1 //===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the stack slot coloring pass. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #define DEBUG_TYPE "stackslotcoloring" 15 #include "llvm/CodeGen/Passes.h" 16 #include "llvm/ADT/BitVector.h" 17 #include "llvm/ADT/SmallVector.h" 18 #include "llvm/ADT/Statistic.h" 19 #include "llvm/CodeGen/LiveIntervalAnalysis.h" 20 #include "llvm/CodeGen/LiveStackAnalysis.h" 21 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" 22 #include "llvm/CodeGen/MachineFrameInfo.h" 23 #include "llvm/CodeGen/MachineInstrBuilder.h" 24 #include "llvm/CodeGen/MachineMemOperand.h" 25 #include "llvm/CodeGen/MachineRegisterInfo.h" 26 #include "llvm/CodeGen/PseudoSourceValue.h" 27 #include "llvm/IR/Module.h" 28 #include "llvm/Support/CommandLine.h" 29 #include "llvm/Support/Debug.h" 30 #include "llvm/Support/raw_ostream.h" 31 #include "llvm/Target/TargetInstrInfo.h" 32 #include "llvm/Target/TargetMachine.h" 33 #include <vector> 34 using namespace llvm; 35 36 static cl::opt<bool> 37 DisableSharing("no-stack-slot-sharing", 38 cl::init(false), cl::Hidden, 39 cl::desc("Suppress slot sharing during stack coloring")); 40 41 static cl::opt<int> DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden); 42 43 STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring"); 44 STATISTIC(NumDead, "Number of trivially dead stack accesses eliminated"); 45 46 namespace { 47 class StackSlotColoring : public MachineFunctionPass { 48 LiveStacks* LS; 49 MachineFrameInfo *MFI; 50 const TargetInstrInfo *TII; 51 const MachineBlockFrequencyInfo *MBFI; 52 53 // SSIntervals - Spill slot intervals. 54 std::vector<LiveInterval*> SSIntervals; 55 56 // SSRefs - Keep a list of MachineMemOperands for each spill slot. 57 // MachineMemOperands can be shared between instructions, so we need 58 // to be careful that renames like [FI0, FI1] -> [FI1, FI2] do not 59 // become FI0 -> FI1 -> FI2. 60 SmallVector<SmallVector<MachineMemOperand *, 8>, 16> SSRefs; 61 62 // OrigAlignments - Alignments of stack objects before coloring. 63 SmallVector<unsigned, 16> OrigAlignments; 64 65 // OrigSizes - Sizess of stack objects before coloring. 66 SmallVector<unsigned, 16> OrigSizes; 67 68 // AllColors - If index is set, it's a spill slot, i.e. color. 69 // FIXME: This assumes PEI locate spill slot with smaller indices 70 // closest to stack pointer / frame pointer. Therefore, smaller 71 // index == better color. 72 BitVector AllColors; 73 74 // NextColor - Next "color" that's not yet used. 75 int NextColor; 76 77 // UsedColors - "Colors" that have been assigned. 78 BitVector UsedColors; 79 80 // Assignments - Color to intervals mapping. 81 SmallVector<SmallVector<LiveInterval*,4>, 16> Assignments; 82 83 public: 84 static char ID; // Pass identification 85 StackSlotColoring() : 86 MachineFunctionPass(ID), NextColor(-1) { 87 initializeStackSlotColoringPass(*PassRegistry::getPassRegistry()); 88 } 89 90 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 91 AU.setPreservesCFG(); 92 AU.addRequired<SlotIndexes>(); 93 AU.addPreserved<SlotIndexes>(); 94 AU.addRequired<LiveStacks>(); 95 AU.addRequired<MachineBlockFrequencyInfo>(); 96 AU.addPreserved<MachineBlockFrequencyInfo>(); 97 AU.addPreservedID(MachineDominatorsID); 98 MachineFunctionPass::getAnalysisUsage(AU); 99 } 100 101 virtual bool runOnMachineFunction(MachineFunction &MF); 102 103 private: 104 void InitializeSlots(); 105 void ScanForSpillSlotRefs(MachineFunction &MF); 106 bool OverlapWithAssignments(LiveInterval *li, int Color) const; 107 int ColorSlot(LiveInterval *li); 108 bool ColorSlots(MachineFunction &MF); 109 void RewriteInstruction(MachineInstr *MI, SmallVectorImpl<int> &SlotMapping, 110 MachineFunction &MF); 111 bool RemoveDeadStores(MachineBasicBlock* MBB); 112 }; 113 } // end anonymous namespace 114 115 