1 /* 2 * Copyright (C) 2010 Apple Inc. All rights reserved. 3 * Copyright (C) 2010 Google Inc. All rights reserved. 4 * Copyright (C) 2010 Mozilla Corporation. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "config.h" 29 30 #include "platform/graphics/GraphicsContext3D.h" 31 #include "platform/CheckedInt.h" 32 #include "platform/graphics/GraphicsContext.h" 33 #include "platform/graphics/ImageBuffer.h" 34 #include "platform/graphics/ImageObserver.h" 35 #include "platform/graphics/gpu/DrawingBuffer.h" 36 #include "platform/image-decoders/ImageDecoder.h" 37 #include "third_party/skia/include/gpu/GrContext.h" 38 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" 39 #include "wtf/CPU.h" 40 #include "wtf/text/CString.h" 41 #include "wtf/text/StringHash.h" 42 43 #include "public/platform/Platform.h" 44 #include "public/platform/WebGraphicsContext3D.h" 45 #include "public/platform/WebGraphicsContext3DProvider.h" 46 47 namespace WebCore { 48 49 namespace { 50 51 void getDrawingParameters(DrawingBuffer* drawingBuffer, blink::WebGraphicsContext3D* graphicsContext3D, 52 Platform3DObject* frameBufferId, int* width, int* height) 53 { 54 ASSERT(drawingBuffer); 55 *frameBufferId = drawingBuffer->framebuffer(); 56 *width = drawingBuffer->size().width(); 57 *height = drawingBuffer->size().height(); 58 } 59 60 } // anonymous namespace 61 62 GraphicsContext3D::GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3D> webContext, bool preserveDrawingBuffer) 63 : m_impl(webContext.get()) 64 , m_ownedWebContext(webContext) 65 , m_initializedAvailableExtensions(false) 66 , m_layerComposited(false) 67 , m_preserveDrawingBuffer(preserveDrawingBuffer) 68 , m_packAlignment(4) 69 , m_resourceSafety(ResourceSafetyUnknown) 70 , m_grContext(0) 71 { 72 } 73 74 GraphicsContext3D::GraphicsContext3D(PassOwnPtr<blink::WebGraphicsContext3DProvider> provider, bool preserveDrawingBuffer) 75 : m_provider(provider) 76 , m_impl(m_provider->context3d()) 77 , m_initializedAvailableExtensions(false) 78 , m_layerComposited(false) 79 , m_preserveDrawingBuffer(preserveDrawingBuffer) 80 , m_packAlignment(4) 81 , m_resourceSafety(ResourceSafetyUnknown) 82 , m_grContext(m_provider->grContext()) 83 { 84 } 85 86 GraphicsContext3D::~GraphicsContext3D() 87 { 88 setContextLostCallback(nullptr); 89 setErrorMessageCallback(nullptr); 90 } 91 92 // Macros to assist in delegating from GraphicsContext3D to 93 // WebGraphicsContext3D. 94 95 #define DELEGATE_TO_WEBCONTEXT(name) \ 96 void GraphicsContext3D::name() \ 97 { \ 98 m_impl->name(); \ 99 } 100 101 #define DELEGATE_TO_WEBCONTEXT_R(name, rt) \ 102 rt GraphicsContext3D::name() \ 103 { \ 104 return m_impl->name(); \ 105 } 106 107 #define DELEGATE_TO_WEBCONTEXT_1(name, t1) \ 108 void GraphicsContext3D::name(t1 a1) \ 109 { \ 110 m_impl->name(a1); \ 111 } 112 113 #define DELEGATE_TO_WEBCONTEXT_1R(name, t1, rt) \ 114 rt GraphicsContext3D::name(t1 a1) \ 115 { \ 116 return m_impl->name(a1); \ 117 } 118 119 #define DELEGATE_TO_WEBCONTEXT_2(name, t1, t2) \ 120 void GraphicsContext3D::name(t1 a1, t2 a2) \ 121 { \ 122 m_impl->name(a1, a2); \ 123 } 124 125 #define DELEGATE_TO_WEBCONTEXT_2R(name, t1, t2, rt) \ 126 rt GraphicsContext3D::name(t1 a1, t2 a2) \ 127 { \ 128 return m_impl->name(a1, a2); \ 129 } 130 131 #define DELEGATE_TO_WEBCONTEXT_3(name, t1, t2, t3) \ 132 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ 133 { \ 134 m_impl->name(a1, a2, a3); \ 135 } 136 137 #define DELEGATE_TO_WEBCONTEXT_3R(name, t1, t2, t3, rt) \ 138 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \ 139 { \ 140 return m_impl->name(a1, a2, a3); \ 141 } 142 143 #define DELEGATE_TO_WEBCONTEXT_4(name, t1, t2, t3, t4) \ 144 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ 145 { \ 146 m_impl->name(a1, a2, a3, a4); \ 147 } 148 149 #define DELEGATE_TO_WEBCONTEXT_4R(name, t1, t2, t3, t4, rt) \ 150 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \ 151 { \ 152 return m_impl->name(a1, a2, a3, a4); \ 153 } 154 155 #define DELEGATE_TO_WEBCONTEXT_5(name, t1, t2, t3, t4, t5) \ 156 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \ 157 { \ 158 m_impl->name(a1, a2, a3, a4, a5); \ 159 } 160 161 #define DELEGATE_TO_WEBCONTEXT_6(name, t1, t2, t3, t4, t5, t6) \ 162 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ 163 { \ 164 m_impl->name(a1, a2, a3, a4, a5, a6); \ 165 } 166 167 #define DELEGATE_TO_WEBCONTEXT_6R(name, t1, t2, t3, t4, t5, t6, rt) \ 168 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \ 169 { \ 170 return