1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/animation/css/CSSPendingAnimations.h" 33 34 #include "core/animation/Animation.h" 35 #include "core/animation/DocumentTimeline.h" 36 #include "core/frame/FrameView.h" 37 38 namespace WebCore { 39 40 void CSSPendingAnimations::add(Player* player) 41 { 42 ASSERT(player->source()->isAnimation()); 43 // The actual start time is either this value, or the time that 44 // this animation, or an animation that it is synchronized with 45 // is started on the compositor. 46 const double defaultStartTime = player->timeline().currentTime(); 47 m_pending.append(std::make_pair(player, defaultStartTime)); 48 } 49 50 bool CSSPendingAnimations::startPendingAnimations() 51 { 52 bool startedOnCompositor = false; 53 for (size_t i = 0; i < m_pending.size(); ++i) { 54 if (m_pending[i].first->maybeStartAnimationOnCompositor()) 55 startedOnCompositor = true; 56 } 57 58 // If any animations were started on the compositor, all remaining 59 // need to wait for a synchronized start time. Otherwise they may 60 // start immediately. 61 if (startedOnCompositor) { 62 for (size_t i = 0; i < m_pending.size(); ++i) 63 m_waitingForCompositorAnimationStart.append(m_pending[i].first); 64 } else { 65 for (size_t i = 0; i < m_pending.size(); ++i) 66 m_pending[i].first->setStartTime(m_pending[i].second); 67 } 68 m_pending.clear(); 69 70 if (startedOnCompositor || m_waitingForCompositorAnimationStart.isEmpty()) 71 return !m_waitingForCompositorAnimationStart.isEmpty(); 72 73 // Check if we're still waiting for any compositor animations to start. 74 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { 75 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor()) 76 return true; 77 } 78 79 // If not, go ahead and start any animations that were waiting. 80 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); 81 return false; 82 } 83 84 void CSSPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime) 85 { 86 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { 87 Player* player = m_waitingForCompositorAnimationStart[i].get(); 88 player->setStartTime(monotonicAnimationStartTime - player->timeline().zeroTime()); 89 } 90 91 m_waitingForCompositorAnimationStart.clear(); 92 } 93 94 } // namespace 95