char StackSlotColoring::ID = 0; 116 char &llvm::StackSlotColoringID = StackSlotColoring::ID; 117 118 INITIALIZE_PASS_BEGIN(StackSlotColoring, "stack-slot-coloring", 119 "Stack Slot Coloring", false, false) 120 INITIALIZE_PASS_DEPENDENCY(SlotIndexes) 121 INITIALIZE_PASS_DEPENDENCY(LiveStacks) 122 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 123 INITIALIZE_PASS_END(StackSlotColoring, "stack-slot-coloring", 124 "Stack Slot Coloring", false, false) 125 126 namespace { 127 // IntervalSorter - Comparison predicate that sort live intervals by 128 // their weight. 129 struct IntervalSorter { 130 bool operator()(LiveInterval* LHS, LiveInterval* RHS) const { 131 return LHS->weight > RHS->weight; 132 } 133 }; 134 } 135 136 /// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot 137 /// references and update spill slot weights. 138 void StackSlotColoring::ScanForSpillSlotRefs(MachineFunction &MF) { 139 SSRefs.resize(MFI->getObjectIndexEnd()); 140 141 // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands. 142 for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); 143 MBBI != E; ++MBBI) { 144 MachineBasicBlock *MBB = &*MBBI; 145 BlockFrequency Freq = MBFI->getBlockFreq(MBB); 146 for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end(); 147 MII != EE; ++MII) { 148 MachineInstr *MI = &*MII; 149 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 150 MachineOperand &MO = MI->getOperand(i); 151 if (!MO.isFI()) 152 continue; 153 int FI = MO.getIndex(); 154 if (FI < 0) 155 continue; 156 if (!LS->hasInterval(FI)) 157 continue; 158 LiveInterval &li = LS->getInterval(FI); 159 if (!MI->isDebugValue()) 160 li.weight += LiveIntervals::getSpillWeight(false, true, Freq); 161 } 162 for (MachineInstr::mmo_iterator MMOI = MI->memoperands_begin(), 163 EE = MI->memoperands_end(); MMOI != EE; ++MMOI) { 164 MachineMemOperand *MMO = *MMOI; 165 if (const Value *V = MMO->getValue()) { 166 if (const FixedStackPseudoSourceValue *FSV = 167 dyn_cast<FixedStackPseudoSourceValue>(V)) { 168 int FI = FSV->getFrameIndex(); 169 if (FI >= 0) 170 SSRefs[FI].push_back(MMO); 171 } 172 } 173 } 174 } 175 } 176 } 177 178 /// InitializeSlots - Process all spill stack slot liveintervals and add them 179 /// to a sorted (by weight) list. 180 void StackSlotColoring::InitializeSlots() { 181 int LastFI = MFI->getObjectIndexEnd(); 182 OrigAlignments.resize(LastFI); 183 OrigSizes.resize(LastFI); 184 AllColors.resize(LastFI); 185 UsedColors.resize(LastFI); 186 Assignments.resize(LastFI); 187 188 // Gather all spill slots into a list. 189 DEBUG(dbgs() << "Spill slot intervals:\n"); 190 for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) { 191 LiveInterval &li = i->second; 192 DEBUG(li.dump()); 193 int FI = TargetRegisterInfo::stackSlot2Index(li.reg); 194 if (MFI->isDeadObjectIndex(FI)) 195 continue; 196 SSIntervals.push_back(&li); 197 OrigAlignments[FI] = MFI->getObjectAlignment(FI); 198 OrigSizes[FI] = MFI->getObjectSize(FI); 199 AllColors.set(FI); 200 } 201 DEBUG(dbgs() << '\n'); 202 203 // Sort them by weight. 204 std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); 205 206 // Get first "color". 207 NextColor = AllColors.find_first(); 208 } 209 210 /// OverlapWithAssignments - Return true if LiveInterval overlaps with any 211 /// LiveIntervals that have already been assigned to the specified color. 212 bool 213 StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const { 214 const SmallVectorImpl<LiveInterval *> &OtherLIs = Assignments[Color]; 215 for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) { 216 LiveInterval *OtherLI = OtherLIs[i]; 217 if (OtherLI->overlaps(*li)) 218 return true; 219 } 220 return false; 221 } 222 223 /// ColorSlot - Assign a "color" (stack slot) to the specified stack slot. 224 /// 225 int StackSlotColoring::ColorSlot(LiveInterval *li) { 226 int Color = -1; 227 bool Share = false; 228 if (!DisableSharing) { 229 // Check if it's possible to reuse any of the used colors. 