m_impl->name(a1, a2, a3, a4, a5, a6); \ 171 } 172 173 #define DELEGATE_TO_WEBCONTEXT_7(name, t1, t2, t3, t4, t5, t6, t7) \ 174 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ 175 { \ 176 m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ 177 } 178 179 #define DELEGATE_TO_WEBCONTEXT_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \ 180 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \ 181 { \ 182 return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \ 183 } 184 185 #define DELEGATE_TO_WEBCONTEXT_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \ 186 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \ 187 { \ 188 m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \ 189 } 190 191 #define DELEGATE_TO_WEBCONTEXT_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ 192 void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ 193 { \ 194 m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ 195 } 196 197 #define DELEGATE_TO_WEBCONTEXT_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \ 198 rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \ 199 { \ 200 return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ 201 } 202 203 class GraphicsContext3DContextLostCallbackAdapter : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback { 204 public: 205 GraphicsContext3DContextLostCallbackAdapter(PassOwnPtr<GraphicsContext3D::ContextLostCallback> callback) 206 : m_contextLostCallback(callback) { } 207 virtual ~GraphicsContext3DContextLostCallbackAdapter() { } 208 209 virtual void onContextLost() 210 { 211 if (m_contextLostCallback) 212 m_contextLostCallback->onContextLost(); 213 } 214 private: 215 OwnPtr<GraphicsContext3D::ContextLostCallback> m_contextLostCallback; 216 }; 217 218 class GraphicsContext3DErrorMessageCallbackAdapter : public blink::WebGraphicsContext3D::WebGraphicsErrorMessageCallback { 219 public: 220 GraphicsContext3DErrorMessageCallbackAdapter(PassOwnPtr<GraphicsContext3D::ErrorMessageCallback> callback) 221 : m_errorMessageCallback(callback) { } 222 virtual ~GraphicsContext3DErrorMessageCallbackAdapter() { } 223 224 virtual void onErrorMessage(const blink::WebString& message, blink::WGC3Dint id) 225 { 226 if (m_errorMessageCallback) 227 m_errorMessageCallback->onErrorMessage(message, id); 228 } 229 private: 230 OwnPtr<GraphicsContext3D::ErrorMessageCallback> m_errorMessageCallback; 231 }; 232 233 void GraphicsContext3D::setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback> callback) 234 { 235 if (m_ownedWebContext) { 236 m_contextLostCallbackAdapter = adoptPtr(new GraphicsContext3DContextLostCallbackAdapter(callback)); 237 m_ownedWebContext->setContextLostCallback(m_contextLostCallbackAdapter.get()); 238 } 239 } 240 241 void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<GraphicsContext3D::ErrorMessageCallback> callback) 242 { 243 if (m_ownedWebContext) { 244 m_errorMessageCallbackAdapter = adoptPtr(new GraphicsContext3DErrorMessageCallbackAdapter(callback)); 245 m_ownedWebContext->setErrorMessageCallback(m_errorMessageCallbackAdapter.get()); 246 } 247 } 248 249 PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs) 250 { 251 blink::WebGraphicsContext3D::Attributes webAttributes; 252 webAttributes.alpha = attrs.alpha; 253 webAttributes.depth = attrs.depth; 254 webAttributes.stencil = attrs.stencil; 255 webAttributes.antialias = attrs.antialias; 256 webAttributes.premultipliedAlpha = attrs.premultipliedAlpha; 257 webAttributes.noExtensions = attrs.noExtensions; 258 webAttributes.shareResources = attrs.shareResources; 259 webAttributes.preferDiscreteGPU = attrs.preferDiscreteGPU; 260 webAttributes.failIfMajorPerformanceCaveat = attrs.failIfMajorPerformanceCaveat; 261 webAttributes.topDocumentURL = attrs.topDocumentURL.string(); 262 263 OwnPtr<blink::WebGraphicsContext3D> webContext = adoptPtr(blink::Platform::current()->createOffscreenGraphicsContext3D(webAttributes)); 264 if (!webContext) 265 return 0; 266 267 return GraphicsContext3D::createGraphicsContextFromWebContext(webContext.release(), attrs.preserveDrawingBuffer); 268 } 269 270 PassRefPtr<GraphicsContext3D> GraphicsContext3D::createGraphicsContextFromProvider(PassOwnPtr<blink::WebGraphicsContext3DProvider> provider, bool preserveDrawingBuffer) 271 { 272 RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(provider, preserveDrawingBuffer)); 273 return context.release(); 274 } 275 276 PassRefPtr<GraphicsContext3D> GraphicsContext3D::createGraphicsContextFromWebContext(PassOwnPtr<blink::WebGraphicsContext3D> webContext, bool