/external/chromium_org/cc/layers/ |
render_pass_sink.h | 12 class RenderPass; 16 virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0;
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append_quads_data.h | 19 explicit AppendQuadsData(RenderPass::Id render_pass_id) 29 const RenderPass::Id render_pass_id;
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delegated_renderer_layer_impl.h | 31 virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE; 32 virtual RenderPass::Id NextContributingRenderPassId( 33 RenderPass::Id previous) const OVERRIDE; 57 const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrderForTesting() const { 71 ScopedPtrVector<RenderPass>* render_passes_in_draw_order); 77 RenderPass::Id delegated_render_pass_id, 78 RenderPass::Id* output_render_pass_id) const; 86 const RenderPass* delegated_render_pass, 93 ScopedPtrVector<RenderPass> render_passes_in_draw_order_; 94 base::hash_map<RenderPass::Id, int> render_passes_index_by_id_ [all...] |
delegated_renderer_layer_impl.cc | 39 // The root RenderPass for the layer is merged with its target 40 // RenderPass in each frame. So we only have extra RenderPasses 41 // to merge when we have a non-root RenderPass present. 116 ScopedPtrVector<RenderPass> render_pass_list; 117 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); 127 RenderPass* pass = render_pass_list[i]; 147 RenderPass* new_root_pass = render_pass_list.back(); 166 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 170 ScopedPtrVector<RenderPass>::iterator to_take = 173 std::pair<RenderPass::Id, int>((*to_take)->id, i)) [all...] |
render_surface_unittest.cc | 114 &mock_quad_culler, &append_quads_data, for_replica, RenderPass::Id(2, 0)); 132 virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE { 136 const ScopedPtrVector<RenderPass>& RenderPasses() const { 141 ScopedPtrVector<RenderPass> render_passes_; 171 RenderPass* pass = pass_sink.RenderPasses()[0]; 173 EXPECT_EQ(RenderPass::Id(2, 0), pass->id);
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render_surface_impl.cc | 120 RenderPass::Id RenderSurfaceImpl::RenderPassId() { 124 return RenderPass::Id(layer_id, sub_id); 136 scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size()); 147 RenderPass::Id render_pass_id) {
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delegated_frame_provider.cc | 18 RenderPass* root_pass = frame->render_pass_list.back(); 69 RenderPass* root_pass = frame_->render_pass_list.back();
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/external/chromium_org/cc/test/ |
render_pass_test_common.h | 16 class TestRenderPass : public RenderPass { 26 RenderPass::Id child_pass); 29 TestRenderPass() : RenderPass() {}
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fake_delegated_renderer_layer_impl.h | 24 const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrder() const { 29 void SetFrameDataForRenderPasses(ScopedPtrVector<RenderPass>* pass_list);
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render_pass_test_utils.h | 28 RenderPass::Id id,
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fake_delegated_renderer_layer_impl.cc | 51 ScopedPtrVector<RenderPass>* pass_list) { 60 RenderPass* pass = delegated_frame->render_pass_list[i];
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/external/chromium_org/cc/output/ |
delegated_frame_data.h | 22 ScopedPtrVector<RenderPass> render_pass_list;
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renderer.cc | 9 bool Renderer::HasAllocatedResourcesForTesting(RenderPass::Id id) const {
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direct_renderer.h | 32 virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const 46 const RenderPass* root_render_pass; 47 const RenderPass* current_render_pass; 92 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); 95 const RenderPass* render_pass, 97 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 123 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_;
