1 /* 2 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20 #include "config.h" 21 22 #include "core/rendering/svg/SVGTextLayoutEngine.h" 23 24 #include "core/rendering/svg/RenderSVGInlineText.h" 25 #include "core/rendering/svg/RenderSVGTextPath.h" 26 #include "core/rendering/svg/SVGInlineTextBox.h" 27 #include "core/rendering/svg/SVGTextLayoutEngineBaseline.h" 28 #include "core/rendering/svg/SVGTextLayoutEngineSpacing.h" 29 #include "core/svg/SVGElement.h" 30 #include "core/svg/SVGLengthContext.h" 31 32 // Set to a value > 0 to dump the text fragments 33 #define DUMP_TEXT_FRAGMENTS 0 34 35 namespace WebCore { 36 37 SVGTextLayoutEngine::SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes*>& layoutAttributes) 38 : m_layoutAttributes(layoutAttributes) 39 , m_layoutAttributesPosition(0) 40 , m_logicalCharacterOffset(0) 41 , m_logicalMetricsListOffset(0) 42 , m_visualCharacterOffset(0) 43 , m_visualMetricsListOffset(0) 44 , m_x(0) 45 , m_y(0) 46 , m_dx(0) 47 , m_dy(0) 48 , m_isVerticalText(false) 49 , m_inPathLayout(false) 50 , m_textPathLength(0) 51 , m_textPathCurrentOffset(0) 52 , m_textPathSpacing(0) 53 , m_textPathScaling(1) 54 { 55 ASSERT(!m_layoutAttributes.isEmpty()); 56 } 57 58 void SVGTextLayoutEngine::updateCharacerPositionIfNeeded(float& x, float& y) 59 { 60 if (m_inPathLayout) 61 return; 62 63 // Replace characters x/y position, with the current text position plus any 64 // relative adjustments, if it doesn't specify an absolute position itself. 65 if (x == SVGTextLayoutAttributes::emptyValue()) 66 x = m_x + m_dx; 67 68 if (y == SVGTextLayoutAttributes::emptyValue()) 69 y = m_y + m_dy; 70 71 m_dx = 0; 72 m_dy = 0; 73 } 74 75 void SVGTextLayoutEngine::updateCurrentTextPosition(float x, float y, float glyphAdvance) 76 { 77 // Update current text position after processing the character. 78 if (m_isVerticalText) { 79 m_x = x; 80 m_y = y + glyphAdvance; 81 } else { 82 m_x = x + glyphAdvance; 83 m_y = y; 84 } 85 } 86 87 void SVGTextLayoutEngine::updateRelativePositionAdjustmentsIfNeeded(float dx, float dy) 88 { 89 // Update relative positioning information. 90 if (dx == SVGTextLayoutAttributes::emptyValue() && dy == SVGTextLayoutAttributes::emptyValue()) 91 return; 92 93 if (dx == SVGTextLayoutAttributes::emptyValue()) 94 dx = 0; 95 if (dy == SVGTextLayoutAttributes::emptyValue()) 96 dy = 0; 97 98 if (m_inPathLayout) { 99 if (m_isVerticalText) { 100 m_dx += dx; 101 m_dy = dy; 102 } else { 103 m_dx = dx; 104 m_dy += dy; 105 } 106 107 return; 108 } 109 110 m_dx = dx; 111 m_dy = dy; 112 } 113 114 void SVGTextLayoutEngine::recordTextFragment(SVGInlineTextBox* textBox, Vector<SVGTextMetrics>& textMetricsValues) 115 { 116 ASSERT(!m_currentTextFragment.length); 117 ASSERT(m_visualMetricsListOffset > 0); 118 119 // Figure out length of fragment. 120 m_currentTextFragment.length = m_visualCharacterOffset - m_currentTextFragment.characterOffset; 121 122 // Figure out fragment metrics. 123 SVGTextMetrics& lastCharacterMetrics = textMetricsValues.at(m_visualMetricsListOffset - 1); 124 m_currentTextFragment.width = lastCharacterMetrics.width(); 125 m_currentTextFragment.height = lastCharacterMetrics.height(); 126 127 if (m_currentTextFragment.length > 1) { 128 // SVGTextLayoutAttributesBuilder assures that the length of the range is equal to the sum of the individual lengths of the glyphs. 129 float length = 0; 130 if (m_isVerticalText) { 131 for (unsigned i = m_currentTextFragment.metricsListOffset; i < m_visualMetricsListOffset; ++i) 132 length += textMetricsValues.at(i).height(); 133 m_currentTextFragment.height = length; 134 } else { 135 for (unsigned i = m_currentTextFragment.metricsListOffset; i < m_visualMetricsListOffset; ++i) 136 length += textMetricsValues.at(i).width(); 137 m_currentTextFragment.width = length; 138 } 139 } 140 141 textBox->textFragments().append(m_currentTextFragment); 142 m_currentTextFragment = SVGTextFragment(); 143 } 144 145 bool SVGTextLayoutEngine::parentDefinesTextLength(RenderObject* parent) const 146 { 147 RenderObject* currentParent = parent; 148 while (currentParent) { 149 if (SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(currentParent)) { 150 SVGLengthContext lengthContext(textContentElement); 151 if (textContentElement->lengthAdjustCurrentValue() == SVGLengthAdjustSpacing && textContentElement->specifiedTextLength().value(lengthContext) > 0) 152 return true; 153 } 154 155 if (currentParent->isSVGText()) 156 return false; 157 158 currentParent = currentParent->parent(); 159 } 160 161 ASSERT_NOT_REACHED(); 162 return false; 163 } 164 165 void SVGTextLayoutEngine::beginTextPathLayout(RenderObject* object, SVGTextLayoutEngine& lineLayout) 166 { 167 ASSERT(object); 168 169 m_inPathLayout = true; 170 RenderSVGTextPath* textPath = toRenderSVGTextPath(object); 171 172 m_textPath = textPath->layoutPath(); 173 if (m_textPath.isEmpty()) 174 return; 175 m_textPathStartOffset = textPath->startOffset(); 176 m_textPathLength = m_textPath.length(); 177 if (m_textPathStartOffset > 0 && m_textPathStartOffset <= 1) 178 m_textPathStartOffset *= m_textPathLength; 179 180 float totalLength = 0; 181 unsigned totalCharacters = 0; 182 183 lineLayout.m_chunkLayoutBuilder.buildTextChunks(lineLayout.m_lineLayoutBoxes); 184 const Vector<SVGTextChunk>& textChunks = lineLayout.m_chunkLayoutBuilder.textChunks(); 185 186 unsigned size = textChunks.size(); 187 for (unsigned i = 0; i < size; ++i) { 188 const SVGTextChunk& chunk = textChunks.at(i); 189 190 float length = 0; 191 unsigned characters = 0; 192 chunk.calculateLength(length, characters); 193 194 // Handle text-anchor as additional start offset for text paths. 195 m_textPathStartOffset += chunk.calculateTextAnchorShift(length); 196 197 totalLength += length; 198 totalCharacters += characters; 199 } 200 201 m_textPathCurrentOffset = m_textPathStartOffset; 202 203 // Eventually handle textLength adjustments. 204 SVGLengthAdjustType lengthAdjust = SVGLengthAdjustUnknown; 205 float desiredTextLength = 0; 206 207 if (SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(textPath)) { 208 SVGLengthContext lengthContext(textContentElement); 209 lengthAdjust = textContentElement->lengthAdjustCurrentValue(); 210 desiredTextLength = textContentElement->specifiedTextLength().value(lengthContext); 211 } 212 213 if (!desiredTextLength) 214 return; 215 216 if (lengthAdjust == SVGLengthAdjustSpacing) 217 m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters; 218 else 219 m_textPathScaling = desiredTextLength / totalLength; 220 } 221 222 void SVGTextLayoutEngine::endTextPathLayout() 223 { 224 m_inPathLayout = false; 225 m_textPath = Path(); 226 m_textPathLength = 0; 227 m_textPathStartOffset = 0; 228 m_textPathCurrentOffset = 0; 229 m_textPathSpacing = 0; 230 m_textPathScaling = 1; 231 } 232 233 void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox* textBox) 234 { 235 ASSERT(textBox); 236 237 RenderSVGInlineText* text = toRenderSVGInlineText(textBox->textRenderer()); 238 ASSERT(text); 239 ASSERT(text->parent()); 240 ASSERT(text->parent()->node()); 241 ASSERT(text->parent()->node()->isSVGElement()); 242 243 const RenderStyle* style = text->style(); 244 ASSERT(style); 245 246 textBox->clearTextFragments(); 247 m_isVerticalText = style->svgStyle()->isVerticalWritingMode(); 248 layoutTextOnLineOrPath(textBox, text, style); 249 250 if (m_inPathLayout) { 251 m_pathLayoutBoxes.append(textBox); 252 return; 253 } 254 255 m_lineLayoutBoxes.append(textBox); 