/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
TransformationNode.h | 17 #include "Matrix.h" 23 TransformationNode(Matrix* matrix); 26 virtual void before(Program& program, Matrix& model, Matrix& view, 27 Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, 29 Matrix& projection); 31 Matrix mSavedModelMatrix [all...] |
ProgramNode.h | 17 #include "Matrix.h" 25 void drawProgram(Matrix& model, Matrix& view, Matrix& projection); 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) [all...] |
MeshNode.h | 17 #include "Matrix.h" 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
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PerspectiveMeshNode.h | 18 #include "Matrix.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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Program.cpp | 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { 25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) {
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Program.h | 17 #include "Matrix.h" 25 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 26 virtual void after(Matrix& model, Matrix& view, Matrix& projection);
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TexturedMeshNode.h | 18 #include "Matrix.h" 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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Matrix.h | 17 class Matrix { 21 Matrix(); 22 Matrix(const Matrix& src); 24 bool equals(const Matrix& src); 25 // Loads this matrix with the identity matrix. 27 // Loads this matrix with the data from src. 28 void loadWith(const Matrix& src); 29 // Translates this matrix by the given amounts [all...] |
TransformationNode.cpp | 16 TransformationNode::TransformationNode(Matrix* matrix) : 17 mMatrix(matrix) { 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, 25 Matrix& projection) { 26 // Save the current Matrix. 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, 33 Matrix& projection) [all...] |
ProgramNode.cpp | 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { 29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) {
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SceneGraphNode.h | 18 #include "Matrix.h" 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) [all...] |
PerspectiveProgram.h | 17 #include "Matrix.h" 28 virtual void before(Matrix& model, Matrix& view, Matrix& projection); 30 Matrix mMVMatrix; 31 Matrix mMVPMatrix; 32 Matrix mLightModelMatrix;
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/external/eigen/doc/snippets/ |
MatrixBase_identity.cpp | 1 cout << Matrix<double, 3, 4>::Identity() << endl;
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FullPivLU_solve.cpp | 0 Matrix<float,2,3> m = Matrix<float,2,3>::Random(); 3 cout << "Here is the matrix m:" << endl << m << endl; 4 cout << "Here is the matrix y:" << endl << y << endl; 5 Matrix<float,3,2> x = m.fullPivLu().solve(y);
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Tutorial_Map_rowmajor.cpp | 3 cout << "Column-major:\n" << Map<Matrix<int,2,4> >(array) << endl; 4 cout << "Row-major:\n" << Map<Matrix<int,2,4,RowMajor> >(array) << endl; 6 Map<Matrix<int,2,4>, Unaligned, Stride<1,4> >(array) << endl;
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/external/chromium_org/remoting/android/java/src/org/chromium/chromoting/ |
RenderData.java | 7 import android.graphics.Matrix; 16 public Matrix transform = new Matrix();
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.h | 18 #include <graphics/Matrix.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.h | 18 #include <graphics/Matrix.h> 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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GlowingScene.h | 32 Matrix* setUpModelMatrix(); 33 Matrix* setUpViewMatrix(); 34 Matrix* setUpProjectionMatrix(float width, float height); 43 Matrix* mFboModelMatrix; 44 Matrix* mFboViewMatrix; 45 Matrix* mFboProjectionMatrix;
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/frameworks/base/tools/layoutlib/bridge/tests/src/android/graphics/ |
Matrix_DelegateTest.java | 37 Matrix m1 = new Matrix(); 46 Matrix m1 = new Matrix(); 47 Matrix m2 = new Matrix(m1);
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/external/ceres-solver/include/ceres/internal/ |
eigen.h | 38 typedef Eigen::Matrix<double, Eigen::Dynamic, 1> Vector; 39 typedef Eigen::Matrix<double, 42 Eigen::RowMajor> Matrix; 44 typedef Eigen::Map<Matrix> MatrixRef; 46 typedef Eigen::Map<const Matrix> ConstMatrixRef; 49 typedef Eigen::Matrix<double, 64 // struct so that we can support statically sized Matrix and Maps. 67 typedef Eigen::Matrix <double, num_rows, num_cols, Eigen::RowMajor> 68 Matrix; 71 Eigen::Matrix<double, num_rows, num_cols, Eigen::RowMajor> [all...] |
/external/ceres-solver/include/ceres/ |
normal_prior.h | 46 // where, the matrix A and the vector b are fixed and x is the 52 // where, mu is a vector and S is a covariance matrix, then, A = 53 // S^{-1/2}, i.e the matrix A is the square root of the inverse of the 54 // covariance, also known as the stiffness matrix. There are however 56 // which would be the case if the covariance matrix S is rank 62 // number of columns in the matrix A, crash otherwise. 63 NormalPrior(const Matrix& A, const Vector& b); 69 Matrix A_;
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/ |
Scene.h | 17 #include <graphics/Matrix.h> 37 virtual Matrix* setUpModelMatrix() = 0; 38 virtual Matrix* setUpViewMatrix() = 0; 39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0; 47 Matrix* mModelMatrix; 48 Matrix* mViewMatrix; 49 Matrix* mProjectionMatrix;
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/cts/suite/cts/deviceTests/opengl/test/ |
MatrixTest.cpp | 20 #include "Matrix.h" 35 Matrix m1; 36 Matrix m2; 42 Matrix* clone = new Matrix(m1); 49 // Create an identity matrix. 50 Matrix m; 57 checkValues(m.mData, expected, Matrix::MATRIX_SIZE); 61 // Create a matrix. 62 Matrix m1 [all...] |
/external/eigen/Eigen/src/Core/ |
Matrix.h | 16 /** \class Matrix 19 * \brief The matrix class, also used for vectors and row-vectors 21 * The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors within Eigen. 24 * The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note"). 42 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>) 43 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>) 44 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>) 46 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic> [all...] |