(), 179 src.y()); 180 break; 181 } 182 return gfx::Point(x, y); 183 } 184 185 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds 186 // of window being resized, |attach_to| the bounds of the window to attach to 187 // and |edge| identifies the edge to attach to. 188 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src, 189 const gfx::Rect& attach_to, 190 const MatchedEdge& edge) { 191 int x = src.x(); 192 int y = src.y(); 193 int w = src.width(); 194 int h = src.height(); 195 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge)); 196 switch (edge.primary_edge) { 197 case MAGNETISM_EDGE_LEFT: 198 x = attach_origin.x(); 199 w = src.right() - x; 200 break; 201 case MAGNETISM_EDGE_RIGHT: 202 w += attach_origin.x() - src.x(); 203 break; 204 case MAGNETISM_EDGE_TOP: 205 y = attach_origin.y(); 206 h = src.bottom() - y; 207 break; 208 case MAGNETISM_EDGE_BOTTOM: 209 h += attach_origin.y() - src.y(); 210 break; 211 } 212 switch (edge.primary_edge) { 213 case MAGNETISM_EDGE_LEFT: 214 case MAGNETISM_EDGE_RIGHT: 215 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) { 216 y = attach_origin.y(); 217 h = src.bottom() - y; 218 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) { 219 h += attach_origin.y() - src.y(); 220 } 221 break; 222 case MAGNETISM_EDGE_TOP: 223 case MAGNETISM_EDGE_BOTTOM: 224 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) { 225 x = attach_origin.x(); 226 w = src.right() - x; 227 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) { 228 w += attach_origin.x() - src.x(); 229 } 230 break; 231 } 232 return gfx::Rect(x, y, w, h); 233 } 234 235 // Converts a window component edge to the magnetic edge to snap to. 236 uint32 WindowComponentToMagneticEdge(int window_component) { 237 switch (window_component) { 238 case HTTOPLEFT: 239 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP; 240 case HTTOPRIGHT: 241 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT; 242 case HTBOTTOMLEFT: 243 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM; 244 case HTBOTTOMRIGHT: 245 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM; 246 case HTTOP: 247 return MAGNETISM_EDGE_TOP; 248 case HTBOTTOM: 249 return MAGNETISM_EDGE_BOTTOM; 250 case HTRIGHT: 251 return MAGNETISM_EDGE_RIGHT; 252 case HTLEFT: 253 return MAGNETISM_EDGE_LEFT; 254 default: 255 break; 256 } 257 return 0; 258 } 259 260 } // namespace 261 262 // static 263 const int WorkspaceWindowResizer::kMinOnscreenSize = 20; 264 265 // static 266 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32; 267 268 // static 269 const int WorkspaceWindowResizer::kScreenEdgeInset = 8; 270 271 // static 272 const int WorkspaceWindowResizer::kStickyDistancePixels = 64; 273 274 // static 275 WorkspaceWindowResizer* WorkspaceWindowResizer::instance_ = NULL; 276 277 // Represents the width or height of a window with constraints on its minimum 278 // and maximum size. 0 represents a lack of a constraint. 279 class WindowSize { 280 public: 281 WindowSize(int size, int min, int max) 282 : size_(size), 283 min_(min), 284 max_(max) { 285 // Grow the min/max bounds to include the starting size. 286 if (is_underflowing()) 287 min_ = size_; 288 if (is_overflowing()) 289 max_ = size_; 290 } 291 292 bool is_at_capacity(bool shrinking) { 293 return size_ == (shrinking ? min_ : max_); 294 } 295 296 int size() const { 297 return size_; 298 } 299 300 bool has_min() const { 301 return min_ != 0; 302 } 303 304 bool has_max() const { 305 return max_ != 0; 306 } 307 308 bool is_valid() const { 309 return !is_overflowing() && !is_underflowing(); 310 } 311 312 bool is_overflowing() const { 313 return has_max() && size_ > max_; 314 } 315 316 bool is_underflowing() const { 317 return has_min() && size_ < min_; 318 } 319 320 // Add |amount| to this WindowSize not exceeding min or max size constraints. 