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renderer_pixeltest.cc | 25 scoped_ptr<RenderPass> CreateTestRootRenderPass(RenderPass::Id id, 27 scoped_ptr<RenderPass> pass = RenderPass::Create(); 35 scoped_ptr<RenderPass> CreateTestRenderPass( 36 RenderPass::Id id, 39 scoped_ptr<RenderPass> pass = RenderPass::Create(); 86 SharedQuadState* shared_state, gfx::Rect rect, RenderPass::Id pass_id) { 196 RenderPass::Id id(1, 1) [all...] |
direct_renderer.cc | 151 base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame; 153 render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>( 157 std::vector<RenderPass::Id> passes_to_delete; 158 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator 163 base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it = 180 // Delete RenderPass textures from the previous frame that will not be used 206 const RenderPass* root_render_pass = render_passes_in_draw_order->back(); 231 RenderPass* pass = render_passes_in_draw_order->at(i); 331 const RenderPass* render_pass, 391 const RenderPass* render_pass) [all...] |
software_renderer_unittest.cc | 76 RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1); 90 list.push_back(root_render_pass.PassAs<RenderPass>()); 169 RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1); 193 list.push_back(root_render_pass.PassAs<RenderPass>()); 258 RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1); 274 list.push_back(root_render_pass.PassAs<RenderPass>()); 328 RenderPass::Id root_clear_pass_id(1, 0) [all...] |
delegating_renderer_unittest.cc | 101 RenderPass::Id(2, 1), 105 host_impl->resource_provider(), RenderPass::Id(0, 0)); 109 RenderPass::Id(1, 1),
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/external/chromium_org/cc/quads/ |
render_pass.h | 44 class CC_EXPORT RenderPass { 65 ~RenderPass(); 67 static scoped_ptr<RenderPass> Create(); 68 static scoped_ptr<RenderPass> Create(size_t num_layers); 72 scoped_ptr<RenderPass> Copy(Id new_id) const; 75 static void CopyAll(const ScopedPtrVector<RenderPass>& in, 76 ScopedPtrVector<RenderPass>* out); 115 explicit RenderPass(size_t num_layers); 116 RenderPass(); 119 DISALLOW_COPY_AND_ASSIGN(RenderPass); [all...] |
render_pass.cc | 22 void* RenderPass::Id::AsTracingId() const { 28 scoped_ptr<RenderPass> RenderPass::Create() { 29 return make_scoped_ptr(new RenderPass()); 32 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) { 33 return make_scoped_ptr(new RenderPass(num_layers)); 36 RenderPass::RenderPass() 43 RenderPass::RenderPass(size_t num_layers [all...] |
render_pass_draw_quad.h | 25 RenderPass::Id render_pass_id, 38 RenderPass::Id render_pass_id, 48 RenderPass::Id copied_render_pass_id) const; 50 RenderPass::Id render_pass_id;
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render_pass_draw_quad.cc | 15 : render_pass_id(RenderPass::Id(-1, -1)), 29 RenderPass::Id copied_render_pass_id) const { 40 RenderPass::Id render_pass_id, 65 RenderPass::Id render_pass_id,
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render_pass_unittest.cc | 26 RenderPass::Id id; 40 RenderPass* expected = expected_list[i]; 41 RenderPass* actual = actual_list[i]; 66 RenderPass::Id id(3, 2); 98 RenderPass::Id new_id(63, 4); 100 scoped_ptr<RenderPass> copy = pass->Copy(new_id); 112 EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass)); 118 RenderPass::Id id(3, 2); 179 RenderPass::Id contrib_id(4, 1); 222 pass_list.push_back(pass.PassAs<RenderPass>()); [all...] |
/external/chromium_org/content/common/ |
cc_messages_perftest.cc | 18 using cc::RenderPass; 67 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 85 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 103 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 121 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 142 scoped_ptr<RenderPass> render_pass = RenderPass::Create() [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
FullscreenBlur.java | 83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) {
84 RenderPass pass = new RenderPass();
109 RenderPass blurSourcePass = addPass(scene, cam,
121 RenderPass selectColorPass = addPass(scene, cam,
129 RenderPass horizontalBlurPass = addPass(scene, cam,
138 RenderPass verticalBlurPass = addPass(scene, cam,
154 RenderPass compositePass = addPass(scene, cam, null, null);
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