preserveDrawingBuffer) 277 { 278 RefPtr<GraphicsContext3D> context = adoptRef(new GraphicsContext3D(webContext, preserveDrawingBuffer)); 279 return context.release(); 280 } 281 282 GrContext* GraphicsContext3D::grContext() 283 { 284 return m_grContext; 285 } 286 287 DELEGATE_TO_WEBCONTEXT_R(makeContextCurrent, bool) 288 DELEGATE_TO_WEBCONTEXT_R(lastFlushID, uint32_t) 289 290 DELEGATE_TO_WEBCONTEXT_1(activeTexture, GC3Denum) 291 DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject) 292 293 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name) 294 { 295 m_impl->bindAttribLocation(program, index, name.utf8().data()); 296 } 297 298 DELEGATE_TO_WEBCONTEXT_2(bindBuffer, GC3Denum, Platform3DObject) 299 DELEGATE_TO_WEBCONTEXT_2(bindFramebuffer, GC3Denum, Platform3DObject) 300 DELEGATE_TO_WEBCONTEXT_2(bindRenderbuffer, GC3Denum, Platform3DObject) 301 DELEGATE_TO_WEBCONTEXT_2(bindTexture, GC3Denum, Platform3DObject) 302 DELEGATE_TO_WEBCONTEXT_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) 303 DELEGATE_TO_WEBCONTEXT_1(blendEquation, GC3Denum) 304 DELEGATE_TO_WEBCONTEXT_2(blendEquationSeparate, GC3Denum, GC3Denum) 305 DELEGATE_TO_WEBCONTEXT_2(blendFunc, GC3Denum, GC3Denum) 306 DELEGATE_TO_WEBCONTEXT_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) 307 308 void GraphicsContext3D::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage) 309 { 310 bufferData(target, size, 0, usage); 311 } 312 313 DELEGATE_TO_WEBCONTEXT_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum) 314 DELEGATE_TO_WEBCONTEXT_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*) 315 316 DELEGATE_TO_WEBCONTEXT_1R(checkFramebufferStatus, GC3Denum, GC3Denum) 317 DELEGATE_TO_WEBCONTEXT_1(clear, GC3Dbitfield) 318 DELEGATE_TO_WEBCONTEXT_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf) 319 DELEGATE_TO_WEBCONTEXT_1(clearDepth, GC3Dclampf) 320 DELEGATE_TO_WEBCONTEXT_1(clearStencil, GC3Dint) 321 DELEGATE_TO_WEBCONTEXT_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean) 322 DELEGATE_TO_WEBCONTEXT_1(compileShader, Platform3DObject) 323 324 DELEGATE_TO_WEBCONTEXT_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*) 325 DELEGATE_TO_WEBCONTEXT_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*) 326 DELEGATE_TO_WEBCONTEXT_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint) 327 DELEGATE_TO_WEBCONTEXT_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) 328 DELEGATE_TO_WEBCONTEXT_1(cullFace, GC3Denum) 329 DELEGATE_TO_WEBCONTEXT_1(depthFunc, GC3Denum) 330 DELEGATE_TO_WEBCONTEXT_1(depthMask, GC3Dboolean) 331 DELEGATE_TO_WEBCONTEXT_2(depthRange, GC3Dclampf, GC3Dclampf) 332 DELEGATE_TO_WEBCONTEXT_2(detachShader, Platform3DObject, Platform3DObject) 333 DELEGATE_TO_WEBCONTEXT_1(disable, GC3Denum) 334 DELEGATE_TO_WEBCONTEXT_1(disableVertexAttribArray, GC3Duint) 335 DELEGATE_TO_WEBCONTEXT_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei) 336 DELEGATE_TO_WEBCONTEXT_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr) 337 338 DELEGATE_TO_WEBCONTEXT_1(enable, GC3Denum) 339 DELEGATE_TO_WEBCONTEXT_1(enableVertexAttribArray, GC3Duint) 340 DELEGATE_TO_WEBCONTEXT(finish) 341 DELEGATE_TO_WEBCONTEXT(flush) 342 DELEGATE_TO_WEBCONTEXT_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject) 343 DELEGATE_TO_WEBCONTEXT_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint) 344 DELEGATE_TO_WEBCONTEXT_1(frontFace, GC3Denum) 345 DELEGATE_TO_WEBCONTEXT_1(generateMipmap, GC3Denum) 346 347 bool GraphicsContext3D::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info) 348 { 349 blink::WebGraphicsContext3D::ActiveInfo webInfo; 350 if (!m_impl->getActiveAttrib(program, index, webInfo)) 351 return false; 352 info.name = webInfo.name; 353 info.type = webInfo.type; 354 info.size = webInfo.size; 355 return true; 356 } 357 358 bool GraphicsContext3D::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info) 359 { 360 blink::WebGraphicsContext3D::ActiveInfo webInfo; 361 if (!m_impl->getActiveUniform(program, index, webInfo)) 362 return false; 363 info.name = webInfo.name; 364 info.type = webInfo.type; 365 info.size = webInfo.size; 366 return true; 367 } 368 369 DELEGATE_TO_WEBCONTEXT_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*) 370 371 GC3Dint GraphicsContext3D::getAttribLocation(Platform3DObject program, const String& name) 372 { 373 return m_impl->getAttribLocation(program, name.utf8().data()); 374 } 375 376 DELEGATE_TO_WEBCONTEXT_2(getBooleanv, GC3Denum, GC3Dboolean*) 377 