321 // Returns by how much |size_| + |amount| exceeds the min/max constraints. 322 int Add(int amount) { 323 DCHECK(is_valid()); 324 int new_value = size_ + amount; 325 326 if (has_min() && new_value < min_) { 327 size_ = min_; 328 return new_value - min_; 329 } 330 331 if (has_max() && new_value > max_) { 332 size_ = max_; 333 return new_value - max_; 334 } 335 336 size_ = new_value; 337 return 0; 338 } 339 340 private: 341 int size_; 342 int min_; 343 int max_; 344 }; 345 346 WorkspaceWindowResizer::~WorkspaceWindowResizer() { 347 if (did_lock_cursor_) { 348 Shell* shell = Shell::GetInstance(); 349 shell->cursor_manager()->UnlockCursor(); 350 } 351 if (instance_ == this) 352 instance_ = NULL; 353 } 354 355 // static 356 WorkspaceWindowResizer* WorkspaceWindowResizer::Create( 357 aura::Window* window, 358 const gfx::Point& location_in_parent, 359 int window_component, 360 aura::client::WindowMoveSource source, 361 const std::vector<aura::Window*>& attached_windows) { 362 Details details(window, location_in_parent, window_component, source); 363 return details.is_resizable ? 364 new WorkspaceWindowResizer(details, attached_windows) : NULL; 365 } 366 367 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent, 368 int event_flags) { 369 last_mouse_location_ = location_in_parent; 370 371 int sticky_size; 372 if (event_flags & ui::EF_CONTROL_DOWN) { 373 sticky_size = 0; 374 } else if (CommandLine::ForCurrentProcess()->HasSwitch( 375 switches::kAshEnableStickyEdges)) { 376 sticky_size = kStickyDistancePixels; 377 } else if ((details_.bounds_change & kBoundsChange_Resizes) && 378 details_.source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 379 sticky_size = kScreenEdgeInsetForTouchResize; 380 } else { 381 sticky_size = kScreenEdgeInset; 382 } 383 // |bounds| is in |window()->parent()|'s coordinates. 384 gfx::Rect bounds = CalculateBoundsForDrag(details_, location_in_parent); 385 if (window_state()->IsNormalShowState()) 386 AdjustBoundsForMainWindow(sticky_size, &bounds); 387 388 if (bounds != window()->bounds()) { 389 if (!did_move_or_resize_) { 390 if (!details_.restore_bounds.IsEmpty()) 391 window_state()->ClearRestoreBounds(); 392 RestackWindows(); 393 } 394 did_move_or_resize_ = true; 395 } 396 397 gfx::Point location_in_screen = location_in_parent; 398 wm::ConvertPointToScreen(window()->parent(), &location_in_screen); 399 400 aura::Window* root = NULL; 401 gfx::Display display = 402 ScreenAsh::FindDisplayContainingPoint(location_in_screen); 403 // Track the last screen that the pointer was on to keep the snap phantom 404 // window there. 405 if (display.is_valid()) { 406 root = Shell::GetInstance()->display_controller()-> 407 GetRootWindowForDisplayId(display.id()); 408 } 409 if (!attached_windows_.empty()) 410 LayoutAttachedWindows(&bounds); 411 if (bounds != window()->bounds()) { 412 // SetBounds needs to be called to update the layout which affects where the 413 // phantom window is drawn. Keep track if the window was destroyed during 414 // the drag and quit early if so. 415 base::WeakPtr<WorkspaceWindowResizer> resizer( 416 weak_ptr_factory_.GetWeakPtr()); 417 window()->SetBounds(bounds); 418 if (!resizer) 419 return; 420 } 421 const bool in_original_root = !root || root == window()->GetRootWindow(); 422 // Hide a phantom window for snapping if the cursor is in another root window. 423 if (in_original_root) { 424 UpdateSnapPhantomWindow(location_in_parent, bounds); 425 } else { 426 snap_type_ = SNAP_NONE; 427 snap_phantom_window_controller_.reset(); 428 snap_sizer_.reset(); 429 SetDraggedWindowDocked(false); 430 } 431 } 432 433 void WorkspaceWindowResizer::CompleteDrag(int event_flags) { 434 window_state()->set_bounds_changed_by_user(true); 435 snap_phantom_window_controller_.reset(); 436 if (!did_move_or_resize_ || details_.window_component != HTCAPTION) 437 return; 438 439 bool snapped = false; 440 // When the window is not in the normal show state, we do not snap the window. 