/external/chromium_org/third_party/skia/src/core/ |
SkFilterShader.cpp | 76 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 77 fShader->shadeSpan(x, y, result, count);
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ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkComposeShader.cpp | 119 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 136 shaderA->shadeSpan(x, y, result, n); 137 shaderB->shadeSpan(x, y, tmp, n); 161 shaderA->shadeSpan(x, y, result, n); 162 shaderB->shadeSpan(x, y, tmp, n);
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SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkShader.cpp | 101 this->shadeSpan(x, y, colors, kTempColorCount); 121 this->shadeSpan(x, y, colors, count); 136 this->shadeSpan(x, y, colors, n); 283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkBitmapProcShader.cpp | 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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/external/chromium_org/third_party/skia/src/effects/ |
SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkPerlinNoiseShader.cpp | 482 void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 616 // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions. [all...] |
/external/skia/src/core/ |
SkFilterShader.cpp | 76 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 77 fShader->shadeSpan(x, y, result, count);
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ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkComposeShader.cpp | 119 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { 136 shaderA->shadeSpan(x, y, result, n); 137 shaderB->shadeSpan(x, y, tmp, n); 161 shaderA->shadeSpan(x, y, result, n); 162 shaderB->shadeSpan(x, y, tmp, n);
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SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkShader.cpp | 101 this->shadeSpan(x, y, colors, kTempColorCount); 121 this->shadeSpan(x, y, colors, count); 136 this->shadeSpan(x, y, colors, n); 283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkBitmapProcShader.cpp | 178 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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/external/skia/src/effects/ |
SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.cpp | 223 void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
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SkLinearGradient.cpp | 199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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SkRadialGradient.cpp | 392 void SkRadialGradient::shadeSpan(int x, int y,
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SkTwoPointConicalGradient.cpp | 197 void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
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/external/skia/src/effects/gradients/ |
SkTwoPointRadialGradient.cpp | 223 void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
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SkLinearGradient.cpp | 199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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SkRadialGradient.cpp | 392 void SkRadialGradient::shadeSpan(int x, int y,
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SkTwoPointConicalGradient.cpp | 197 void SkTwoPointConicalGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
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