DELEGATE_TO_WEBCONTEXT_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) 378 379 GraphicsContext3D::Attributes GraphicsContext3D::getContextAttributes() 380 { 381 blink::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes(); 382 GraphicsContext3D::Attributes attributes; 383 attributes.alpha = webAttributes.alpha; 384 attributes.depth = webAttributes.depth; 385 attributes.stencil = webAttributes.stencil; 386 attributes.antialias = webAttributes.antialias; 387 attributes.premultipliedAlpha = webAttributes.premultipliedAlpha; 388 attributes.preserveDrawingBuffer = m_preserveDrawingBuffer; 389 attributes.preferDiscreteGPU = webAttributes.preferDiscreteGPU; 390 return attributes; 391 } 392 393 DELEGATE_TO_WEBCONTEXT_R(getError, GC3Denum) 394 DELEGATE_TO_WEBCONTEXT_2(getFloatv, GC3Denum, GC3Dfloat*) 395 DELEGATE_TO_WEBCONTEXT_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*) 396 DELEGATE_TO_WEBCONTEXT_2(getIntegerv, GC3Denum, GC3Dint*) 397 DELEGATE_TO_WEBCONTEXT_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*) 398 DELEGATE_TO_WEBCONTEXT_1R(getProgramInfoLog, Platform3DObject, String) 399 DELEGATE_TO_WEBCONTEXT_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*) 400 DELEGATE_TO_WEBCONTEXT_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*) 401 DELEGATE_TO_WEBCONTEXT_1R(getShaderInfoLog, Platform3DObject, String) 402 DELEGATE_TO_WEBCONTEXT_4(getShaderPrecisionFormat, GC3Denum, GC3Denum, GC3Dint*, GC3Dint*) 403 DELEGATE_TO_WEBCONTEXT_1R(getShaderSource, Platform3DObject, String) 404 DELEGATE_TO_WEBCONTEXT_1R(getString, GC3Denum, String) 405 DELEGATE_TO_WEBCONTEXT_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*) 406 DELEGATE_TO_WEBCONTEXT_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*) 407 DELEGATE_TO_WEBCONTEXT_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*) 408 DELEGATE_TO_WEBCONTEXT_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*) 409 410 GC3Dint GraphicsContext3D::getUniformLocation(Platform3DObject program, const String& name) 411 { 412 return m_impl->getUniformLocation(program, name.utf8().data()); 413 } 414 415 DELEGATE_TO_WEBCONTEXT_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*) 416 DELEGATE_TO_WEBCONTEXT_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*) 417 DELEGATE_TO_WEBCONTEXT_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr) 418 419 DELEGATE_TO_WEBCONTEXT_2(hint, GC3Denum, GC3Denum) 420 DELEGATE_TO_WEBCONTEXT_1R(isBuffer, Platform3DObject, GC3Dboolean) 421 DELEGATE_TO_WEBCONTEXT_1R(isEnabled, GC3Denum, GC3Dboolean) 422 DELEGATE_TO_WEBCONTEXT_1R(isFramebuffer, Platform3DObject, GC3Dboolean) 423 DELEGATE_TO_WEBCONTEXT_1R(isProgram, Platform3DObject, GC3Dboolean) 424 DELEGATE_TO_WEBCONTEXT_1R(isRenderbuffer, Platform3DObject, GC3Dboolean) 425 DELEGATE_TO_WEBCONTEXT_1R(isShader, Platform3DObject, GC3Dboolean) 426 DELEGATE_TO_WEBCONTEXT_1R(isTexture, Platform3DObject, GC3Dboolean) 427 DELEGATE_TO_WEBCONTEXT_1(lineWidth, GC3Dfloat) 428 DELEGATE_TO_WEBCONTEXT_1(linkProgram, Platform3DObject) 429 430 void GraphicsContext3D::pixelStorei(GC3Denum pname, GC3Dint param) 431 { 432 if (pname == GL_PACK_ALIGNMENT) 433 m_packAlignment = param; 434 m_impl->pixelStorei(pname, param); 435 } 436 437 DELEGATE_TO_WEBCONTEXT_2(polygonOffset, GC3Dfloat, GC3Dfloat) 438 439 DELEGATE_TO_WEBCONTEXT_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*) 440 441 DELEGATE_TO_WEBCONTEXT(releaseShaderCompiler) 442 DELEGATE_TO_WEBCONTEXT_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei) 443 DELEGATE_TO_WEBCONTEXT_2(sampleCoverage, GC3Dclampf, GC3Dboolean) 444 DELEGATE_TO_WEBCONTEXT_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) 445 446 void GraphicsContext3D::shaderSource(Platform3DObject shader, const String& string) 447 { 448 m_impl->shaderSource(shader, string.utf8().data()); 449 } 450 451 DELEGATE_TO_WEBCONTEXT_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint) 452 DELEGATE_TO_WEBCONTEXT_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint) 453 DELEGATE_TO_WEBCONTEXT_1(stencilMask, GC3Duint) 454 DELEGATE_TO_WEBCONTEXT_2(stencilMaskSeparate, GC3Denum, GC3Duint) 455 DELEGATE_TO_WEBCONTEXT_3(stencilOp, GC3Denum, GC3Denum, GC3Denum) 456 DELEGATE_TO_WEBCONTEXT_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum) 457 458 DELEGATE_TO_WEBCONTEXT_9(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*) 459 DELEGATE_TO_WEBCONTEXT_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat) 460 DELEGATE_TO_WEBCONTEXT_3(texParameteri, GC3Denum, GC3Denum, GC3Dint) 