441 // This happens when the user minimizes or maximizes the window by keyboard 442 // shortcut while dragging it. If the window is the result of dragging a tab 443 // out of a maximized window, it's already in the normal show state when this 444 // is called, so it does not matter. 445 if (window_state()->IsNormalShowState() && 446 (window()->type() != aura::client::WINDOW_TYPE_PANEL || 447 !window_state()->panel_attached() || 448 dock_layout_->is_dragged_window_docked()) && 449 (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT)) { 450 if (!window_state()->HasRestoreBounds()) { 451 gfx::Rect initial_bounds = ScreenAsh::ConvertRectToScreen( 452 window()->parent(), details_.initial_bounds_in_parent); 453 window_state()->SetRestoreBoundsInScreen( 454 details_.restore_bounds.IsEmpty() ? 455 initial_bounds : 456 details_.restore_bounds); 457 } 458 DCHECK(snap_sizer_); 459 if (window_state()->CanResize() && 460 !dock_layout_->is_dragged_window_docked()) { 461 snap_sizer_->SnapWindowToTargetBounds(); 462 snapped = true; 463 } 464 } 465 if (window_state()->IsSnapped() && !snapped) 466 window_state()->Restore(); 467 } 468 469 void WorkspaceWindowResizer::RevertDrag() { 470 window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_); 471 snap_phantom_window_controller_.reset(); 472 473 if (!did_move_or_resize_) 474 return; 475 476 window()->SetBounds(details_.initial_bounds_in_parent); 477 if (!details_.restore_bounds.IsEmpty()) { 478 window_state()->SetRestoreBoundsInScreen(details_.restore_bounds); 479 } 480 481 if (details_.window_component == HTRIGHT) { 482 int last_x = details_.initial_bounds_in_parent.right(); 483 for (size_t i = 0; i < attached_windows_.size(); ++i) { 484 gfx::Rect bounds(attached_windows_[i]->bounds()); 485 bounds.set_x(last_x); 486 bounds.set_width(initial_size_[i]); 487 attached_windows_[i]->SetBounds(bounds); 488 last_x = attached_windows_[i]->bounds().right(); 489 } 490 } else { 491 int last_y = details_.initial_bounds_in_parent.bottom(); 492 for (size_t i = 0; i < attached_windows_.size(); ++i) { 493 gfx::Rect bounds(attached_windows_[i]->bounds()); 494 bounds.set_y(last_y); 495 bounds.set_height(initial_size_[i]); 496 attached_windows_[i]->SetBounds(bounds); 497 last_y = attached_windows_[i]->bounds().bottom(); 498 } 499 } 500 } 501 502 aura::Window* WorkspaceWindowResizer::GetTarget() { 503 return details_.window; 504 } 505 506 const gfx::Point& WorkspaceWindowResizer::GetInitialLocation() const { 507 return details_.initial_location_in_parent; 508 } 509 510 WorkspaceWindowResizer::WorkspaceWindowResizer( 511 const Details& details, 512 const std::vector<aura::Window*>& attached_windows) 513 : details_(details), 514 attached_windows_(attached_windows), 515 did_lock_cursor_(false), 516 did_move_or_resize_(false), 517 initial_bounds_changed_by_user_( 518 details.window_state->bounds_changed_by_user()), 519 total_min_(0), 520 total_initial_size_(0), 521 snap_type_(SNAP_NONE), 522 num_mouse_moves_since_bounds_change_(0), 523 magnetism_window_(NULL), 524 weak_ptr_factory_(this) { 525 DCHECK(details_.is_resizable); 526 527 // A mousemove should still show the cursor even if the window is 528 // being moved or resized with touch, so do not lock the cursor. 529 if (details.source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 530 Shell* shell = Shell::GetInstance(); 531 shell->cursor_manager()->LockCursor(); 532 did_lock_cursor_ = true; 533 } 534 535 aura::Window* dock_container = Shell::GetContainer( 536 window()->GetRootWindow(), kShellWindowId_DockedContainer); 537 dock_layout_ = static_cast<DockedWindowLayoutManager*>( 538 dock_container->layout_manager()); 539 540 // Only support attaching to the right/bottom. 