/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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SkEmbossMaskFilter.cpp | 45 SkEmbossMaskFilter::Light light; local 47 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 48 light.fAmbient = SkToU8(am); 49 light.fSpecular = SkToU8(sp); 51 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 65 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) 66 : fLight(light), fBlurSigma(blurSigma) 113 Light light = fLight; local [all...] |
/external/skia/src/effects/ |
SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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SkEmbossMaskFilter.cpp | 45 SkEmbossMaskFilter::Light light; local 47 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 48 light.fAmbient = SkToU8(am); 49 light.fSpecular = SkToU8(sp); 51 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 65 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) 66 : fLight(light), fBlurSigma(blurSigma) 113 Light light = fLight; local [all...] |
/external/chromium_org/third_party/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 29 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 46 Light fLight;
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/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 29 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 46 Light fLight;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
state.h | 55 if (ctx->Light.Enabled && 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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/external/mesa3d/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
state.h | 55 if (ctx->Light.Enabled && 56 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
AmbientLight.java | 1 package com.jme3.light; 6 * An ambient light adds a constant color to the scene. 10 * multiplied by the ambient light color to get the final ambient color of 15 public class AmbientLight extends Light {
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LightList.java | 33 package com.jme3.light; 47 public final class LightList implements Iterable<Light>, Savable, Cloneable { 49 private Light[] list, tlist; 56 private static final Comparator<Light> c = new Comparator<Light>() { 60 public int compare(Light l1, Light l2) { 83 list = new Light[DEFAULT_SIZE]; 98 Light[] temp = new Light[list.length * 2] [all...] |
Light.java | 33 package com.jme3.light; 41 * Abstract class for representing a light source. 43 * All light source types have a color. 45 public abstract class Light implements Savable, Cloneable { 48 * Describes the light type. 53 * Directional light 60 * Point light 67 * Spot light. 74 * Ambient light 87 * Returns an index for the light typ [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
LightNode.java | 34 import com.jme3.light.Light; 39 * <code>LightNode</code> is used to link together a {@link Light} object 54 public LightNode(String name, Light light) { 55 this(name, new LightControl(light)); 82 public void setLight(Light light) { 83 lightControl.setLight(light); 90 public Light getLight() [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
ShadowCamera.java | 34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
48 private Light target;
50 public ShadowCamera(Light target) {
58 * Updates the camera view direction and position based on the light
61 if (target.getType() == Light.Type.Directional) { [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 60 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 63 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 185 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; 190 PUSH_DATAb(push, ctx->Light.Enabled); 199 struct gl_lightmodel *m = &ctx->Light.Model; 209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? 285 struct gl_light *l = &ctx->Light.Light[i]; 315 (ctx->Light.ColorMaterialEnabled && [all...] |
nv20_state_tnl.c | 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 179 struct gl_lightmodel *m = &ctx->Light.Model; 193 PUSH_DATAb(push, ctx->Light.Model.TwoSide); 201 struct gl_light *l = &ctx->Light.Light[i]; 231 (ctx->Light.ColorMaterialEnabled && \ 232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 239 float (*mat)[4] = ctx->Light.Material.Attrib; 245 COPY_3V(c_factor, ctx->Light.Model.Ambient) [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 60 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 63 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 185 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; 190 PUSH_DATAb(push, ctx->Light.Enabled); 199 struct gl_lightmodel *m = &ctx->Light.Model; 209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? 285 struct gl_light *l = &ctx->Light.Light[i]; 315 (ctx->Light.ColorMaterialEnabled && [all...] |
nv20_state_tnl.c | 92 unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); 95 PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); 179 struct gl_lightmodel *m = &ctx->Light.Model; 193 PUSH_DATAb(push, ctx->Light.Model.TwoSide); 201 struct gl_light *l = &ctx->Light.Light[i]; 231 (ctx->Light.ColorMaterialEnabled && \ 232 ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) 239 float (*mat)[4] = ctx->Light.Material.Attrib; 245 COPY_3V(c_factor, ctx->Light.Model.Ambient) [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 93 /* state[1] is the light number */ 95 /* state[2] is the light attribute */ 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 104 COPY_4V(value, ctx->Light.Light[ln].Specular); 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition) [all...] |
/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 59 const struct gl_material *mat = &ctx->Light.Material; 93 /* state[1] is the light number */ 95 /* state[2] is the light attribute */ 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); 104 COPY_4V(value, ctx->Light.Light[ln].Specular); 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
LightControl.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 57 * Means, that the Light's transform is "copied" 63 * to the Transform of the light. 67 private Light light; field in class:LightControl 77 * @param light The light to be synced [all...] |
/frameworks/base/services/java/com/android/server/ |
LightsService.java | 49 * Light brightness is managed by a user setting. 54 * Light brightness is managed by a light sensor. 58 private final Light mLights[] = new Light[LIGHT_ID_COUNT]; 60 public final class Light { 62 private Light(int id) { 183 mLights[i] = new Light(i); 192 public Light getLight(int id) { 199 Light light = (Light)msg.obj [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |