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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef DocumentTimeline_h
     32 #define DocumentTimeline_h
     33 
     34 #include "core/animation/AnimationEffect.h"
     35 #include "core/animation/Player.h"
     36 #include "core/dom/Element.h"
     37 #include "core/events/Event.h"
     38 #include "platform/Timer.h"
     39 #include "wtf/RefCounted.h"
     40 #include "wtf/RefPtr.h"
     41 #include "wtf/Vector.h"
     42 
     43 namespace WebCore {
     44 
     45 class Document;
     46 class TimedItem;
     47 
     48 // DocumentTimeline is constructed and owned by Document, and tied to its lifecycle.
     49 class DocumentTimeline : public RefCounted<DocumentTimeline> {
     50 public:
     51     class PlatformTiming {
     52 
     53     public:
     54         // Calls DocumentTimeline's wake() method after duration seconds.
     55         virtual void wakeAfter(double duration) = 0;
     56         virtual void cancelWake() = 0;
     57         virtual void serviceOnNextFrame() = 0;
     58         virtual ~PlatformTiming() { }
     59 
     60     };
     61 
     62     static PassRefPtr<DocumentTimeline> create(Document*, PassOwnPtr<PlatformTiming> = nullptr);
     63     // Returns whether style recalc was triggered.
     64     bool serviceAnimations();
     65 
     66     // Creates a player attached to this timeline, but without a start time.
     67     Player* createPlayer(TimedItem*);
     68     Player* play(TimedItem*);
     69 
     70     // Called from setReadyState() in Document.cpp to set m_zeroTime to
     71     // performance.timing.domInteractive
     72     void setZeroTime(double);
     73     bool hasStarted() const { return !isNull(m_zeroTime); }
     74     double zeroTime() const { return m_zeroTime; }
     75     double currentTime();
     76     void pauseAnimationsForTesting(double);
     77     size_t numberOfActiveAnimationsForTesting() const;
     78     const Vector<RefPtr<Player> >& players() const { return m_players; }
     79 
     80     void addEventToDispatch(EventTarget* target, PassRefPtr<Event> event)
     81     {
     82         m_events.append(EventToDispatch(target, event));
     83     }
     84 
     85     void dispatchEvents();
     86     void dispatchEventsAsync();
     87 
     88 protected:
     89     DocumentTimeline(Document*, PassOwnPtr<PlatformTiming>);
     90 
     91 private:
     92     double m_zeroTime;
     93     Document* m_document;
     94     Timer<DocumentTimeline> m_eventDistpachTimer;
     95     Vector<RefPtr<Player> > m_players;
     96 
     97     void eventDispatchTimerFired(Timer<DocumentTimeline>*);
     98     void wake();
     99 
    100     struct EventToDispatch {
    101         EventToDispatch(EventTarget* target, PassRefPtr<Event> event)
    102             : target(target)
    103             , event(event)
    104         {
    105         }
    106         RefPtr<EventTarget> target;
    107         RefPtr<Event> event;
    108     };
    109     Vector<EventToDispatch> m_events;
    110 
    111     static const double s_minimumDelay;
    112 
    113     OwnPtr<PlatformTiming> m_timing;
    114 
    115     class DocumentTimelineTiming : public PlatformTiming {
    116     public:
    117         DocumentTimelineTiming(DocumentTimeline* documentTimeline)
    118             : m_timeline(documentTimeline)
    119             , m_timer(this, &DocumentTimelineTiming::timerFired)
    120         {
    121             ASSERT(m_timeline);
    122         }
    123 
    124         virtual void wakeAfter(double duration) OVERRIDE;
    125         virtual void cancelWake() OVERRIDE;
    126         virtual void serviceOnNextFrame() OVERRIDE;
    127 
    128         void timerFired(Timer<DocumentTimelineTiming>*) { m_timeline->wake(); }
    129 
    130     private:
    131         DocumentTimeline* m_timeline;
    132         Timer<DocumentTimelineTiming> m_timer;
    133 
    134     };
    135 
    136     friend class AnimationDocumentTimelineTest;
    137 };
    138 
    139 } // namespace
    140 
    141 #endif
    142