541 DCHECK(attached_windows_.empty() || 542 (details.window_component == HTRIGHT || 543 details.window_component == HTBOTTOM)); 544 545 // TODO: figure out how to deal with window going off the edge. 546 547 // Calculate sizes so that we can maintain the ratios if we need to resize. 548 int total_available = 0; 549 for (size_t i = 0; i < attached_windows_.size(); ++i) { 550 gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize()); 551 int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size()); 552 initial_size_.push_back(initial_size); 553 // If current size is smaller than the min, use the current size as the min. 554 // This way we don't snap on resize. 555 int min_size = std::min(initial_size, 556 std::max(PrimaryAxisSize(min), kMinOnscreenSize)); 557 total_min_ += min_size; 558 total_initial_size_ += initial_size; 559 total_available += std::max(min_size, initial_size) - min_size; 560 } 561 instance_ = this; 562 } 563 564 gfx::Rect WorkspaceWindowResizer::GetFinalBounds( 565 const gfx::Rect& bounds) const { 566 if (snap_phantom_window_controller_.get() && 567 snap_phantom_window_controller_->IsShowing()) { 568 return snap_phantom_window_controller_->bounds_in_screen(); 569 } 570 return bounds; 571 } 572 573 void WorkspaceWindowResizer::LayoutAttachedWindows( 574 gfx::Rect* bounds) { 575 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window())); 576 int initial_size = PrimaryAxisSize(details_.initial_bounds_in_parent.size()); 577 int current_size = PrimaryAxisSize(bounds->size()); 578 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom()); 579 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom()); 580 581 int delta = current_size - initial_size; 582 int available_size = end - start; 583 std::vector<int> sizes; 584 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes); 585 586 // leftovers > 0 means that the attached windows can't grow to compensate for 587 // the shrinkage of the main window. This line causes the attached windows to 588 // be moved so they are still flush against the main window, rather than the 589 // main window being prevented from shrinking. 590 leftovers = std::min(0, leftovers); 591 // Reallocate any leftover pixels back into the main window. This is 592 // necessary when, for example, the main window shrinks, but none of the 593 // attached windows can grow without exceeding their max size constraints. 594 // Adding the pixels back to the main window effectively prevents the main 595 // window from resizing too far. 596 if (details_.window_component == HTRIGHT) 597 bounds->set_width(bounds->width() + leftovers); 598 else 599 bounds->set_height(bounds->height() + leftovers); 600 601 DCHECK_EQ(attached_windows_.size(), sizes.size()); 602 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom()); 603 for (size_t i = 0; i < attached_windows_.size(); ++i) { 604 gfx::Rect attached_bounds(attached_windows_[i]->bounds()); 605 if (details_.window_component == HTRIGHT) { 606 attached_bounds.set_x(last); 607 attached_bounds.set_width(sizes[i]); 608 } else { 609 attached_bounds.set_y(last); 610 attached_bounds.set_height(sizes[i]); 611 } 612 attached_windows_[i]->SetBounds(attached_bounds); 613 last += sizes[i]; 614 } 615 } 616 617 int WorkspaceWindowResizer::CalculateAttachedSizes( 618 int delta, 619 int available_size, 620 std::vector<int>* sizes) const { 621 std::vector<WindowSize> window_sizes; 622 CreateBucketsForAttached(&window_sizes); 623 624 // How much we need to grow the attached by (collectively). 625 int grow_attached_by = 0; 626 if (delta > 0) { 627 // If the attached windows don't fit when at their initial size, we will 628 // have to shrink them by how much they overflow. 