461 DELEGATE_TO_WEBCONTEXT_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*) 462 463 DELEGATE_TO_WEBCONTEXT_2(uniform1f, GC3Dint, GC3Dfloat) 464 DELEGATE_TO_WEBCONTEXT_3(uniform1fv, GC3Dint, GC3Dsizei, GC3Dfloat*) 465 DELEGATE_TO_WEBCONTEXT_2(uniform1i, GC3Dint, GC3Dint) 466 DELEGATE_TO_WEBCONTEXT_3(uniform1iv, GC3Dint, GC3Dsizei, GC3Dint*) 467 DELEGATE_TO_WEBCONTEXT_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat) 468 DELEGATE_TO_WEBCONTEXT_3(uniform2fv, GC3Dint, GC3Dsizei, GC3Dfloat*) 469 DELEGATE_TO_WEBCONTEXT_3(uniform2i, GC3Dint, GC3Dint, GC3Dint) 470 DELEGATE_TO_WEBCONTEXT_3(uniform2iv, GC3Dint, GC3Dsizei, GC3Dint*) 471 DELEGATE_TO_WEBCONTEXT_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat) 472 DELEGATE_TO_WEBCONTEXT_3(uniform3fv, GC3Dint, GC3Dsizei, GC3Dfloat*) 473 DELEGATE_TO_WEBCONTEXT_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint) 474 DELEGATE_TO_WEBCONTEXT_3(uniform3iv, GC3Dint, GC3Dsizei, GC3Dint*) 475 DELEGATE_TO_WEBCONTEXT_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) 476 DELEGATE_TO_WEBCONTEXT_3(uniform4fv, GC3Dint, GC3Dsizei, GC3Dfloat*) 477 DELEGATE_TO_WEBCONTEXT_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint) 478 DELEGATE_TO_WEBCONTEXT_3(uniform4iv, GC3Dint, GC3Dsizei, GC3Dint*) 479 DELEGATE_TO_WEBCONTEXT_4(uniformMatrix2fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*) 480 DELEGATE_TO_WEBCONTEXT_4(uniformMatrix3fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*) 481 DELEGATE_TO_WEBCONTEXT_4(uniformMatrix4fv, GC3Dint, GC3Dsizei, GC3Dboolean, GC3Dfloat*) 482 483 DELEGATE_TO_WEBCONTEXT_1(useProgram, Platform3DObject) 484 DELEGATE_TO_WEBCONTEXT_1(validateProgram, Platform3DObject) 485 486 DELEGATE_TO_WEBCONTEXT_2(vertexAttrib1f, GC3Duint, GC3Dfloat) 487 DELEGATE_TO_WEBCONTEXT_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*) 488 DELEGATE_TO_WEBCONTEXT_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat) 489 DELEGATE_TO_WEBCONTEXT_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*) 490 DELEGATE_TO_WEBCONTEXT_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat) 491 DELEGATE_TO_WEBCONTEXT_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*) 492 DELEGATE_TO_WEBCONTEXT_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) 493 DELEGATE_TO_WEBCONTEXT_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*) 494 DELEGATE_TO_WEBCONTEXT_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr) 495 496 DELEGATE_TO_WEBCONTEXT_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei) 497 498 void GraphicsContext3D::markContextChanged() 499 { 500 m_layerComposited = false; 501 } 502 503 bool GraphicsContext3D::layerComposited() const 504 { 505 return m_layerComposited; 506 } 507 508 void GraphicsContext3D::markLayerComposited() 509 { 510 m_layerComposited = true; 511 } 512 513 void GraphicsContext3D::paintRenderingResultsToCanvas(ImageBuffer* imageBuffer, DrawingBuffer* drawingBuffer) 514 { 515 Platform3DObject framebufferId; 516 int width, height; 517 getDrawingParameters(drawingBuffer, m_impl, &framebufferId, &width, &height); 518 paintFramebufferToCanvas(framebufferId, width, height, !getContextAttributes().premultipliedAlpha, imageBuffer); 519 } 520 521 PassRefPtr<Uint8ClampedArray> GraphicsContext3D::paintRenderingResultsToImageData(DrawingBuffer* drawingBuffer, int& width, int& height) 522 { 523 if (getContextAttributes().premultipliedAlpha) 524 return 0; 525 526 Platform3DObject framebufferId; 527 getDrawingParameters(drawingBuffer, m_impl, &framebufferId, &width, &height); 528 529 Checked<int, RecordOverflow> dataSize = 4; 530 dataSize *= width; 531 dataSize *= height; 532 if (dataSize.hasOverflowed()) 533 return 0; 534 535 RefPtr<Uint8ClampedArray> pixels = Uint8ClampedArray::createUninitialized(width * height * 4); 536 537 m_impl->bindFramebuffer(GL_FRAMEBUFFER, framebufferId); 538 readBackFramebuffer(pixels->data(), width, height, ReadbackRGBA, AlphaDoNothing); 539 flipVertically(pixels->data(), width, height); 540 541 return pixels.release(); 542 } 543 544 void GraphicsContext3D::readBackFramebuffer(unsigned char* pixels, int width, int height, ReadbackOrder readbackOrder, AlphaOp op) 545 { 546 if (m_packAlignment > 4) 547 m_impl->pixelStorei(GL_PACK_ALIGNMENT, 1); 548 m_impl->readPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 549 if (m_packAlignment > 4) 550 m_impl->pixelStorei(GL_PACK_ALIGNMENT, m_packAlignment); 551 552 size_t bufferSize = 4 * width * height; 553 554 if (readbackOrder == ReadbackSkia) { 555 #if (SK_R32_SHIFT == 16) && !SK_B32_SHIFT 556 // Swizzle red and blue channels to match SkBitmap's byte ordering. 