1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ 6 #define CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ 7 8 #include <CoreFoundation/CoreFoundation.h> 9 #include <IOKit/IOKitLib.h> 10 11 #include <set> 12 13 #include "base/basictypes.h" 14 #include "base/mac/scoped_cftyperef.h" 15 #include "base/mac/scoped_ioobject.h" 16 #include "base/mac/scoped_ioplugininterface.h" 17 #include "base/memory/scoped_ptr.h" 18 19 class XboxController { 20 public: 21 enum LEDPattern { 22 LED_OFF = 0, 23 24 // 2 quick flashes, then a series of slow flashes (about 1 per second). 25 LED_FLASH = 1, 26 27 // Flash three times then hold the LED on. This is the standard way to tell 28 // the player which player number they are. 29 LED_FLASH_TOP_LEFT = 2, 30 LED_FLASH_TOP_RIGHT = 3, 31 LED_FLASH_BOTTOM_LEFT = 4, 32 LED_FLASH_BOTTOM_RIGHT = 5, 33 34 // Simply turn on the specified LED and turn all other LEDs off. 35 LED_HOLD_TOP_LEFT = 6, 36 LED_HOLD_TOP_RIGHT = 7, 37 LED_HOLD_BOTTOM_LEFT = 8, 38 LED_HOLD_BOTTOM_RIGHT = 9, 39 40 LED_ROTATE = 10, 41 42 LED_FLASH_FAST = 11, 43 LED_FLASH_SLOW = 12, // Flash about once per 3 seconds 44 45 // Flash alternating LEDs for a few seconds, then flash all LEDs about once 46 // per second 47 LED_ALTERNATE_PATTERN = 13, 48 49 // 14 is just another boring flashing speed. 50 51 // Flash all LEDs once then go black. 52 LED_FLASH_ONCE = 15, 53 54 LED_NUM_PATTERNS 55 }; 56 57 struct Data { 58 bool buttons[15]; 59 float triggers[2]; 60 float axes[4]; 61 }; 62 63 class Delegate { 64 public: 65 virtual void XboxControllerGotData(XboxController* controller, 66 const Data& data) = 0; 67 virtual void XboxControllerError(XboxController* controller) = 0; 68 }; 69 70 explicit XboxController(Delegate* delegate_); 71 virtual ~XboxController(); 72 73 bool OpenDevice(io_service_t service); 74 75 void SetLEDPattern(LEDPattern pattern); 76 77 UInt32 location_id() { return location_id_; } 78 int GetVendorId() const; 79 int GetProductId() const; 80 81 private: 82 static void WriteComplete(void* context, IOReturn result, void* arg0); 83 static void GotData(void* context, IOReturn result, void* arg0); 84 85 void ProcessPacket(size_t length); 86 void QueueRead(); 87 88 void IOError(); 89 90 // Handle for the USB device. IOUSBDeviceStruct320 is the latest version of 91 // the device API that is supported on Mac OS 10.6. 92 base::mac::ScopedIOPluginInterface<struct IOUSBDeviceStruct320> device_; 93 94 // Handle for the interface on the device which sends button and analog data. 95 // The other interfaces (for the ChatPad and headset) are ignored. 96 base::mac::ScopedIOPluginInterface<struct IOUSBInterfaceStruct300> interface_; 97 98 bool device_is_open_; 99 bool interface_is_open_; 100 101 base::ScopedCFTypeRef<CFRunLoopSourceRef> source_; 102 103 // This will be set to the max packet size reported by the interface, which 104 // is 32 bytes. I would have expected USB to do message framing itself, but 105 // somehow we still sometimes (rarely!) get packets off the interface which 106 // aren't correctly framed. The 360 controller frames its packets with a 2 107 // byte header (type, total length) so we can reframe the packet data 108 // ourselves. 109 uint16 read_buffer_size_; 110 scoped_ptr<uint8[]> read_buffer_; 111 112 // The pattern that the LEDs on the device are currently displaying, or 113 // LED_NUM_PATTERNS if unknown. 114 LEDPattern led_pattern_; 115 116 UInt32 location_id_; 117 118 Delegate* delegate_; 119 120 DISALLOW_COPY_AND_ASSIGN(XboxController); 121 }; 122 123 class XboxDataFetcher : public XboxController::Delegate { 124 public: 125 class Delegate { 126 public: 127 virtual void XboxDeviceAdd(XboxController* device) = 0; 128 virtual void XboxDeviceRemove(XboxController* device) = 0; 129 virtual void XboxValueChanged(XboxController* device, 130 const XboxController::Data& data) = 0; 131 }; 132 133 explicit XboxDataFetcher(Delegate* delegate); 134 virtual ~XboxDataFetcher(); 135 136 bool RegisterForNotifications(); 137 void UnregisterFromNotifications(); 138 139 XboxController* ControllerForLocation(UInt32 location_id); 140 141 private: 142 static void DeviceAdded(void* context, io_iterator_t iterator); 143 static void DeviceRemoved(void* context, io_iterator_t iterator); 144 void AddController(XboxController* controller); 145 void RemoveController(XboxController* controller); 146 void RemoveControllerByLocationID(uint32 id); 147 virtual void XboxControllerGotData(XboxController* controller, 148 const XboxController::Data& data) OVERRIDE; 149 virtual void XboxControllerError(XboxController* controller) OVERRIDE; 150 151 Delegate* delegate_; 152 153 std::set<XboxController*> controllers_; 154 155 bool listening_; 156 157 // port_ owns source_, so this doesn't need to be a ScopedCFTypeRef, but we 158 // do need to maintain a reference to it so we can invalidate it. 159 CFRunLoopSourceRef source_; 160 IONotificationPortRef port_; 161 base::mac::ScopedIOObject<io_iterator_t> device_added_iter_; 162 base::mac::ScopedIOObject<io_iterator_t> device_removed_iter_; 163 164 DISALLOW_COPY_AND_ASSIGN(XboxDataFetcher); 165 }; 166 167 #endif // CONTENT_BROWSER_GAMEPAD_XBOX_DATA_FETCHER_MAC_H_ 168