256 } 257 258 #if DUMP_TEXT_FRAGMENTS > 0 259 static inline void dumpTextBoxes(Vector<SVGInlineTextBox*>& boxes) 260 { 261 unsigned boxCount = boxes.size(); 262 fprintf(stderr, "Dumping all text fragments in text sub tree, %i boxes\n", boxCount); 263 264 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) { 265 SVGInlineTextBox* textBox = boxes.at(boxPosition); 266 Vector<SVGTextFragment>& fragments = textBox->textFragments(); 267 fprintf(stderr, "-> Box %i: Dumping text fragments for SVGInlineTextBox, textBox=%p, textRenderer=%p\n", boxPosition, textBox, textBox->textRenderer()); 268 fprintf(stderr, " textBox properties, start=%i, len=%i, box direction=%i\n", textBox->start(), textBox->len(), textBox->direction()); 269 fprintf(stderr, " textRenderer properties, textLength=%i\n", textBox->textRenderer()->textLength()); 270 271 String characters = textBox->textRenderer()->text(); 272 273 unsigned fragmentCount = fragments.size(); 274 for (unsigned i = 0; i < fragmentCount; ++i) { 275 SVGTextFragment& fragment = fragments.at(i); 276 String fragmentString = characters.substring(fragment.characterOffset, fragment.length); 277 fprintf(stderr, " -> Fragment %i, x=%lf, y=%lf, width=%lf, height=%lf, characterOffset=%i, length=%i, characters='%s'\n" 278 , i, fragment.x, fragment.y, fragment.width, fragment.height, fragment.characterOffset, fragment.length, fragmentString.utf8().data()); 279 } 280 } 281 } 282 #endif 283 284 void SVGTextLayoutEngine::finalizeTransformMatrices(Vector<SVGInlineTextBox*>& boxes) 285 { 286 unsigned boxCount = boxes.size(); 287 if (!boxCount) 288 return; 289 290 AffineTransform textBoxTransformation; 291 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) { 292 SVGInlineTextBox* textBox = boxes.at(boxPosition); 293 Vector<SVGTextFragment>& fragments = textBox->textFragments(); 294 295 unsigned fragmentCount = fragments.size(); 296 for (unsigned i = 0; i < fragmentCount; ++i) { 297 m_chunkLayoutBuilder.transformationForTextBox(textBox, textBoxTransformation); 298 if (textBoxTransformation.isIdentity()) 299 continue; 300 ASSERT(fragments[i].lengthAdjustTransform.isIdentity()); 301 fragments[i].lengthAdjustTransform = textBoxTransformation; 302 } 303 } 304 305 boxes.clear(); 306 } 307 308 void SVGTextLayoutEngine::finishLayout() 309 { 310 // After all text fragments are stored in their correpsonding SVGInlineTextBoxes, we can layout individual text chunks. 311 // Chunk layouting is only performed for line layout boxes, not for path layout, where it has already been done. 312 m_chunkLayoutBuilder.layoutTextChunks(m_lineLayoutBoxes); 313 314 // Finalize transform matrices, after the chunk layout corrections have been applied, and all fragment x/y positions are finalized. 315 if (!m_lineLayoutBoxes.isEmpty()) { 316 #if DUMP_TEXT_FRAGMENTS > 0 317 fprintf(stderr, "Line layout: "); 318 dumpTextBoxes(m_lineLayoutBoxes); 319 #endif 320 321 finalizeTransformMatrices(m_lineLayoutBoxes); 322 } 323 324 if (!m_pathLayoutBoxes.isEmpty()) { 325 #if DUMP_TEXT_FRAGMENTS > 0 326 fprintf(stderr, "Path layout: "); 327 dumpTextBoxes(m_pathLayoutBoxes); 328 #endif 329 330 finalizeTransformMatrices(m_pathLayoutBoxes); 331 } 332 } 333 334 bool SVGTextLayoutEngine::currentLogicalCharacterAttributes(SVGTextLayoutAttributes*& logicalAttributes) 335 { 336 if (m_layoutAttributesPosition == m_layoutAttributes.size()) 337 return false; 338 339 logicalAttributes = m_layoutAttributes[m_layoutAttributesPosition]; 340 ASSERT(logicalAttributes); 341 342 if (m_logicalCharacterOffset != logicalAttributes->context()->textLength()) 343 return true; 344 345 ++m_layoutAttributesPosition; 346 if (m_layoutAttributesPosition == m_layoutAttributes.size()) 347 