557 // TODO(kbr): expose GL_BGRA as extension. 558 for (size_t i = 0; i < bufferSize; i += 4) { 559 std::swap(pixels[i], pixels[i + 2]); 560 } 561 #endif 562 } 563 564 if (op == AlphaDoPremultiply) { 565 for (size_t i = 0; i < bufferSize; i += 4) { 566 pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255); 567 pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255); 568 pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255); 569 } 570 } else if (op != AlphaDoNothing) { 571 ASSERT_NOT_REACHED(); 572 } 573 } 574 575 DELEGATE_TO_WEBCONTEXT_R(createBuffer, Platform3DObject) 576 DELEGATE_TO_WEBCONTEXT_R(createFramebuffer, Platform3DObject) 577 DELEGATE_TO_WEBCONTEXT_R(createProgram, Platform3DObject) 578 DELEGATE_TO_WEBCONTEXT_R(createRenderbuffer, Platform3DObject) 579 DELEGATE_TO_WEBCONTEXT_1R(createShader, GC3Denum, Platform3DObject) 580 DELEGATE_TO_WEBCONTEXT_R(createTexture, Platform3DObject) 581 582 DELEGATE_TO_WEBCONTEXT_1(deleteBuffer, Platform3DObject) 583 DELEGATE_TO_WEBCONTEXT_1(deleteFramebuffer, Platform3DObject) 584 DELEGATE_TO_WEBCONTEXT_1(deleteProgram, Platform3DObject) 585 DELEGATE_TO_WEBCONTEXT_1(deleteRenderbuffer, Platform3DObject) 586 DELEGATE_TO_WEBCONTEXT_1(deleteShader, Platform3DObject) 587 DELEGATE_TO_WEBCONTEXT_1(deleteTexture, Platform3DObject) 588 589 DELEGATE_TO_WEBCONTEXT_1(synthesizeGLError, GC3Denum) 590 591 Extensions3D* GraphicsContext3D::extensions() 592 { 593 if (!m_extensions) 594 m_extensions = adoptPtr(new Extensions3D(this)); 595 return m_extensions.get(); 596 } 597 598 bool GraphicsContext3D::texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint unpackAlignment) 599 { 600 ASSERT(unpackAlignment == 1 || unpackAlignment == 2 || unpackAlignment == 4 || unpackAlignment == 8); 601 texImage2D(target, level, internalformat, width, height, border, format, type, 0); 602 return true; 603 } 604 605 bool GraphicsContext3D::computeFormatAndTypeParameters(GC3Denum format, 606 GC3Denum type, 607 unsigned int* componentsPerPixel, 608 unsigned int* bytesPerComponent) 609 { 610 switch (format) { 611 case GL_ALPHA: 612 case GL_LUMINANCE: 613 case GL_DEPTH_COMPONENT: 614 case GL_DEPTH_STENCIL_OES: 615 *componentsPerPixel = 1; 616 break; 617 case GL_LUMINANCE_ALPHA: 618 *componentsPerPixel = 2; 619 break; 620 case GL_RGB: 621 *componentsPerPixel = 3; 622 break; 623 case GL_RGBA: 624 case Extensions3D::BGRA_EXT: // GL_EXT_texture_format_BGRA8888 625 *componentsPerPixel = 4; 626 break; 627 default: 628 return false; 629 } 630 switch (type) { 631 case GL_UNSIGNED_BYTE: 632 *bytesPerComponent = sizeof(GC3Dubyte); 633 break; 634 case GL_UNSIGNED_SHORT: 635 *bytesPerComponent = sizeof(GC3Dushort); 636 break; 637 case GL_UNSIGNED_SHORT_5_6_5: 638 case GL_UNSIGNED_SHORT_4_4_4_4: 639 case GL_UNSIGNED_SHORT_5_5_5_1: 640 *componentsPerPixel = 1; 641 *bytesPerComponent = sizeof(GC3Dushort); 642 break; 643 case GL_UNSIGNED_INT_24_8_OES: 644 case GL_UNSIGNED_INT: 645 *bytesPerComponent = sizeof(GC3Duint); 646 break; 647 case GL_FLOAT: // OES_texture_float 648 *bytesPerComponent = sizeof(GC3Dfloat); 649 break; 650 case GL_HALF_FLOAT_OES: // OES_texture_half_float 651 *bytesPerComponent = sizeof(GC3Dhalffloat); 652 break; 653 default: 654 return false; 655 } 656 return true; 657 } 658 659 GC3Denum GraphicsContext3D::computeImageSizeInBytes(GC3Denum format, GC3Denum type, GC3Dsizei width, GC3Dsizei height, GC3Dint alignment, 660 unsigned int* imageSizeInBytes, unsigned int* paddingInBytes) 661 { 662 ASSERT(imageSizeInBytes); 663 ASSERT(alignment == 1 || alignment == 2 || alignment == 4 || alignment == 8); 664 if (width < 0 || height < 0) 665 return GL_INVALID_VALUE; 666 unsigned int bytesPerComponent, componentsPerPixel; 667 if (!computeFormatAndTypeParameters(format, type, &bytesPerComponent, &componentsPerPixel)) 668 return GL_INVALID_ENUM; 669 if (!width || !height) { 670 *imageSizeInBytes = 0; 671 if (paddingInBytes) 672 *paddingInBytes = 0; 673 return GL_NO_ERROR; 674 } 675 CheckedInt<uint32_t> checkedValue(bytesPerComponent * componentsPerPixel); 676 checkedValue *= width; 677 if (!checkedValue.isValid()) 678 return GL_INVALID_VALUE; 679 unsigned int validRowSize = checkedValue.value(); 680 unsigned int padding = 0; 681 unsigned int residual = validRowSize % alignment; 682 if (residual) { 683 padding = alignment - residual; 684 checkedValue += padding; 685 } 686 // Last row needs no padding. 