230 Color = UsedColors.find_first(); 231 while (Color != -1) { 232 if (!OverlapWithAssignments(li, Color)) { 233 Share = true; 234 ++NumEliminated; 235 break; 236 } 237 Color = UsedColors.find_next(Color); 238 } 239 } 240 241 // Assign it to the first available color (assumed to be the best) if it's 242 // not possible to share a used color with other objects. 243 if (!Share) { 244 assert(NextColor != -1 && "No more spill slots?"); 245 Color = NextColor; 246 UsedColors.set(Color); 247 NextColor = AllColors.find_next(NextColor); 248 } 249 250 // Record the assignment. 251 Assignments[Color].push_back(li); 252 int FI = TargetRegisterInfo::stackSlot2Index(li->reg); 253 DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n"); 254 255 // Change size and alignment of the allocated slot. If there are multiple 256 // objects sharing the same slot, then make sure the size and alignment 257 // are large enough for all. 258 unsigned Align = OrigAlignments[FI]; 259 if (!Share || Align > MFI->getObjectAlignment(Color)) 260 MFI->setObjectAlignment(Color, Align); 261 int64_t Size = OrigSizes[FI]; 262 if (!Share || Size > MFI->getObjectSize(Color)) 263 MFI->setObjectSize(Color, Size); 264 return Color; 265 } 266 267 /// Colorslots - Color all spill stack slots and rewrite all frameindex machine 268 /// operands in the function. 269 bool StackSlotColoring::ColorSlots(MachineFunction &MF) { 270 unsigned NumObjs = MFI->getObjectIndexEnd(); 271 SmallVector<int, 16> SlotMapping(NumObjs, -1); 272 SmallVector<float, 16> SlotWeights(NumObjs, 0.0); 273 SmallVector<SmallVector<int, 4>, 16> RevMap(NumObjs); 274 BitVector UsedColors(NumObjs); 275 276 DEBUG(dbgs() << "Color spill slot intervals:\n"); 277 bool Changed = false; 278 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { 279 LiveInterval *li = SSIntervals[i]; 280 int SS = TargetRegisterInfo::stackSlot2Index(li->reg); 281 int NewSS = ColorSlot(li); 282 assert(NewSS >= 0 && "Stack coloring failed?"); 283 SlotMapping[SS] = NewSS; 284 RevMap[NewSS].push_back(SS); 285 SlotWeights[NewSS] += li->weight; 286 UsedColors.set(NewSS); 287 Changed |= (SS != NewSS); 288 } 289 290 DEBUG(dbgs() << "\nSpill slots after coloring:\n"); 291 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { 292 LiveInterval *li = SSIntervals[i]; 293 int SS = TargetRegisterInfo::stackSlot2Index(li->reg); 294 li->weight = SlotWeights[SS]; 295 } 296 // Sort them by new weight. 297 std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); 298 299 #ifndef NDEBUG 300 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) 301 DEBUG(SSIntervals[i]->dump()); 302 DEBUG(dbgs() << '\n'); 303 #endif 304 305 if (!Changed) 306 return false; 307 308 // Rewrite all MachineMemOperands. 309 for (unsigned SS = 0, SE = SSRefs.size(); SS != SE; ++SS) { 310 int NewFI = SlotMapping[SS]; 311 if (NewFI == -1 || (NewFI == (int)SS)) 312 continue; 313 314 const Value *NewSV = PseudoSourceValue::getFixedStack(NewFI); 315 SmallVectorImpl<MachineMemOperand *> &RefMMOs = SSRefs[SS]; 316 for (unsigned i = 0, e = RefMMOs.size(); i != e; ++i) 317 RefMMOs[i]->setValue(NewSV); 318 } 319 320 // Rewrite all MO_FrameIndex operands. Look for dead stores. 321 for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); 322 MBBI != E; ++MBBI) { 323 MachineBasicBlock *MBB = &*MBBI; 324 for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end(); 325 MII != EE; ++MII) 326 RewriteInstruction(MII, SlotMapping, MF); 327 RemoveDeadStores(MBB); 328 } 329 330 // Delete unused stack slots. 