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Searched
defs:mST
(Results
1 - 3
of
3
) sorted by null
/frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h
167
sp<GLConsumer>
mST
;
/frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp
47
mST
= new GLConsumer(bq, 123);
86
mST
.clear();
110
sp<GLConsumer>
mST
;
191
mST
->abandon();
287
sp<GLConsumer> st(
mST
);
305
EXPECT_EQ(OK,
mST
->setDefaultBufferSize(16, 8));
320
EXPECT_EQ(OK,
mST
->setDefaultBufferSize(16, 8));
349
EXPECT_EQ(OK,
mST
->updateTexImage());
350
EXPECT_EQ(OK,
mST
->updateTexImage());
360
EXPECT_EQ(OK,
mST
->updateTexImage())
[
all
...]
SurfaceTexture_test.cpp
485
mST
= new GLConsumer(bq, TEX_ID);
488
mTextureRenderer = new TextureRenderer(TEX_ID,
mST
);
491
mST
->setFrameAvailableListener(mFW);
497
mST
.clear();
509
mST
(st) {
587
mST
->getTransformMatrix(texMatrix);
595
sp<GLConsumer>
mST
;
677
sp<GLConsumer>
mST
;
813
ASSERT_EQ(NO_ERROR,
mST
->updateTexImage());
859
ASSERT_EQ(NO_ERROR,
mST
->updateTexImage())
[
all
...]
Completed in 130 milliseconds