687 checkedValue *= (height - 1); 688 checkedValue += validRowSize; 689 if (!checkedValue.isValid()) 690 return GL_INVALID_VALUE; 691 *imageSizeInBytes = checkedValue.value(); 692 if (paddingInBytes) 693 *paddingInBytes = padding; 694 return GL_NO_ERROR; 695 } 696 697 GraphicsContext3D::ImageExtractor::ImageExtractor(Image* image, ImageHtmlDomSource imageHtmlDomSource, bool premultiplyAlpha, bool ignoreGammaAndColorProfile) 698 { 699 m_image = image; 700 m_imageHtmlDomSource = imageHtmlDomSource; 701 m_extractSucceeded = extractImage(premultiplyAlpha, ignoreGammaAndColorProfile); 702 } 703 704 GraphicsContext3D::ImageExtractor::~ImageExtractor() 705 { 706 if (m_skiaImage) 707 m_skiaImage->bitmap().unlockPixels(); 708 } 709 710 bool GraphicsContext3D::ImageExtractor::extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile) 711 { 712 if (!m_image) 713 return false; 714 m_skiaImage = m_image->nativeImageForCurrentFrame(); 715 m_alphaOp = AlphaDoNothing; 716 bool hasAlpha = m_skiaImage ? !m_skiaImage->bitmap().isOpaque() : true; 717 if ((!m_skiaImage || ignoreGammaAndColorProfile || (hasAlpha && !premultiplyAlpha)) && m_image->data()) { 718 // Attempt to get raw unpremultiplied image data. 719 OwnPtr<ImageDecoder> decoder(ImageDecoder::create( 720 *(m_image->data()), ImageSource::AlphaNotPremultiplied, 721 ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied)); 722 if (!decoder) 723 return false; 724 decoder->setData(m_image->data(), true); 725 if (!decoder->frameCount()) 726 return false; 727 ImageFrame* frame = decoder->frameBufferAtIndex(0); 728 if (!frame || frame->status() != ImageFrame::FrameComplete) 729 return false; 730 hasAlpha = frame->hasAlpha(); 731 m_nativeImage = frame->asNewNativeImage(); 732 if (!m_nativeImage.get() || !m_nativeImage->isDataComplete() || !m_nativeImage->bitmap().width() || !m_nativeImage->bitmap().height()) 733 return false; 734 SkBitmap::Config skiaConfig = m_nativeImage->bitmap().config(); 735 if (skiaConfig != SkBitmap::kARGB_8888_Config) 736 return false; 737 m_skiaImage = m_nativeImage.get(); 738 if (hasAlpha && premultiplyAlpha) 739 m_alphaOp = AlphaDoPremultiply; 740 } else if (!premultiplyAlpha && hasAlpha) { 741 // 1. For texImage2D with HTMLVideoElment input, assume no PremultiplyAlpha had been applied and the alpha value for each pixel is 0xFF 742 // which is true at present and may be changed in the future and needs adjustment accordingly. 743 // 2. For texImage2D with HTMLCanvasElement input in which Alpha is already Premultiplied in this port, 744 // do AlphaDoUnmultiply if UNPACK_PREMULTIPLY_ALPHA_WEBGL is set to false. 745 if (m_imageHtmlDomSource != HtmlDomVideo) 746 m_alphaOp = AlphaDoUnmultiply; 747 } 748 if (!m_skiaImage) 749 return false; 750 751 m_imageSourceFormat = SK_B32_SHIFT ? DataFormatRGBA8 : DataFormatBGRA8; 752 m_imageWidth = m_skiaImage->bitmap().width(); 753 m_imageHeight = m_skiaImage->bitmap().height(); 754 if (!m_imageWidth || !m_imageHeight) 755 return false; 756 m_imageSourceUnpackAlignment = 0; 757 m_skiaImage->bitmap().lockPixels(); 758 m_imagePixelData = m_skiaImage->bitmap().getPixels(); 759 return true; 760 } 761 762 unsigned GraphicsContext3D::getClearBitsByFormat(GC3Denum format) 763 { 764 switch (format) { 765 case GL_ALPHA: 766 case GL_LUMINANCE: 767 case GL_LUMINANCE_ALPHA: 768 case GL_RGB: 769 case GL_RGB565: 770 case GL_RGBA: 771 case GL_RGBA4: 772 case GL_RGB5_A1: 773 return GL_COLOR_BUFFER_BIT; 774 case GL_DEPTH_COMPONENT16: 775 case GL_DEPTH_COMPONENT: 776 return GL_DEPTH_BUFFER_BIT; 777 case GL_STENCIL_INDEX8: 778 return GL_STENCIL_BUFFER_BIT; 779 case GL_DEPTH_STENCIL_OES: 780 return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; 781 default: 782 return 0; 783 } 784 } 785 786 unsigned GraphicsContext3D::getChannelBitsByFormat(GC3Denum format) 787 { 788 switch (format) { 789 case GL_ALPHA: 790 return ChannelAlpha; 791 case GL_LUMINANCE: 792 return ChannelRGB; 793 case GL_LUMINANCE_ALPHA: 794 return ChannelRGBA; 795 case GL_RGB: 796 case GL_RGB565: 797 return ChannelRGB; 798 case GL_RGBA: 799 case GL_RGBA4: 800 case GL_RGB5_A1: 801 return ChannelRGBA; 802 case GL_DEPTH_COMPONENT16: 803 case GL_DEPTH_COMPONENT: 804 return ChannelDepth; 805 case GL_STENCIL_INDEX8: 806 return ChannelStencil; 807 case GL_DEPTH_STENCIL_OES: 808 return ChannelDepth | ChannelStencil; 809 default: 810 return 0; 811 } 812 } 813 814 void GraphicsContext3D::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer* imageBuffer) 815 { 816 unsigned char* pixels = 0; 817 818 const SkBitmap& canvasBitmap = imageBuffer->bitmap(); 819 const SkBitmap* readbackBitmap = 0; 820 ASSERT(canvasBitmap.config() == SkBitmap::kARGB_8888_Config); 821 if (canvasBitmap.width() == width && canvasBitmap.height() == height) { 822 // This is the fastest and most common case. We read back 823 // directly into the canvas's backing store. 