331 while (NextColor != -1) { 332 DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor << "\n"); 333 MFI->RemoveStackObject(NextColor); 334 NextColor = AllColors.find_next(NextColor); 335 } 336 337 return true; 338 } 339 340 /// RewriteInstruction - Rewrite specified instruction by replacing references 341 /// to old frame index with new one. 342 void StackSlotColoring::RewriteInstruction(MachineInstr *MI, 343 SmallVectorImpl<int> &SlotMapping, 344 MachineFunction &MF) { 345 // Update the operands. 346 for (unsigned i = 0, ee = MI->getNumOperands(); i != ee; ++i) { 347 MachineOperand &MO = MI->getOperand(i); 348 if (!MO.isFI()) 349 continue; 350 int OldFI = MO.getIndex(); 351 if (OldFI < 0) 352 continue; 353 int NewFI = SlotMapping[OldFI]; 354 if (NewFI == -1 || NewFI == OldFI) 355 continue; 356 MO.setIndex(NewFI); 357 } 358 359 // The MachineMemOperands have already been updated. 360 } 361 362 363 /// RemoveDeadStores - Scan through a basic block and look for loads followed 364 /// by stores. If they're both using the same stack slot, then the store is 365 /// definitely dead. This could obviously be much more aggressive (consider 366 /// pairs with instructions between them), but such extensions might have a 367 /// considerable compile time impact. 368 bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) { 369 // FIXME: This could be much more aggressive, but we need to investigate 370 // the compile time impact of doing so. 371 bool changed = false; 372 373 SmallVector<MachineInstr*, 4> toErase; 374 375 for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); 376 I != E; ++I) { 377 if (DCELimit != -1 && (int)NumDead >= DCELimit) 378 break; 379 380 int FirstSS, SecondSS; 381 if (TII->isStackSlotCopy(I, FirstSS, SecondSS) && 382 FirstSS == SecondSS && 383 FirstSS != -1) { 384 ++NumDead; 385 changed = true; 386 toErase.push_back(I); 387 continue; 388 } 389 390 MachineBasicBlock::iterator NextMI = llvm::next(I); 391 if (NextMI == MBB->end()) continue; 392 393 unsigned LoadReg = 0; 394 unsigned StoreReg = 0; 395 if (!(LoadReg = TII->isLoadFromStackSlot(I, FirstSS))) continue; 396 if (!(StoreReg = TII->isStoreToStackSlot(NextMI, SecondSS))) continue; 397 if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1) continue; 398 399 ++NumDead; 400 changed = true; 401 402 if (NextMI->findRegisterUseOperandIdx(LoadReg, true, 0) != -1) { 403 ++NumDead; 404 toErase.push_back(I); 405 } 406 407 toErase.push_back(NextMI); 408 ++I; 409 } 410 411 for (SmallVectorImpl<MachineInstr *>::iterator I = toErase.begin(), 412 E = toErase.end(); I != E; ++I) 413 (*I)->eraseFromParent(); 414 415 return changed; 416 } 417 418 419 bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) { 420 DEBUG({ 421 dbgs() << "********** Stack Slot Coloring **********\n" 422 << "********** Function: " << MF.getName() << '\n'; 423 }); 424 425 MFI = MF.getFrameInfo(); 426 TII = MF.getTarget().getInstrInfo(); 427 LS = &getAnalysis<LiveStacks>(); 428 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 429 430 bool Changed = false; 431 432 unsigned NumSlots = LS->getNumIntervals(); 433 if (NumSlots == 0) 434 // Nothing to do! 435 return false; 436 437 // If there are calls to setjmp or sigsetjmp, don't perform stack slot 438 // coloring. The stack could be modified before the longjmp is executed, 439 // resulting in the wrong value being used afterwards. (See 440 // <rdar://problem/8007500>.) 441 if (MF.exposesReturnsTwice()) 442 return false; 443 444 // Gather spill slot references 445 ScanForSpillSlotRefs(MF); 446 InitializeSlots(); 447 Changed = ColorSlots(MF); 448 449 NextColor = -1; 450 SSIntervals.clear(); 451 for (unsigned i = 0, e = SSRefs.size(); i != e; ++i) 452 SSRefs[i].clear(); 453 SSRefs.clear(); 454 OrigAlignments.clear(); 455 OrigSizes.clear(); 456 AllColors.clear(); 457 UsedColors.clear(); 458 for (unsigned i = 0, e = Assignments.size(); i != e; ++i) 459 Assignments[i].clear(); 460 Assignments.clear(); 461 462 return Changed; 463 } 464