1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.replica.replicaisland; 18 19 /** 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 21 * use for "attacking" or "vulnerability." This allows animated sprites to cheaply interact with 22 * other objects in the game world by associating collision information with particular animation 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 25 * prevent the sprite from drawing. 26 */ 27 public class AnimationFrame extends AllocationGuard { 28 public Texture texture; 29 public float holdTime; 30 FixedSizeArray<CollisionVolume> attackVolumes; 31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes; 32 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 34 super(); 35 texture = textureObject; 36 holdTime = animationHoldTime; 37 } 38 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 40 FixedSizeArray<CollisionVolume> attackVolumeList, 41 FixedSizeArray<CollisionVolume> vulnerabilityVolumeList) { 42 super(); 43 texture = textureObject; 44 holdTime = animationHoldTime; 45 attackVolumes = attackVolumeList; 46 vulnerabilityVolumes = vulnerabilityVolumeList; 47 } 48 } 49