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  /external/chromium_org/third_party/skia/src/core/
SkFilterShader.cpp 76 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
77 fShader->shadeSpan(x, y, result, count);
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkComposeShader.cpp 119 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
136 shaderA->shadeSpan(x, y, result, n);
137 shaderB->shadeSpan(x, y, tmp, n);
161 shaderA->shadeSpan(x, y, result, n);
162 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkShader.cpp 101 this->shadeSpan(x, y, colors, kTempColorCount);
121 this->shadeSpan(x, y, colors, count);
136 this->shadeSpan(x, y, colors, n);
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkBitmapProcShader.cpp 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
  /external/chromium_org/third_party/skia/src/effects/
SkTransparentShader.cpp 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkPerlinNoiseShader.cpp 482 void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
616 // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
    [all...]
  /external/skia/src/core/
SkFilterShader.cpp 76 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
77 fShader->shadeSpan(x, y, result, count);
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkComposeShader.cpp 119 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
136 shaderA->shadeSpan(x, y, result, n);
137 shaderB->shadeSpan(x, y, tmp, n);
161 shaderA->shadeSpan(x, y, result, n);
162 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkShader.cpp 101 this->shadeSpan(x, y, colors, kTempColorCount);
121 this->shadeSpan(x, y, colors, count);
136 this->shadeSpan(x, y, colors, n);
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkBitmapProcShader.cpp 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
  /external/skia/src/effects/
SkTransparentShader.cpp 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 223 void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
SkLinearGradient.cpp 199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
SkRadialGradient.cpp 392 void SkRadialGradient::shadeSpan(int x, int y,
SkTwoPointConicalGradient.cpp 197 void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
  /external/skia/src/effects/gradients/
SkTwoPointRadialGradient.cpp 223 void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
SkLinearGradient.cpp 199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
SkRadialGradient.cpp 392 void SkRadialGradient::shadeSpan(int x, int y,
SkTwoPointConicalGradient.cpp 197 void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,

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