629 if (total_initial_size_ >= available_size) 630 grow_attached_by = available_size - total_initial_size_; 631 } else { 632 // If we're shrinking, we grow the attached so the total size remains 633 // constant. 634 grow_attached_by = -delta; 635 } 636 637 int leftover_pixels = 0; 638 while (grow_attached_by != 0) { 639 int leftovers = GrowFairly(grow_attached_by, window_sizes); 640 if (leftovers == grow_attached_by) { 641 leftover_pixels = leftovers; 642 break; 643 } 644 grow_attached_by = leftovers; 645 } 646 647 for (size_t i = 0; i < window_sizes.size(); ++i) 648 sizes->push_back(window_sizes[i].size()); 649 650 return leftover_pixels; 651 } 652 653 int WorkspaceWindowResizer::GrowFairly( 654 int pixels, 655 std::vector<WindowSize>& sizes) const { 656 bool shrinking = pixels < 0; 657 std::vector<WindowSize*> nonfull_windows; 658 for (size_t i = 0; i < sizes.size(); ++i) { 659 if (!sizes[i].is_at_capacity(shrinking)) 660 nonfull_windows.push_back(&sizes[i]); 661 } 662 std::vector<float> ratios; 663 CalculateGrowthRatios(nonfull_windows, &ratios); 664 665 int remaining_pixels = pixels; 666 bool add_leftover_pixels_to_last = true; 667 for (size_t i = 0; i < nonfull_windows.size(); ++i) { 668 int grow_by = pixels * ratios[i]; 669 // Put any leftover pixels into the last window. 670 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last) 671 grow_by = remaining_pixels; 672 int remainder = nonfull_windows[i]->Add(grow_by); 673 int consumed = grow_by - remainder; 674 remaining_pixels -= consumed; 675 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) { 676 // Because this window overflowed, some of the pixels in 677 // |remaining_pixels| aren't there due to rounding errors. Rather than 678 // unfairly giving all those pixels to the last window, we refrain from 679 // allocating them so that this function can be called again to distribute 680 // the pixels fairly. 681 add_leftover_pixels_to_last = false; 682 } 683 } 684 return remaining_pixels; 685 } 686 687 void WorkspaceWindowResizer::CalculateGrowthRatios( 688 const std::vector<WindowSize*>& sizes, 689 std::vector<float>* out_ratios) const { 690 DCHECK(out_ratios->empty()); 691 int total_value = 0; 692 for (size_t i = 0; i < sizes.size(); ++i) 693 total_value += sizes[i]->size(); 694 695 for (size_t i = 0; i < sizes.size(); ++i) 696 out_ratios->push_back( 697 (static_cast<float>(sizes[i]->size())) / total_value); 698 } 699 700 void WorkspaceWindowResizer::CreateBucketsForAttached( 701 std::vector<WindowSize>* sizes) const { 702 for (size_t i = 0; i < attached_windows_.size(); i++) { 703 int initial_size = initial_size_[i]; 704 aura::WindowDelegate* delegate = attached_windows_[i]->delegate(); 705 int min = PrimaryAxisSize(delegate->GetMinimumSize()); 706 int max = PrimaryAxisSize(delegate->GetMaximumSize()); 707 708 sizes->push_back(WindowSize(initial_size, min, max)); 709 } 710 } 711 712 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) { 713 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) { 714 gfx::Point point = OriginForMagneticAttach( 715 ScreenAsh::ConvertRectToScreen(window()->parent(), *bounds), 716 magnetism_window_->GetBoundsInScreen(), 717 magnetism_edge_); 718 aura::client::GetScreenPositionClient(window()->GetRootWindow())-> 719 ConvertPointFromScreen(window()->parent(), &point); 720 bounds->set_origin(point); 721 } 722 } 723 724 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows( 725 gfx::Rect* bounds) { 726 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component); 727 if (UpdateMagnetismWindow(*bounds, edges)) { 728 *bounds = ScreenAsh::ConvertRectFromScreen( 729 window()->parent(), 730 BoundsForMagneticResizeAttach( 731 ScreenAsh::ConvertRectToScreen(window()->parent(), *bounds), 732 magnetism_window_->GetBoundsInScreen(), 733 magnetism_edge_)); 734 } 735 } 736 737 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds, 738 uint32 edges) { 739 // |bounds| are in coordinates of original window's parent. 