824 readbackBitmap = &canvasBitmap; 825 m_resizingBitmap.reset(); 826 } else { 827 // We need to allocate a temporary bitmap for reading back the 828 // pixel data. We will then use Skia to rescale this bitmap to 829 // the size of the canvas's backing store. 830 if (m_resizingBitmap.width() != width || m_resizingBitmap.height() != height) { 831 m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); 832 if (!m_resizingBitmap.allocPixels()) 833 return; 834 } 835 readbackBitmap = &m_resizingBitmap; 836 } 837 838 // Read back the frame buffer. 839 SkAutoLockPixels bitmapLock(*readbackBitmap); 840 pixels = static_cast<unsigned char*>(readbackBitmap->getPixels()); 841 842 m_impl->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); 843 readBackFramebuffer(pixels, width, height, ReadbackSkia, premultiplyAlpha ? AlphaDoPremultiply : AlphaDoNothing); 844 flipVertically(pixels, width, height); 845 846 readbackBitmap->notifyPixelsChanged(); 847 if (m_resizingBitmap.readyToDraw()) { 848 // We need to draw the resizing bitmap into the canvas's backing store. 849 SkCanvas canvas(canvasBitmap); 850 SkRect dst; 851 dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap.width()), SkIntToScalar(canvasBitmap.height())); 852 canvas.drawBitmapRect(m_resizingBitmap, 0, dst); 853 } 854 } 855 856 namespace { 857 858 void splitStringHelper(const String& str, HashSet<String>& set) 859 { 860 Vector<String> substrings; 861 str.split(" ", substrings); 862 for (size_t i = 0; i < substrings.size(); ++i) 863 set.add(substrings[i]); 864 } 865 866 String mapExtensionName(const String& name) 867 { 868 if (name == "GL_ANGLE_framebuffer_blit" 869 || name == "GL_ANGLE_framebuffer_multisample") 870 return "GL_CHROMIUM_framebuffer_multisample"; 871 return name; 872 } 873 874 } // anonymous namespace 875 876 void GraphicsContext3D::initializeExtensions() 877 { 878 if (m_initializedAvailableExtensions) 879 return; 880 881 m_initializedAvailableExtensions = true; 882 bool success = m_impl->makeContextCurrent(); 883 ASSERT(success); 884 if (!success) 885 return; 886 887 String extensionsString = m_impl->getString(GL_EXTENSIONS); 888 splitStringHelper(extensionsString, m_enabledExtensions); 889 890 String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM(); 891 splitStringHelper(requestableExtensionsString, m_requestableExtensions); 892 } 893 894 895 bool GraphicsContext3D::supportsExtension(const String& name) 896 { 897 initializeExtensions(); 898 String mappedName = mapExtensionName(name); 899 return m_enabledExtensions.contains(mappedName) || m_requestableExtensions.contains(mappedName); 900 } 901 902 bool GraphicsContext3D::ensureExtensionEnabled(const String& name) 903 { 904 initializeExtensions(); 905 906 String mappedName = mapExtensionName(name); 907 if (m_enabledExtensions.contains(mappedName)) 908 return true; 909 910 if (m_requestableExtensions.contains(mappedName)) { 911 m_impl->requestExtensionCHROMIUM(mappedName.ascii().data()); 912 m_enabledExtensions.clear(); 913 m_requestableExtensions.clear(); 914 m_initializedAvailableExtensions = false; 915 } 916 917 initializeExtensions(); 918 fprintf(stderr, "m_enabledExtensions.contains(%s) == %d\n", mappedName.ascii().data(), m_enabledExtensions.contains(mappedName)); 919 return m_enabledExtensions.contains(mappedName); 920 } 921 922 bool GraphicsContext3D::isExtensionEnabled(const String& name) 923 { 924 initializeExtensions(); 925 String mappedName = mapExtensionName(name); 926 return m_enabledExtensions.contains(mappedName); 927 } 928 929 void GraphicsContext3D::flipVertically(uint8_t* framebuffer, int width, int height) 930 { 931 m_scanline.resize(width * 4); 932 uint8* scanline = &m_scanline[0]; 933 unsigned rowBytes = width * 4; 934 unsigned count = height / 2; 935 for (unsigned i = 0; i < count; i++) { 936 uint8* rowA = framebuffer + i * rowBytes; 937 uint8* rowB = framebuffer + (height - i - 1) * rowBytes; 938 memcpy(scanline, rowB, rowBytes); 939 memcpy(rowB, rowA, rowBytes); 940 memcpy(rowA, scanline, rowBytes); 941 } 942 } 943 944 } // namespace WebCore 945