/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
NoiseAggregator.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
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Noise.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
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ImprovedNoise.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) {
method in class:ImprovedNoise 124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/ |
FractalSum.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
FETurbulence.cpp | 219 struct Noise { 223 Noise(float component) 231 Noise noiseX(noiseVector.x()); 232 Noise noiseY(noiseVector.y()); 455 ts << "NOISE";
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/external/chromium_org/third_party/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 32 // limitValue is the maximum perlin noise array index value allowed 33 // newValue is the current noise dimension (either width or height) 35 // If the noise value would bring us out of bounds of the current noise array while we are 36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to 153 // Copy noise data 154 uint16_t noise[4][kBlockSize][2]; 158 noise[channel][i][j] = fNoise[channel][i][j] 420 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector); local [all...] |
/external/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 32 // limitValue is the maximum perlin noise array index value allowed 33 // newValue is the current noise dimension (either width or height) 35 // If the noise value would bring us out of bounds of the current noise array while we are 36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to 153 // Copy noise data 154 uint16_t noise[4][kBlockSize][2]; 158 noise[channel][i][j] = fNoise[channel][i][j] 420 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector); local [all...] |
/external/chromium_org/chrome/browser/resources/file_manager/foreground/js/metadata/ |
id3_parser.js | 511 'Noise',
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/prebuilts/tools/common/m2/internal/com/google/code/findbugs/findbugs/2.0.1/ |
findbugs-2.0.1.jar | |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
gbemu.js | [all...] |