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Searched
refs:CollisionVolume
(Results
1 - 7
of
7
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java
30
FixedSizeArray<
CollisionVolume
> attackVolumes;
31
FixedSizeArray<
CollisionVolume
> vulnerabilityVolumes;
40
FixedSizeArray<
CollisionVolume
> attackVolumeList,
41
FixedSizeArray<
CollisionVolume
> vulnerabilityVolumeList) {
CollisionVolume.java
22
*
CollisionVolume
describes a volume (rectangle, sphere, etc) used for dynamic collision detection.
26
* a parameter of the intersection test. This means that a single instance of a
CollisionVolume
and
29
public abstract class
CollisionVolume
extends AllocationGuard {
36
public
CollisionVolume
() {
41
public
CollisionVolume
(int type) {
55
public abstract boolean intersects(Vector2 position, FlipInfo flip,
CollisionVolume
other,
DynamicCollisionComponent.java
29
private FixedSizeArray<
CollisionVolume
> mAttackVolumes;
30
private FixedSizeArray<
CollisionVolume
> mVulnerabilityVolumes;
63
public void setCollisionVolumes(FixedSizeArray<
CollisionVolume
> attackVolumes,
64
FixedSizeArray<
CollisionVolume
> vulnerableVolumes) {
GameObjectCollisionSystem.java
39
private static
CollisionVolume
.FlipInfo sFlip = new
CollisionVolume
.FlipInfo();
40
private static
CollisionVolume
.FlipInfo sOtherFlip = new
CollisionVolume
.FlipInfo();
84
CollisionVolume
boundingVolume,
85
FixedSizeArray<
CollisionVolume
> attackVolumes,
86
FixedSizeArray<
CollisionVolume
> vulnerabilityVolumes) {
199
FixedSizeArray<
CollisionVolume
> attackVolumes,
200
FixedSizeArray<
CollisionVolume
> vulnerabilityVolumes,
203
CollisionVolume
.FlipInfo attackFlip
[
all
...]
AABoxCollisionVolume.java
27
public class AABoxCollisionVolume extends
CollisionVolume
{
73
public boolean intersects(Vector2 position, FlipInfo flip,
CollisionVolume
other,
103
public void growBy(
CollisionVolume
other) {
SphereCollisionVolume.java
21
public class SphereCollisionVolume extends
CollisionVolume
{
85
public boolean intersects(Vector2 position, FlipInfo flip,
CollisionVolume
other,
129
public void growBy(
CollisionVolume
other) {
GameObjectFactory.java
715
FixedSizeArray<
CollisionVolume
> basicVulnerabilityVolume =
716
new FixedSizeArray<
CollisionVolume
>(1);
719
FixedSizeArray<
CollisionVolume
> pressAndCollectVolume =
720
new FixedSizeArray<
CollisionVolume
>(2);
769
FixedSizeArray<
CollisionVolume
> stompAttackVolume =
770
new FixedSizeArray<
CollisionVolume
>(3)
[
all
...]
Completed in 34 milliseconds