return false; 348 349 logicalAttributes = m_layoutAttributes[m_layoutAttributesPosition]; 350 m_logicalMetricsListOffset = 0; 351 m_logicalCharacterOffset = 0; 352 return true; 353 } 354 355 bool SVGTextLayoutEngine::currentLogicalCharacterMetrics(SVGTextLayoutAttributes*& logicalAttributes, SVGTextMetrics& logicalMetrics) 356 { 357 Vector<SVGTextMetrics>* textMetricsValues = &logicalAttributes->textMetricsValues(); 358 unsigned textMetricsSize = textMetricsValues->size(); 359 while (true) { 360 if (m_logicalMetricsListOffset == textMetricsSize) { 361 if (!currentLogicalCharacterAttributes(logicalAttributes)) 362 return false; 363 364 textMetricsValues = &logicalAttributes->textMetricsValues(); 365 textMetricsSize = textMetricsValues->size(); 366 continue; 367 } 368 369 ASSERT(textMetricsSize); 370 ASSERT(m_logicalMetricsListOffset < textMetricsSize); 371 logicalMetrics = textMetricsValues->at(m_logicalMetricsListOffset); 372 if (logicalMetrics.isEmpty() || (!logicalMetrics.width() && !logicalMetrics.height())) { 373 advanceToNextLogicalCharacter(logicalMetrics); 374 continue; 375 } 376 377 // Stop if we found the next valid logical text metrics object. 378 return true; 379 } 380 381 ASSERT_NOT_REACHED(); 382 return true; 383 } 384 385 bool SVGTextLayoutEngine::currentVisualCharacterMetrics(SVGInlineTextBox* textBox, Vector<SVGTextMetrics>& visualMetricsValues, SVGTextMetrics& visualMetrics) 386 { 387 ASSERT(!visualMetricsValues.isEmpty()); 388 unsigned textMetricsSize = visualMetricsValues.size(); 389 unsigned boxStart = textBox->start(); 390 unsigned boxLength = textBox->len(); 391 392 while (m_visualMetricsListOffset < textMetricsSize) { 393 // Advance to text box start location. 394 if (m_visualCharacterOffset < boxStart) { 395 advanceToNextVisualCharacter(visualMetricsValues[m_visualMetricsListOffset]); 396 continue; 397 } 398 399 // Stop if we've finished processing this text box. 400 if (m_visualCharacterOffset >= boxStart + boxLength) 401 return false; 402 403 visualMetrics = visualMetricsValues[m_visualMetricsListOffset]; 404 return true; 405 } 406 407 return false; 408 } 409 410 void SVGTextLayoutEngine::advanceToNextLogicalCharacter(const SVGTextMetrics& logicalMetrics) 411 { 412 ++m_logicalMetricsListOffset; 413 m_logicalCharacterOffset += logicalMetrics.length(); 414 } 415 416 void SVGTextLayoutEngine::advanceToNextVisualCharacter(const SVGTextMetrics& visualMetrics) 417 { 418 ++m_visualMetricsListOffset; 419 m_visualCharacterOffset += visualMetrics.length(); 420 } 421 422 void SVGTextLayoutEngine::layoutTextOnLineOrPath(SVGInlineTextBox* textBox, RenderSVGInlineText* text, const RenderStyle* style) 423 { 424 if (m_inPathLayout && m_textPath.isEmpty()) 425 return; 426 427 SVGElement* lengthContext = toSVGElement(text->parent()->node()); 428 429 RenderObject* textParent = text->parent(); 430 bool definesTextLength = textParent ? parentDefinesTextLength(textParent) : false; 431 432 const SVGRenderStyle* svgStyle = style->svgStyle(); 433 ASSERT(svgStyle); 434 435 m_visualMetricsListOffset = 0; 436 m_visualCharacterOffset = 0; 437 438 Vector<SVGTextMetrics>& visualMetricsValues = text->layoutAttributes()->textMetricsValues(); 439 ASSERT(!visualMetricsValues.isEmpty()); 440 441 const Font& font = style->font(); 442 443 SVGTextLayoutEngineSpacing spacingLayout(font); 444 SVGTextLayoutEngineBaseline baselineLayout(font); 445 446 bool didStartTextFragment = false; 447 bool applySpacingToNextCharacter = false; 448 449 float lastAngle = 0; 450 float baselineShift = baselineLayout.calculateBaselineShift(svgStyle, lengthContext); 451 baselineShift -= baselineLayout.calculateAlignmentBaselineShift(m_isVerticalText, text); 452 453 // Main layout algorithm. 