1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include <GLES2/gl2.h> 6 #include <GLES2/gl2ext.h> 7 #include <GLES2/gl2extchromium.h> 8 9 #include <cmath> 10 11 #include "base/basictypes.h" 12 #include "base/bind.h" 13 #include "base/message_loop/message_loop.h" 14 #include "base/run_loop.h" 15 #include "gpu/command_buffer/tests/gl_manager.h" 16 #include "gpu/command_buffer/tests/gl_test_utils.h" 17 #include "testing/gmock/include/gmock/gmock.h" 18 #include "testing/gtest/include/gtest/gtest.h" 19 20 namespace gpu { 21 22 class GLReadbackTest : public testing::Test { 23 protected: 24 virtual void SetUp() { 25 gl_.Initialize(GLManager::Options()); 26 } 27 28 virtual void TearDown() { 29 gl_.Destroy(); 30 } 31 32 static void WaitForQueryCallback(int q, base::Closure cb) { 33 unsigned int done = 0; 34 glGetQueryObjectuivEXT(q, GL_QUERY_RESULT_AVAILABLE_EXT, &done); 35 if (done) { 36 cb.Run(); 37 } else { 38 base::MessageLoop::current()->PostDelayedTask( 39 FROM_HERE, 40 base::Bind(&WaitForQueryCallback, q, cb), 41 base::TimeDelta::FromMilliseconds(3)); 42 } 43 } 44 45 void WaitForQuery(int q) { 46 base::RunLoop run_loop; 47 WaitForQueryCallback(q, run_loop.QuitClosure()); 48 run_loop.Run(); 49 } 50 51 GLManager gl_; 52 }; 53 54 55 TEST_F(GLReadbackTest, ReadPixelsWithPBOAndQuery) { 56 const GLint kBytesPerPixel = 4; 57 const GLint kWidth = 2; 58 const GLint kHeight = 2; 59 60 GLuint b, q; 61 glClearColor(0.0, 0.0, 1.0, 1.0); 62 glClear(GL_COLOR_BUFFER_BIT); 63 glGenBuffers(1, &b); 64 glGenQueriesEXT(1, &q); 65 glBindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, b); 66 glBufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 67 kWidth * kHeight * kBytesPerPixel, 68 NULL, 69 GL_STREAM_READ); 70 glBeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, q); 71 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0); 72 glEndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM); 73 glFlush(); 74 WaitForQuery(q); 75 76 // TODO(hubbe): Check that glMapBufferCHROMIUM does not block here. 77 unsigned char *data = static_cast<unsigned char *>( 78 glMapBufferCHROMIUM( 79 GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 80 GL_READ_ONLY)); 81 EXPECT_TRUE(data); 82 EXPECT_EQ(data[0], 0); // red 83 EXPECT_EQ(data[1], 0); // green 84 EXPECT_EQ(data[2], 255); // blue 85 glUnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM); 86 glBindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0); 87 glDeleteBuffers(1, &b); 88 glDeleteQueriesEXT(1, &q); 89 GLTestHelper::CheckGLError("no errors", __LINE__); 90 } 91 92 static float HalfToFloat32(uint16 value) { 93 int32 s = (value >> 15) & 0x00000001; 94 int32 e = (value >> 10) & 0x0000001f; 95 int32 m = value & 0x000003ff; 96 97 if (e == 0) { 98 if (m == 0) { 99 uint32 result = s << 31; 100 return bit_cast<float>(result); 101 } else { 102 while (!(m & 0x00000400)) { 103 m <<= 1; 104 e -= 1; 105 } 106 107 e += 1; 108 m &= ~0x00000400; 109 } 110 } else if (e == 31) { 111 if (m == 0) { 112 uint32 result = (s << 31) | 0x7f800000; 113 return bit_cast<float>(result); 114 } else { 115 uint32 result = (s << 31) | 0x7f800000 | (m << 13); 116 return bit_cast<float>(result); 117 } 118 } 119 120 e = e + (127 - 15); 121 m = m << 13; 122 123 uint32 result = (s << 31) | (e << 23) | m; 124 return bit_cast<float>(result); 125 } 126 127 static GLuint CompileShader(GLenum type, const char *data) { 128 const char *shaderStrings[1] = { data }; 129 130 GLuint shader = glCreateShader(type); 131 glShaderSource(shader, 1, shaderStrings, NULL); 132 glCompileShader(shader); 133 134 GLint compile_status = 0; 135 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 136 if (compile_status != GL_TRUE) { 137 glDeleteShader(shader); 138 shader = 0; 139 } 140 141 return shader; 142 } 143 144 TEST_F(GLReadbackTest, ReadPixelsFloat) { 145 const GLsizei kTextureSize = 4; 146 const GLfloat kDrawColor[4] = { -10.9f, 0.5f, 10.5f, 100.12f }; 147 const GLfloat kEpsilon = 0.01f; 148 149 struct TestFormat { 150 GLint format; 151 GLint type; 152 uint32 comp_count; 153 }; 154 TestFormat test_formats[4]; 155 size_t test_count = 0; 156 const char *extensions = reinterpret_cast<const char*>( 157 glGetString(GL_EXTENSIONS)); 158 if (strstr(extensions, "GL_OES_texture_half_float") != NULL) { 159 TestFormat rgb16f = { GL_RGB, GL_HALF_FLOAT_OES, 3 }; 160 test_formats[test_count++] = rgb16f; 161 162 TestFormat rgba16f = { GL_RGBA, GL_HALF_FLOAT_OES, 4 }; 163 test_formats[test_count++] = rgba16f; 164 } 165 if (strstr(extensions, "GL_OES_texture_float") != NULL) { 166 TestFormat rgb32f = { GL_RGB, GL_FLOAT, 3 }; 167 test_formats[test_count++] = rgb32f; 168 169 TestFormat rgba32f = { GL_RGBA, GL_FLOAT, 4 }; 170 