740 gfx::Rect bounds_in_screen = 741 ScreenAsh::ConvertRectToScreen(window()->parent(), bounds); 742 MagnetismMatcher matcher(bounds_in_screen, edges); 743 744 // If we snapped to a window then check it first. That way we don't bounce 745 // around when close to multiple edges. 746 if (magnetism_window_) { 747 if (window_tracker_.Contains(magnetism_window_) && 748 matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(), 749 &magnetism_edge_)) { 750 return true; 751 } 752 window_tracker_.Remove(magnetism_window_); 753 magnetism_window_ = NULL; 754 } 755 756 // Avoid magnetically snapping windows that are not resizable. 757 // TODO(oshima): change this to window.type() == TYPE_NORMAL. 758 if (!window_state()->CanResize()) 759 return false; 760 761 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 762 for (aura::Window::Windows::iterator iter = root_windows.begin(); 763 iter != root_windows.end(); ++iter) { 764 const aura::Window* root_window = *iter; 765 // Test all children from the desktop in each root window. 766 const aura::Window::Windows& children = Shell::GetContainer( 767 root_window, kShellWindowId_DefaultContainer)->children(); 768 for (aura::Window::Windows::const_reverse_iterator i = children.rbegin(); 769 i != children.rend() && !matcher.AreEdgesObscured(); ++i) { 770 wm::WindowState* other_state = wm::GetWindowState(*i); 771 if (other_state->window() == window() || 772 !other_state->window()->IsVisible() || 773 !other_state->IsNormalShowState() || 774 !other_state->CanResize()) { 775 continue; 776 } 777 if (matcher.ShouldAttach( 778 other_state->window()->GetBoundsInScreen(), &magnetism_edge_)) { 779 magnetism_window_ = other_state->window(); 780 window_tracker_.Add(magnetism_window_); 781 return true; 782 } 783 } 784 } 785 return false; 786 } 787 788 void WorkspaceWindowResizer::AdjustBoundsForMainWindow( 789 int sticky_size, 790 gfx::Rect* bounds) { 791 gfx::Point last_mouse_location_in_screen = last_mouse_location_; 792 wm::ConvertPointToScreen(window()->parent(), &last_mouse_location_in_screen); 793 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint( 794 last_mouse_location_in_screen); 795 gfx::Rect work_area = 796 ScreenAsh::ConvertRectFromScreen(window()->parent(), display.work_area()); 797 if (details_.window_component == HTCAPTION) { 798 // Adjust the bounds to the work area where the mouse cursor is located. 799 // Always keep kMinOnscreenHeight or the window height (whichever is less) 800 // on the bottom. 801 int max_y = work_area.bottom() - std::min(kMinOnscreenHeight, 802 bounds->height()); 803 if (bounds->y() > max_y) { 804 bounds->set_y(max_y); 805 } else if (bounds->y() <= work_area.y()) { 806 // Don't allow dragging above the top of the display until the mouse 807 // cursor reaches the work area above if any. 808 bounds->set_y(work_area.y()); 809 } 810 811 if (sticky_size > 0) { 812 // Possibly stick to edge except when a mouse pointer is outside the 813 // work area. 814 if (!(display.work_area().Contains(last_mouse_location_in_screen) && 815 StickToWorkAreaOnMove(work_area, sticky_size, bounds))) { 816 MagneticallySnapToOtherWindows(bounds); 817 } 818 } 819 } else if (sticky_size > 0) { 820 MagneticallySnapResizeToOtherWindows(bounds); 821 if (!magnetism_window_ && sticky_size > 0) 822 StickToWorkAreaOnResize(work_area, sticky_size, bounds); 823 } 824 825 if (attached_windows_.empty()) 826 return; 827 828 if (details_.window_component == HTRIGHT) { 829 bounds->set_width(std::min(bounds->width(), 830 work_area.right() - total_min_ - bounds->x())); 831 } else { 832 DCHECK_EQ(HTBOTTOM, details_.window_component); 833 bounds->set_height(std::min(bounds->height(), 834 work_area.bottom() - total_min_ - bounds->y())); 835 } 836 } 837 838 bool WorkspaceWindowResizer::StickToWorkAreaOnMove( 839 const gfx::Rect& work_area, 840 int sticky_size, 841 gfx::Rect* bounds) const { 842 const int left_edge = work_area.x(); 843 const int right_edge = work_area.right(); 844 const int top_edge = work_area.y(); 845 const int bottom_edge = work_area.bottom(); 846 bool updated = false; 847 if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) { 848 bounds->set_x(left_edge); 849 updated = true; 850 } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { 851 bounds->set_x(right_edge - bounds->width()); 852 updated = true; 853 } 854 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { 855 bounds->set_y(top_edge); 856 updated = true; 857 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) && 858 bounds->height() < (bottom_edge - top_edge)) { 859 // Only snap to the bottom if the window is smaller than the work area. 860 // Doing otherwise can lead to window snapping in weird ways as it bounces 861 // between snapping to top then bottom. 862 bounds->set_y(bottom_edge - bounds->height()); 863 updated = true; 864 } 865 return updated; 866 } 867 868 void WorkspaceWindowResizer::StickToWorkAreaOnResize( 869 const gfx::Rect& work_area, 870 int sticky_size, 871 gfx::Rect* bounds) const { 872 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component); 873 const int left_edge = work_area.x(); 874 const int right_edge = work_area.right(); 875 const int top_edge = work_area.y(); 876 const int bottom_edge = work_area.bottom(); 877 if (edges & MAGNETISM_EDGE_TOP && 878 ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { 879 bounds->set_height(bounds->bottom() - top_edge); 880 bounds->set_y(top_edge); 881 } 882 if (edges & MAGNETISM_EDGE_LEFT && 883 ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) { 884 bounds->set_width(bounds->right() - left_edge); 885 bounds->set_x(left_edge); 886 } 887 if (edges & MAGNETISM_EDGE_BOTTOM && 888 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) { 889 bounds->set_height(bottom_edge - bounds->y()); 890 } 891 if (edges & MAGNETISM_EDGE_RIGHT && 892 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { 893 bounds->set_width(right_edge - bounds->x()); 894 } 895 } 896 897 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { 898 return PrimaryAxisCoordinate(size.width(), size.height()); 899 } 900 901 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const { 902 switch (details_.window_component) { 903 case HTRIGHT: 904 return x; 905 case HTBOTTOM: 906 return y; 907 default: 908 NOTREACHED(); 909 } 910 return 0; 911 } 912 913 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location, 914 const gfx::Rect& bounds) { 915 if (!did_move_or_resize_ || details_.window_component != HTCAPTION) 916 return; 917 918 SnapType last_type = snap_type_; 919 snap_type_ = GetSnapType(location); 920 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) { 921 snap_phantom_window_controller_.reset(); 922 snap_sizer_.reset(); 923 if (snap_type_ == SNAP_NONE) { 924 SetDraggedWindowDocked(false); 925 return; 926 } 927 } 928 const bool can_dock = dock_layout_->CanDockWindow(window(), snap_type_); 929 const bool can_snap = window_state()->CanSnap(); 930 if (!can_snap && !can_dock) { 931 snap_type_ = SNAP_NONE; 932 snap_phantom_window_controller_.reset(); 933 snap_sizer_.reset(); 934 SetDraggedWindowDocked(false); 935 return; 936 } 937 SnapSizer::Edge edge = (snap_type_ == SNAP_LEFT) ? 938 SnapSizer::LEFT_EDGE : SnapSizer::RIGHT_EDGE; 939 if (!snap_sizer_) { 940 snap_sizer_.reset(new SnapSizer(window_state(), 941 location, 942 edge, 943 internal::SnapSizer::OTHER_INPUT)); 944 } else { 945 snap_sizer_->Update(location); 946 } 947 948 // Update phantom window with snapped or docked guide bounds. 