454 while (true) { 455 // Find the start of the current text box in this list, respecting ligatures. 456 SVGTextMetrics visualMetrics(SVGTextMetrics::SkippedSpaceMetrics); 457 if (!currentVisualCharacterMetrics(textBox, visualMetricsValues, visualMetrics)) 458 break; 459 460 if (visualMetrics.isEmpty()) { 461 advanceToNextVisualCharacter(visualMetrics); 462 continue; 463 } 464 465 SVGTextLayoutAttributes* logicalAttributes = 0; 466 if (!currentLogicalCharacterAttributes(logicalAttributes)) 467 break; 468 469 ASSERT(logicalAttributes); 470 SVGTextMetrics logicalMetrics(SVGTextMetrics::SkippedSpaceMetrics); 471 if (!currentLogicalCharacterMetrics(logicalAttributes, logicalMetrics)) 472 break; 473 474 SVGCharacterDataMap& characterDataMap = logicalAttributes->characterDataMap(); 475 SVGCharacterData data; 476 SVGCharacterDataMap::iterator it = characterDataMap.find(m_logicalCharacterOffset + 1); 477 if (it != characterDataMap.end()) 478 data = it->value; 479 480 float x = data.x; 481 float y = data.y; 482 483 // When we've advanced to the box start offset, determine using the original x/y values, 484 // whether this character starts a new text chunk, before doing any further processing. 485 if (m_visualCharacterOffset == textBox->start()) 486 textBox->setStartsNewTextChunk(logicalAttributes->context()->characterStartsNewTextChunk(m_logicalCharacterOffset)); 487 488 float angle = data.rotate == SVGTextLayoutAttributes::emptyValue() ? 0 : data.rotate; 489 490 // Calculate glyph orientation angle. 491 UChar currentCharacter = text->characterAt(m_visualCharacterOffset); 492 float orientationAngle = baselineLayout.calculateGlyphOrientationAngle(m_isVerticalText, svgStyle, currentCharacter); 493 494 // Calculate glyph advance & x/y orientation shifts. 495 float xOrientationShift = 0; 496 float yOrientationShift = 0; 497 float glyphAdvance = baselineLayout.calculateGlyphAdvanceAndOrientation(m_isVerticalText, visualMetrics, orientationAngle, xOrientationShift, yOrientationShift); 498 499 // Assign current text position to x/y values, if needed. 500 updateCharacerPositionIfNeeded(x, y); 501 502 // Apply dx/dy value adjustments to current text position, if needed. 503 updateRelativePositionAdjustmentsIfNeeded(data.dx, data.dy); 504 505 // Calculate SVG Fonts kerning, if needed. 506 float kerning = spacingLayout.calculateSVGKerning(m_isVerticalText, visualMetrics.glyph()); 507 508 // Calculate CSS 'kerning', 'letter-spacing' and 'word-spacing' for next character, if needed. 509 float spacing = spacingLayout.calculateCSSKerningAndSpacing(svgStyle, lengthContext, currentCharacter); 510 511 float textPathOffset = 0; 512 if (m_inPathLayout) { 513 float scaledGlyphAdvance = glyphAdvance * m_textPathScaling; 514 if (m_isVerticalText) { 515 // If there's an absolute y position available, it marks the beginning of a new position along the path. 516 if (y != SVGTextLayoutAttributes::emptyValue()) 517 m_textPathCurrentOffset = y + m_textPathStartOffset; 518 519 m_textPathCurrentOffset += m_dy - kerning; 520 m_dy = 0; 521 522 // Apply dx/dy correction and setup translations that move to the glyph midpoint. 523 xOrientationShift += m_dx + baselineShift; 524 yOrientationShift -= scaledGlyphAdvance / 2; 525 } else { 526 // If there's an absolute x position available, it marks the beginning of a new position along the path. 527 if (x != SVGTextLayoutAttributes::emptyValue()) 528 m_textPathCurrentOffset = x + m_textPathStartOffset; 529 530 m_textPathCurrentOffset += m_dx - kerning; 531 m_dx = 0; 532 533 // Apply dx/dy correction and setup translations that move to the glyph midpoint. 