1 /* 2 * Copyright (c) 2013, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/animation/DocumentTimeline.h" 33 34 #include "core/animation/Animation.h" 35 #include "core/animation/AnimationClock.h" 36 #include "core/animation/KeyframeAnimationEffect.h" 37 #include "core/animation/TimedItem.h" 38 #include "core/dom/Document.h" 39 #include "core/dom/Element.h" 40 #include "core/dom/QualifiedName.h" 41 #include "platform/weborigin/KURL.h" 42 43 #include <gmock/gmock.h> 44 #include <gtest/gtest.h> 45 46 namespace WebCore { 47 48 class MockPlatformTiming : public DocumentTimeline::PlatformTiming { 49 public: 50 51 MOCK_METHOD1(wakeAfter, void(double)); 52 MOCK_METHOD0(cancelWake, void()); 53 MOCK_METHOD0(serviceOnNextFrame, void()); 54 55 /** 56 * DocumentTimelines should do one of the following things after servicing animations: 57 * - cancel the timer and not request to be woken again (expectNoMoreActions) 58 * - cancel the timer and request to be woken on the next frame (expectNextFrameAction) 59 * - cancel the timer and request to be woken at some point in the future (expectDelayedAction) 60 */ 61 62 void expectNoMoreActions() 63 { 64 EXPECT_CALL(*this, cancelWake()); 65 } 66 67 void expectNextFrameAction() 68 { 69 ::testing::Sequence sequence; 70 EXPECT_CALL(*this, cancelWake()).InSequence(sequence); 71 EXPECT_CALL(*this, serviceOnNextFrame()).InSequence(sequence); 72 } 73 74 void expectDelayedAction(double when) 75 { 76 ::testing::Sequence sequence; 77 EXPECT_CALL(*this, cancelWake()).InSequence(sequence); 78 EXPECT_CALL(*this, wakeAfter(when)).InSequence(sequence); 79 } 80 }; 81 82 class AnimationDocumentTimelineTest : public ::testing::Test { 83 protected: 84 virtual void SetUp() 85 { 86 document = Document::create(); 87 document->animationClock().resetTimeForTesting(); 88 element = Element::create(nullQName() , document.get()); 89 platformTiming = new MockPlatformTiming; 90 timeline = DocumentTimeline::create(document.get(), adoptPtr(platformTiming)); 91 timeline->setZeroTime(0); 92 ASSERT_EQ(0, timeline->currentTime()); 93 } 94 95 virtual void TearDown() 96 { 97 timeline.release(); 98 document.release(); 99 element.release(); 100 } 101 102 void updateClockAndService(double time) 103 { 104 document->animationClock().updateTime(time); 105 timeline->serviceAnimations(); 106 } 107 108 RefPtr<Document> document; 109 RefPtr<Element> element; 110 RefPtr<DocumentTimeline> timeline; 111 Timing timing; 112 MockPlatformTiming* platformTiming; 113 114 void wake() 115 { 116 timeline->wake(); 117 } 118 119 double minimumDelay() 120 { 121 return DocumentTimeline::s_minimumDelay; 122 } 123 }; 124 125 TEST_F(AnimationDocumentTimelineTest, HasStarted) 126 { 127 timeline = DocumentTimeline::create(document.get()); 128 EXPECT_FALSE(timeline->hasStarted()); 129 timeline->setZeroTime(0); 130 EXPECT_TRUE(timeline->hasStarted()); 131 } 132 133 TEST_F(AnimationDocumentTimelineTest, EmptyKeyframeAnimation) 134 { 135 RefPtr<KeyframeAnimationEffect> effect = KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()); 136 RefPtr<Animation> anim = Animation::create(element.get(), effect, timing); 137 138 timeline->play(anim.get()); 139 140 platformTiming->expectNoMoreActions(); 141 updateClockAndService(0); 142 EXPECT_FLOAT_EQ(0, timeline->currentTime()); 143 EXPECT_TRUE(anim->compositableValues()->isEmpty()); 144 145 platformTiming->expectNoMoreActions(); 146 updateClockAndService(100); 147 EXPECT_FLOAT_EQ(100, timeline->currentTime()); 148 } 149 150 TEST_F(AnimationDocumentTimelineTest, EmptyTimelineDoesNotTriggerStyleRecalc) 151 { 152 document->animationClock().updateTime(100); 153 EXPECT_FALSE(timeline->serviceAnimations()); 154 } 155 156 TEST_F(AnimationDocumentTimelineTest, EmptyPlayerDoesNotTriggerStyleRecalc) 157 { 158 timeline->play(0); 159 document->animationClock().updateTime(100); 160 EXPECT_FALSE(timeline->serviceAnimations()); 161 } 162 163 TEST_F(AnimationDocumentTimelineTest, EmptyTargetDoesNotTriggerStyleRecalc) 164 { 165 timing.iterationDuration = 200; 166 timeline->play(Animation::create(0, KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing).get()); 167 document->animationClock().updateTime(100); 168 EXPECT_FALSE(timeline->serviceAnimations()); 169 } 170 171 TEST_F(AnimationDocumentTimelineTest, EmptyEffectDoesNotTriggerStyleRecalc) 