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  /frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.h 20 #include <gui/GLConsumer.h>
26 * This is a thin wrapper around GLConsumer.
28 class SurfaceFlingerConsumer : public GLConsumer {
31 : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false)
46 // reject the newly acquired buffer. Unlike the GLConsumer version,
51 // See GLConsumer::bindTextureImageLocked().
61 // it is displayed onto. This is applied after GLConsumer::mCurrentTransform.
SurfaceFlingerConsumer.cpp 38 ALOGE("updateTexImage: GLConsumer is abandoned!");
104 status_t result = GLConsumer::acquireBufferLocked(item, presentWhen);
  /frameworks/base/include/android_runtime/
android_graphics_SurfaceTexture.h 26 class GLConsumer;
32 /* Gets the underlying GLConsumer from a SurfaceTexture Java object. */
33 extern sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 24 #include <gui/GLConsumer.h>
55 const sp<GLConsumer>& surfaceTexture)
57 GLConsumer* const p =
58 (GLConsumer*)env->GetIntField(thiz, fields.surfaceTexture);
83 jobject thiz, sp<GLConsumer::FrameAvailableListener> listener)
85 GLConsumer::FrameAvailableListener* const p =
86 (GLConsumer::FrameAvailableListener*)
97 sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) {
98 return (GLConsumer*)env->GetIntField(thiz, fields.surfaceTexture);
106 sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz))
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  /frameworks/native/cmds/flatland/
GLHelper.h 18 #include <gui/GLConsumer.h>
55 sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
72 sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
83 sp<GLConsumer> mDummyGLConsumer;
Flatland.h 22 #include <gui/GLConsumer.h>
52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
Composers.cpp 125 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) {
GLHelper.cpp 153 sp<GLConsumer>* glConsumer, EGLSurface* surface,
166 return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
203 sp<GLConsumer>* glConsumer, EGLSurface* surface) {
205 sp<GLConsumer> glc = new GLConsumer(bq, name,
218 *glConsumer = glc;
Main.cpp 22 #include <gui/GLConsumer.h>
350 fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err);
369 sp<GLConsumer> mGLConsumer;
552 fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err);
576 sp<GLConsumer> mGLConsumer;
  /frameworks/native/libs/gui/
GLConsumer.cpp 17 #define LOG_TAG "GLConsumer"
32 #include <gui/GLConsumer.h>
49 // Macros for including the GLConsumer name in log messages
92 Mutex GLConsumer::sStaticInitLock;
93 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
138 ST_LOGV("GLConsumer");
146 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
152 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h
    [all...]
Android.mk 13 GLConsumer.cpp \
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.h 35 class GLConsumer;
242 // Dummy GLConsumer for context
243 sp<GLConsumer> surfaceTexture_;
gl_env.cpp 29 #include <gui/GLConsumer.h>
164 // Create dummy surface using a GLConsumer
166 surfaceTexture_ = new GLConsumer(bq, 0);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 48 class GLConsumer;
167 sp<GLConsumer> mST;
NativeWindowRenderer.cpp 23 #include <gui/GLConsumer.h>
318 sp<GLConsumer> ST = input->mST;
572 mST = new GLConsumer(bq, mTextureId);
  /frameworks/native/include/gui/
GLConsumer.h 40 * GLConsumer consumes buffers of graphics data from a BufferQueue,
43 * A typical usage pattern is to set up the GLConsumer with the
54 class GLConsumer : public ConsumerBase {
60 // GLConsumer constructs a new GLConsumer object. tex indicates the
70 // For legacy reasons, the GLConsumer is created in a state where it is
78 // A GLConsumer may be detached from one OpenGL ES context and then
81 // purely to allow a GLConsumer to be transferred from one consumer
84 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
127 // a GLConsumer to apply this transform we avoid performing an extr
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp 24 #include <gui/GLConsumer.h>
47 mST = new GLConsumer(bq, 123);
110 sp<GLConsumer> mST;
287 sp<GLConsumer> st(mST);
496 sp<GLConsumer> mST;
512 MyThread(const sp<GLConsumer>& mST)
715 sp<GLConsumer> st(new GLConsumer(bq, i));
SurfaceTexture_test.cpp 21 #include <gui/GLConsumer.h>
389 mGlConsumer = new GLConsumer(bq, TEX_ID);
411 sp<GLConsumer> mGlConsumer;
485 mST = new GLConsumer(bq, TEX_ID);
507 TextureRenderer(GLuint texName, const sp<GLConsumer>& st):
548 // drawTexture draws the GLConsumer over the entire GL viewport.
595 sp<GLConsumer> mST;
602 class FrameWaiter : public GLConsumer::FrameAvailableListener {
627 // Note that GLConsumer will lose the notifications
677 sp<GLConsumer> mST
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  /frameworks/base/core/jni/
android_opengl_EGLExt.cpp 31 #include <gui/GLConsumer.h>
android_view_TextureView.cpp 25 #include <gui/GLConsumer.h>
android_view_Surface.cpp 35 #include <gui/GLConsumer.h>
  /frameworks/native/opengl/tools/glgen/stubs/egl/
EGL14cHeader.cpp 30 #include <gui/GLConsumer.h>
EGLExtcHeader.cpp 31 #include <gui/GLConsumer.h>
  /frameworks/rs/driver/
rsdAllocation.h 32 #include "gui/GLConsumer.h"
58 android::GLConsumer *surfaceTexture;
  /frameworks/av/cmds/stagefright/
stagefright.cpp 54 #include <gui/GLConsumer.h>
942 sp<GLConsumer> texture = new GLConsumer(bq, 0 /* tex */);

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