534 xOrientationShift -= scaledGlyphAdvance / 2; 535 yOrientationShift += m_dy - baselineShift; 536 } 537 538 // Calculate current offset along path. 539 textPathOffset = m_textPathCurrentOffset + scaledGlyphAdvance / 2; 540 541 // Move to next character. 542 m_textPathCurrentOffset += scaledGlyphAdvance + m_textPathSpacing + spacing * m_textPathScaling; 543 544 // Skip character, if we're before the path. 545 if (textPathOffset < 0) { 546 advanceToNextLogicalCharacter(logicalMetrics); 547 advanceToNextVisualCharacter(visualMetrics); 548 continue; 549 } 550 551 // Stop processing, if the next character lies behind the path. 552 if (textPathOffset > m_textPathLength) 553 break; 554 555 bool ok = false; 556 FloatPoint point = m_textPath.pointAtLength(textPathOffset, ok); 557 ASSERT(ok); 558 559 x = point.x(); 560 y = point.y(); 561 angle = m_textPath.normalAngleAtLength(textPathOffset, ok); 562 ASSERT(ok); 563 564 // For vertical text on path, the actual angle has to be rotated 90 degrees anti-clockwise, not the orientation angle! 565 if (m_isVerticalText) 566 angle -= 90; 567 } else { 568 // Apply all previously calculated shift values. 569 if (m_isVerticalText) { 570 x += baselineShift; 571 y -= kerning; 572 } else { 573 x -= kerning; 574 y -= baselineShift; 575 } 576 577 x += m_dx; 578 y += m_dy; 579 } 580 581 // Determine whether we have to start a new fragment. 582 bool shouldStartNewFragment = m_dx || m_dy || m_isVerticalText || m_inPathLayout || angle || angle != lastAngle 583 || orientationAngle || kerning || applySpacingToNextCharacter || definesTextLength; 584 585 // If we already started a fragment, close it now. 586 if (didStartTextFragment && shouldStartNewFragment) { 587 applySpacingToNextCharacter = false; 588 recordTextFragment(textBox, visualMetricsValues); 589 } 590 591 // Eventually start a new fragment, if not yet done. 592 if (!didStartTextFragment || shouldStartNewFragment) { 593 ASSERT(!m_currentTextFragment.characterOffset); 594 ASSERT(!m_currentTextFragment.length); 595 596 didStartTextFragment = true; 597 m_currentTextFragment.characterOffset = m_visualCharacterOffset; 598 m_currentTextFragment.metricsListOffset = m_visualMetricsListOffset; 599 m_currentTextFragment.x = x; 600 m_currentTextFragment.y = y; 601 602 // Build fragment transformation. 603 if (angle) 604 m_currentTextFragment.transform.rotate(angle); 605 606 if (xOrientationShift || yOrientationShift) 607 m_currentTextFragment.transform.translate(xOrientationShift, yOrientationShift); 608 609 if (orientationAngle) 610 m_currentTextFragment.transform.rotate(orientationAngle); 611 612 m_currentTextFragment.isTextOnPath = m_inPathLayout && m_textPathScaling != 1; 613 if (m_currentTextFragment.isTextOnPath) { 614 if (m_isVerticalText) 615 m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(1, m_textPathScaling); 616 else 617 m_currentTextFragment.lengthAdjustTransform.scaleNonUniform(m_textPathScaling, 1); 618 } 619 } 620 621 // Update current text position, after processing of the current character finished. 622 if (m_inPathLayout) 623 updateCurrentTextPosition(x, y, glyphAdvance); 624 else { 625 // Apply CSS 'kerning', 'letter-spacing' and 'word-spacing' to next character, if needed. 626 if (spacing) 627 applySpacingToNextCharacter = true; 628 629 float xNew = x - m_dx; 630 float yNew = y - m_dy; 631 632 if (m_isVerticalText) 633 xNew -= baselineShift; 634 else 635 yNew += baselineShift; 636 637 updateCurrentTextPosition(xNew, yNew, glyphAdvance + spacing); 638 } 639 640 advanceToNextLogicalCharacter(logicalMetrics); 641 advanceToNextVisualCharacter(visualMetrics); 642 lastAngle = angle; 643 } 644 645 if (!didStartTextFragment) 646 return; 647 648 // Close last open fragment, if needed. 649 recordTextFragment(textBox, visualMetricsValues); 650 } 651 652 } 653