172 { 173 timeline->play(Animation::create(element.get(), 0, timing).get()); 174 document->animationClock().updateTime(100); 175 EXPECT_FALSE(timeline->serviceAnimations()); 176 } 177 178 TEST_F(AnimationDocumentTimelineTest, TriggerStyleRecalc) 179 { 180 timeline->play(Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing).get()); 181 document->animationClock().updateTime(100); 182 EXPECT_TRUE(timeline->serviceAnimations()); 183 } 184 185 TEST_F(AnimationDocumentTimelineTest, ZeroTime) 186 { 187 timeline = DocumentTimeline::create(document.get()); 188 189 document->animationClock().updateTime(100); 190 EXPECT_TRUE(isNull(timeline->currentTime())); 191 192 document->animationClock().updateTime(200); 193 EXPECT_TRUE(isNull(timeline->currentTime())); 194 195 timeline->setZeroTime(300); 196 document->animationClock().updateTime(300); 197 EXPECT_EQ(0, timeline->currentTime()); 198 199 document->animationClock().updateTime(400); 200 EXPECT_EQ(100, timeline->currentTime()); 201 } 202 203 TEST_F(AnimationDocumentTimelineTest, PauseForTesting) 204 { 205 float seekTime = 1; 206 RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing); 207 RefPtr<Animation> anim2 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing); 208 Player* player1 = timeline->play(anim1.get()); 209 Player* player2 = timeline->play(anim2.get()); 210 timeline->pauseAnimationsForTesting(seekTime); 211 212 EXPECT_FLOAT_EQ(seekTime, player1->currentTime()); 213 EXPECT_FLOAT_EQ(seekTime, player2->currentTime()); 214 } 215 216 TEST_F(AnimationDocumentTimelineTest, NumberOfActiveAnimations) 217 { 218 Timing timingForwardFill; 219 timingForwardFill.hasIterationDuration = true; 220 timingForwardFill.iterationDuration = 2; 221 222 Timing timingNoFill; 223 timingNoFill.hasIterationDuration = true; 224 timingNoFill.iterationDuration = 2; 225 timingNoFill.fillMode = Timing::FillModeNone; 226 227 Timing timingBackwardFillDelay; 228 timingBackwardFillDelay.hasIterationDuration = true; 229 timingBackwardFillDelay.iterationDuration = 1; 230 timingBackwardFillDelay.fillMode = Timing::FillModeBackwards; 231 timingBackwardFillDelay.startDelay = 1; 232 233 Timing timingNoFillDelay; 234 timingNoFillDelay.hasIterationDuration = true; 235 timingNoFillDelay.iterationDuration = 1; 236 timingNoFillDelay.fillMode = Timing::FillModeNone; 237 timingNoFillDelay.startDelay = 1; 238 239 RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingForwardFill); 240 RefPtr<Animation> anim2 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingNoFill); 241 RefPtr<Animation> anim3 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingBackwardFillDelay); 242 RefPtr<Animation> anim4 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timingNoFillDelay); 243 244 timeline->play(anim1.get()); 245 timeline->play(anim2.get()); 246 timeline->play(anim3.get()); 247 timeline->play(anim4.get()); 248 249 platformTiming->expectNextFrameAction(); 250 updateClockAndService(0); 251 EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting()); 252 platformTiming->expectNextFrameAction(); 253 updateClockAndService(0.5); 254 EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting()); 255 platformTiming->expectNextFrameAction(); 256 updateClockAndService(1.5); 257 EXPECT_EQ(4U, timeline->numberOfActiveAnimationsForTesting()); 258 platformTiming->expectNoMoreActions(); 259 updateClockAndService(3); 260 EXPECT_EQ(1U, timeline->numberOfActiveAnimationsForTesting()); 261 } 262 263 TEST_F(AnimationDocumentTimelineTest, DelayBeforeAnimationStart) 264 { 265 timing.hasIterationDuration = true; 266 timing.iterationDuration = 2; 267 timing.startDelay = 5; 268 269 RefPtr<Animation> anim = Animation::create(element.get(), 0, timing); 270 271 timeline->play(anim.get()); 272 273 // TODO: Put the player startTime in the future when we add the capability to change player startTime 274 platformTiming->expectDelayedAction(timing.startDelay - minimumDelay()); 275 updateClockAndService(0); 276 277 platformTiming->expectDelayedAction(timing.startDelay - minimumDelay() - 1.5); 278 updateClockAndService(1.5); 279 280 EXPECT_CALL(*platformTiming, serviceOnNextFrame()); 281 wake(); 282 283 platformTiming->expectNextFrameAction(); 284 updateClockAndService(4.98); 285 } 286 287 } 288