1 // Copyright 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_QUADS_RENDER_PASS_H_ 6 #define CC_QUADS_RENDER_PASS_H_ 7 8 #include <utility> 9 10 #include "base/basictypes.h" 11 #include "base/callback.h" 12 #include "base/containers/hash_tables.h" 13 #include "cc/base/cc_export.h" 14 #include "cc/base/scoped_ptr_vector.h" 15 #include "skia/ext/refptr.h" 16 #include "ui/gfx/rect.h" 17 #include "ui/gfx/rect_f.h" 18 #include "ui/gfx/transform.h" 19 20 namespace base { 21 class Value; 22 }; 23 24 namespace cc { 25 26 class DrawQuad; 27 class CopyOutputRequest; 28 class SharedQuadState; 29 30 // A list of DrawQuad objects, sorted internally in front-to-back order. 31 class QuadList : public ScopedPtrVector<DrawQuad> { 32 public: 33 typedef reverse_iterator BackToFrontIterator; 34 typedef const_reverse_iterator ConstBackToFrontIterator; 35 36 inline BackToFrontIterator BackToFrontBegin() { return rbegin(); } 37 inline BackToFrontIterator BackToFrontEnd() { return rend(); } 38 inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); } 39 inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); } 40 }; 41 42 typedef ScopedPtrVector<SharedQuadState> SharedQuadStateList; 43 44 class CC_EXPORT RenderPass { 45 public: 46 struct Id { 47 int layer_id; 48 int index; 49 50 Id(int layer_id, int index) : layer_id(layer_id), index(index) {} 51 void* AsTracingId() const; 52 53 bool operator==(const Id& other) const { 54 return layer_id == other.layer_id && index == other.index; 55 } 56 bool operator!=(const Id& other) const { 57 return !(*this == other); 58 } 59 bool operator<(const Id& other) const { 60 return layer_id < other.layer_id || 61 (layer_id == other.layer_id && index < other.index); 62 } 63 }; 64 65 ~RenderPass(); 66 67 static scoped_ptr<RenderPass> Create(); 68 static scoped_ptr<RenderPass> Create(size_t num_layers); 69 70 // A shallow copy of the render pass, which does not include its quads or copy 71 // requests. 72 scoped_ptr<RenderPass> Copy(Id new_id) const; 73 74 // A deep copy of the render passes in the list including the quads. 75 static void CopyAll(const ScopedPtrVector<RenderPass>& in, 76 ScopedPtrVector<RenderPass>* out); 77 78 void SetNew(Id id, 79 gfx::Rect output_rect, 80 gfx::RectF damage_rect, 81 const gfx::Transform& transform_to_root_target); 82 83 void SetAll(Id id, 84 gfx::Rect output_rect, 85 gfx::RectF damage_rect, 86 const gfx::Transform& transform_to_root_target, 87 bool has_transparent_background); 88 89 scoped_ptr<base::Value> AsValue() const; 90 91 // Uniquely identifies the render pass in the compositor's current frame. 92 Id id; 93 94 // These are in the space of the render pass' physical pixels. 95 gfx::Rect output_rect; 96 gfx::RectF damage_rect; 97 98 // Transforms from the origin of the |output_rect| to the origin of the root 99 // render pass' |output_rect|. 100 gfx::Transform transform_to_root_target; 101 102 // If false, the pixels in the render pass' texture are all opaque. 103 bool has_transparent_background; 104 105 // If non-empty, the renderer should produce a copy of the render pass' 106 // contents as a bitmap, and give a copy of the bitmap to each callback in 107 // this list. This property should not be serialized between compositors, as 108 // it only makes sense in the root compositor. 109 ScopedPtrVector<CopyOutputRequest> copy_requests; 110 111 QuadList quad_list; 112 SharedQuadStateList shared_quad_state_list; 113 114 protected: 115 explicit RenderPass(size_t num_layers); 116 RenderPass(); 117 118 private: 119 DISALLOW_COPY_AND_ASSIGN(RenderPass); 120 }; 121 122 } // namespace cc 123 124 namespace BASE_HASH_NAMESPACE { 125 #if defined(COMPILER_MSVC) 126 inline size_t hash_value(const cc::RenderPass::Id& key) { 127 return base::HashPair(key.layer_id, key.index); 128 } 129 #elif defined(COMPILER_GCC) 130 template<> 131 struct hash<cc::RenderPass::Id> { 132 size_t operator()(cc::RenderPass::Id key) const { 133 return base::HashPair(key.layer_id, key.index); 134 } 135 }; 136 #else 137 #error define a hash function for your compiler 138 #endif // COMPILER 139 } // namespace BASE_HASH_NAMESPACE 140 141 namespace cc { 142 typedef ScopedPtrVector<RenderPass> RenderPassList; 143 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; 144 } // namespace cc 145 146 #endif // CC_QUADS_RENDER_PASS_H_ 147