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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/animation/DocumentTimeline.h"
     33 
     34 #include "core/animation/ActiveAnimations.h"
     35 #include "core/animation/AnimationClock.h"
     36 #include "core/dom/Document.h"
     37 #include "core/frame/FrameView.h"
     38 
     39 namespace WebCore {
     40 
     41 // This value represents 1 frame at 30Hz plus a little bit of wiggle room.
     42 // TODO: Plumb a nominal framerate through and derive this value from that.
     43 const double DocumentTimeline::s_minimumDelay = 0.04;
     44 
     45 
     46 PassRefPtr<DocumentTimeline> DocumentTimeline::create(Document* document, PassOwnPtr<PlatformTiming> timing)
     47 {
     48     return adoptRef(new DocumentTimeline(document, timing));
     49 }
     50 
     51 DocumentTimeline::DocumentTimeline(Document* document, PassOwnPtr<PlatformTiming> timing)
     52     : m_zeroTime(nullValue())
     53     , m_document(document)
     54     , m_eventDistpachTimer(this, &DocumentTimeline::eventDispatchTimerFired)
     55 {
     56     if (!timing)
     57         m_timing = adoptPtr(new DocumentTimelineTiming(this));
     58     else
     59         m_timing = timing;
     60 
     61     ASSERT(document);
     62 }
     63 
     64 Player* DocumentTimeline::createPlayer(TimedItem* child)
     65 {
     66     RefPtr<Player> player = Player::create(*this, child);
     67     Player* result = player.get();
     68     m_players.append(player.release());
     69     if (m_document->view())
     70         m_timing->serviceOnNextFrame();
     71     return result;
     72 }
     73 
     74 Player* DocumentTimeline::play(TimedItem* child)
     75 {
     76     Player* player = createPlayer(child);
     77     player->setStartTime(currentTime());
     78     return player;
     79 }
     80 
     81 void DocumentTimeline::wake()
     82 {
     83     m_timing->serviceOnNextFrame();
     84 }
     85 
     86 bool DocumentTimeline::serviceAnimations()
     87 {
     88     TRACE_EVENT0("webkit", "DocumentTimeline::serviceAnimations");
     89 
     90     m_timing->cancelWake();
     91 
     92     double timeToNextEffect = std::numeric_limits<double>::infinity();
     93     bool didTriggerStyleRecalc = false;
     94     for (int i = m_players.size() - 1; i >= 0; --i) {
     95         double playerNextEffect;
     96         bool playerDidTriggerStyleRecalc;
     97         if (!m_players[i]->update(&playerNextEffect, &playerDidTriggerStyleRecalc))
     98             m_players.remove(i);
     99         didTriggerStyleRecalc |= playerDidTriggerStyleRecalc;
    100         if (playerNextEffect < timeToNextEffect)
    101             timeToNextEffect = playerNextEffect;
    102     }
    103 
    104     if (!m_players.isEmpty()) {
    105         if (timeToNextEffect < s_minimumDelay)
    106             m_timing->serviceOnNextFrame();
    107         else if (timeToNextEffect != std::numeric_limits<double>::infinity())
    108             m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
    109     }
    110 
    111     return didTriggerStyleRecalc;
    112 }
    113 
    114 void DocumentTimeline::setZeroTime(double zeroTime)
    115 {
    116     ASSERT(isNull(m_zeroTime));
    117     m_zeroTime = zeroTime;
    118     ASSERT(!isNull(m_zeroTime));
    119 }
    120 
    121 void DocumentTimeline::DocumentTimelineTiming::wakeAfter(double duration)
    122 {
    123     m_timer.startOneShot(duration);
    124 }
    125 
    126 void DocumentTimeline::DocumentTimelineTiming::cancelWake()
    127 {
    128     m_timer.stop();
    129 }
    130 
    131 void DocumentTimeline::DocumentTimelineTiming::serviceOnNextFrame()
    132 {
    133     if (m_timeline->m_document->view())
    134         m_timeline->m_document->view()->scheduleAnimation();
    135 }
    136 
    137 double DocumentTimeline::currentTime()
    138 {
    139     return m_document->animationClock().currentTime() - m_zeroTime;
    140 }
    141 
    142 void DocumentTimeline::pauseAnimationsForTesting(double pauseTime)
    143 {
    144     for (size_t i = 0; i < m_players.size(); i++) {
    145         m_players[i]->pauseForTesting();
    146         m_players[i]->setCurrentTime(pauseTime);
    147     }
    148 }
    149 
    150 void DocumentTimeline::dispatchEvents()
    151 {
    152     Vector<EventToDispatch> events = m_events;
    153     m_events.clear();
    154     for (size_t i = 0; i < events.size(); i++)
    155         events[i].target->dispatchEvent(events[i].event.release());
    156 }
    157 
    158 void DocumentTimeline::dispatchEventsAsync()
    159 {
    160     if (m_events.isEmpty() || m_eventDistpachTimer.isActive())
    161         return;
    162     m_eventDistpachTimer.startOneShot(0);
    163 }
    164 
    165 void DocumentTimeline::eventDispatchTimerFired(Timer<DocumentTimeline>*)
    166 {
    167     dispatchEvents();
    168 }
    169 
    170 size_t DocumentTimeline::numberOfActiveAnimationsForTesting() const
    171 {
    172     if (isNull(m_zeroTime))
    173         return 0;
    174     // Includes all players whose directly associated timed items
    175     // are current or in effect.
    176     if (isNull(m_zeroTime))
    177         return 0;
    178     size_t count = 0;
    179     for (size_t i = 0; i < m_players.size(); ++i) {
    180         const TimedItem* timedItem = m_players[i]->source();
    181         if (m_players[i]->hasStartTime())
    182             count += (timedItem && (timedItem->isCurrent() || timedItem->isInEffect()));
    183     }
    184     return count;
    185 }
    186 
    187 } // namespace
    188