test_formats[test_count++] = rgba32f; 171 } 172 173 const char *vs_source = 174 "precision mediump float;\n" 175 "attribute vec4 a_position;\n" 176 "void main() {\n" 177 " gl_Position = a_position;\n" 178 "}\n"; 179 180 GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source); 181 ASSERT_NE(vertex_shader, GLuint(0)); 182 183 const char *fs_source = 184 "precision mediump float;\n" 185 "uniform vec4 u_color;\n" 186 "void main() {\n" 187 " gl_FragColor = u_color;\n" 188 "}\n"; 189 190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source); 191 ASSERT_NE(fragment_shader, GLuint(0)); 192 193 GLuint program = glCreateProgram(); 194 glAttachShader(program, vertex_shader); 195 glDeleteShader(vertex_shader); 196 glAttachShader(program, fragment_shader); 197 glDeleteShader(fragment_shader); 198 glLinkProgram(program); 199 200 GLint link_status = 0; 201 glGetProgramiv(program, GL_LINK_STATUS, &link_status); 202 if (link_status != GL_TRUE) { 203 glDeleteProgram(program); 204 program = 0; 205 } 206 ASSERT_NE(program, GLuint(0)); 207 208 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); 209 210 float quad_vertices[] = { 211 -1.0, -1.0, 212 1.0, -1.0, 213 1.0, 1.0, 214 -1.0, 1.0 215 }; 216 217 GLuint vertex_buffer; 218 glGenBuffers(1, &vertex_buffer); 219 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); 220 glBufferData( 221 GL_ARRAY_BUFFER, sizeof(quad_vertices), 222 reinterpret_cast<void*>(quad_vertices), GL_STATIC_DRAW); 223 224 GLint position_location = glGetAttribLocation(program, "a_position"); 225 glVertexAttribPointer( 226 position_location, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), NULL); 227 glEnableVertexAttribArray(position_location); 228 229 glUseProgram(program); 230 glUniform4fv(glGetUniformLocation(program, "u_color"), 1, kDrawColor); 231 232 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); 233 234 for (size_t ii = 0; ii < test_count; ++ii) { 235 GLuint texture_id = 0; 236 glGenTextures(1, &texture_id); 237 glBindTexture(GL_TEXTURE_2D, texture_id); 238 glTexImage2D( 239 GL_TEXTURE_2D, 0, test_formats[ii].format, kTextureSize, kTextureSize, 240 0, test_formats[ii].format, test_formats[ii].type, NULL); 241 242 GLuint framebuffer = 0; 243 glGenFramebuffers(1, &framebuffer); 244 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); 245 glFramebufferTexture2D( 246 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0); 247 248 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); 249 250 // Make sure this floating point framebuffer is supported 251 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { 252 // Check if this implementation supports reading floats back from this 253 // framebuffer 254 GLint read_format = 0; 255 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_format); 256 GLint read_type = 0; 257 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type); 258 259 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); 260 261 if ((read_format == GL_RGB || read_format == GL_RGBA) && 262 read_type == test_formats[ii].type) { 263 glClear(GL_COLOR_BUFFER_BIT); 264 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 265 266 uint32 read_comp_count = 0; 267 switch (read_format) { 268 case GL_RGB: 269 read_comp_count = 3; 270 break; 271 case GL_RGBA: 272 read_comp_count = 4; 273 break; 274 } 275 276 switch (read_type) { 277 case GL_HALF_FLOAT_OES: { 278 scoped_ptr<GLushort[]> buf( 279 new GLushort[kTextureSize * kTextureSize * read_comp_count]); 280 glReadPixels( 281 0, 0, kTextureSize, kTextureSize, read_format, read_type, 282 buf.get()); 283 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); 284 for (uint32 jj = 0; jj < kTextureSize * kTextureSize; ++jj) { 285 for (uint32 kk = 0; kk < test_formats[ii].comp_count; ++kk) { 286 EXPECT_LE( 287 std::abs(HalfToFloat32(buf[jj * read_comp_count + kk]) - 288 kDrawColor[kk]), 289 std::abs(kDrawColor[kk] * kEpsilon)); 290 } 291 } 292 break; 293 } 294 case GL_FLOAT: { 295 scoped_ptr<GLfloat[]> buf( 296 new GLfloat[kTextureSize * kTextureSize * read_comp_count]); 297 glReadPixels( 298 0, 0, kTextureSize, kTextureSize, read_format, read_type, 299 buf.get()); 300 EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); 301 for (uint32 jj = 0; jj < kTextureSize * kTextureSize; ++jj) { 302 for (uint32 kk = 0; kk < test_formats[ii].comp_count; ++kk) { 303 EXPECT_LE( 304 std::abs(buf[jj * read_comp_count + kk] - kDrawColor[kk]), 305 std::abs(kDrawColor[kk] * kEpsilon)); 306 } 307 } 308 break; 309 } 310 } 311 } 312 } 313 314 glDeleteFramebuffers(1, &framebuffer); 315 glDeleteTextures(1, &texture_id); 316 } 317 318 glDeleteBuffers(1, &vertex_buffer); 319 glDeleteProgram(program); 320 } 321 322 } // namespace gpu 323