949 // Windows that cannot be snapped or are less wide than kMaxDockWidth can get 950 // docked without going through a snapping sequence. 951 gfx::Rect phantom_bounds; 952 if (can_snap && 953 (!can_dock || 954 window()->bounds().width() > DockedWindowLayoutManager::kMaxDockWidth)) 955 phantom_bounds = snap_sizer_->target_bounds(); 956 const bool should_dock = can_dock && 957 (phantom_bounds.IsEmpty() || 958 snap_sizer_->end_of_sequence() || 959 dock_layout_->is_dragged_window_docked()); 960 SetDraggedWindowDocked(should_dock); 961 snap_type_ = GetSnapType(location); 962 if (dock_layout_->is_dragged_window_docked()) { 963 phantom_bounds = ScreenAsh::ConvertRectFromScreen( 964 window()->parent(), dock_layout_->dragged_bounds()); 965 } 966 967 if (phantom_bounds.IsEmpty()) { 968 snap_phantom_window_controller_.reset(); 969 return; 970 } 971 972 if (!snap_phantom_window_controller_) { 973 snap_phantom_window_controller_.reset( 974 new PhantomWindowController(window())); 975 } 976 snap_phantom_window_controller_->Show(ScreenAsh::ConvertRectToScreen( 977 window()->parent(), phantom_bounds)); 978 } 979 980 void WorkspaceWindowResizer::RestackWindows() { 981 if (attached_windows_.empty()) 982 return; 983 // Build a map from index in children to window, returning if there is a 984 // window with a different parent. 985 typedef std::map<size_t, aura::Window*> IndexToWindowMap; 986 IndexToWindowMap map; 987 aura::Window* parent = window()->parent(); 988 const aura::Window::Windows& windows(parent->children()); 989 map[std::find(windows.begin(), windows.end(), window()) - 990 windows.begin()] = window(); 991 for (std::vector<aura::Window*>::const_iterator i = 992 attached_windows_.begin(); i != attached_windows_.end(); ++i) { 993 if ((*i)->parent() != parent) 994 return; 995 size_t index = 996 std::find(windows.begin(), windows.end(), *i) - windows.begin(); 997 map[index] = *i; 998 } 999 1000 // Reorder the windows starting at the topmost. 1001 parent->StackChildAtTop(map.rbegin()->second); 1002 for (IndexToWindowMap::const_reverse_iterator i = map.rbegin(); 1003 i != map.rend(); ) { 1004 aura::Window* window = i->second; 1005 ++i; 1006 if (i != map.rend()) 1007 parent->StackChildBelow(i->second, window); 1008 } 1009 } 1010 1011 SnapType WorkspaceWindowResizer::GetSnapType( 1012 const gfx::Point& location) const { 1013 // TODO: this likely only wants total display area, not the area of a single 1014 // display. 1015 gfx::Rect area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window())); 1016 if (details_.source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 1017 // Increase tolerance for touch-snapping near the screen edges. This is only 1018 // necessary when the work area left or right edge is same as screen edge. 1019 gfx::Rect display_bounds(ScreenAsh::GetDisplayBoundsInParent(window())); 1020 int inset_left = 0; 1021 if (area.x() == display_bounds.x()) 1022 inset_left = kScreenEdgeInsetForTouchResize; 1023 int inset_right = 0; 1024 if (area.right() == display_bounds.right()) 1025 inset_right = kScreenEdgeInsetForTouchResize; 1026 area.Inset(inset_left, 0, inset_right, 0); 1027 } 1028 if (location.x() <= area.x()) 1029 return SNAP_LEFT; 1030 if (location.x() >= area.right() - 1) 1031 return SNAP_RIGHT; 1032 return SNAP_NONE; 1033 } 1034 1035 void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) { 1036 if (should_dock && 1037 dock_layout_->GetAlignmentOfWindow(window()) != DOCKED_ALIGNMENT_NONE) { 1038 if (!dock_layout_->is_dragged_window_docked()) { 1039 window_state()->set_bounds_changed_by_user(false); 1040 dock_layout_->DockDraggedWindow(window()); 1041 } 1042 } else { 1043 if (dock_layout_->is_dragged_window_docked()) { 1044 dock_layout_->UndockDraggedWindow(); 1045 window_state()->set_bounds_changed_by_user(true); 1046 } 1047 } 1048 } 1049 1050 } // namespace internal 1051 } // namespace ash 1052