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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
      6 #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
      7 
      8 #include "base/memory/scoped_ptr.h"
      9 #include "base/memory/shared_memory.h"
     10 #include "base/sync_socket.h"
     11 #include "base/threading/simple_thread.h"
     12 #include "media/base/audio_bus.h"
     13 #include "ppapi/c/ppb_audio.h"
     14 #include "ppapi/c/ppb_audio_config.h"
     15 #include "ppapi/shared_impl/resource.h"
     16 #include "ppapi/thunk/ppb_audio_api.h"
     17 
     18 #if defined(OS_NACL)
     19 #include "native_client/src/untrusted/irt/irt_ppapi.h"
     20 #endif
     21 
     22 namespace ppapi {
     23 
     24 class PPAPI_SHARED_EXPORT AudioCallbackCombined {
     25  public:
     26   AudioCallbackCombined();
     27   explicit AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0);
     28   explicit AudioCallbackCombined(PPB_Audio_Callback callback);
     29 
     30   ~AudioCallbackCombined();
     31 
     32   bool IsValid() const;
     33 
     34   void Run(void* sample_buffer,
     35            uint32_t buffer_size_in_bytes,
     36            PP_TimeDelta latency,
     37            void* user_data) const;
     38 
     39  private:
     40   PPB_Audio_Callback_1_0 callback_1_0_;
     41   PPB_Audio_Callback callback_;
     42 };
     43 
     44 // Implements the logic to map shared memory and run the audio thread signaled
     45 // from the sync socket. Both the proxy and the renderer implementation use
     46 // this code.
     47 class PPAPI_SHARED_EXPORT PPB_Audio_Shared
     48     : public thunk::PPB_Audio_API,
     49       public base::DelegateSimpleThread::Delegate {
     50  public:
     51   PPB_Audio_Shared();
     52   virtual ~PPB_Audio_Shared();
     53 
     54   bool playing() const { return playing_; }
     55 
     56   // Sets the callback information that the background thread will use. This
     57   // is optional. Without a callback, the thread will not be run. This
     58   // non-callback mode is used in the renderer with the proxy, since the proxy
     59   // handles the callback entirely within the plugin process.
     60   void SetCallback(const AudioCallbackCombined& callback, void* user_data);
     61 
     62   // Configures the current state to be playing or not. The caller is
     63   // responsible for ensuring the new state is the opposite of the current one.
     64   //
     65   // This is the implementation for PPB_Audio.Start/StopPlayback, except that
     66   // it does not actually notify the audio system to stop playback, it just
     67   // configures our object to stop generating callbacks. The actual stop
     68   // playback request will be done in the derived classes and will be different
     69   // from the proxy and the renderer.
     70   void SetStartPlaybackState();
     71   void SetStopPlaybackState();
     72 
     73   // Sets the shared memory and socket handles. This will automatically start
     74   // playback if we're currently set to play.
     75   void SetStreamInfo(PP_Instance instance,
     76                      base::SharedMemoryHandle shared_memory_handle,
     77                      size_t shared_memory_size,
     78                      base::SyncSocket::Handle socket_handle,
     79                      PP_AudioSampleRate sample_rate,
     80                      int sample_frame_count);
     81 
     82 #if defined(OS_NACL)
     83   // NaCl has a special API for IRT code to create threads that can call back
     84   // into user code.
     85   static void SetThreadFunctions(const struct PP_ThreadFunctions* functions);
     86 #endif
     87 
     88  private:
     89   // Starts execution of the audio thread.
     90   void StartThread();
     91 
     92   // Stop execution of the audio thread.
     93   void StopThread();
     94 
     95   // DelegateSimpleThread::Delegate implementation. Run on the audio thread.
     96   virtual void Run();
     97 
     98   // True if playing the stream.
     99   bool playing_;
    100 
    101   // Socket used to notify us when audio is ready to accept new samples. This
    102   // pointer is created in StreamCreated().
    103   scoped_ptr<base::CancelableSyncSocket> socket_;
    104 
    105   // Sample buffer in shared memory. This pointer is created in
    106   // StreamCreated(). The memory is only mapped when the audio thread is
    107   // created.
    108   scoped_ptr<base::SharedMemory> shared_memory_;
    109 
    110   // The size of the sample buffer in bytes.
    111   size_t shared_memory_size_;
    112 
    113 #if !defined(OS_NACL)
    114   // When the callback is set, this thread is spawned for calling it.
    115   scoped_ptr<base::DelegateSimpleThread> audio_thread_;
    116 #else
    117   uintptr_t thread_id_;
    118   bool thread_active_;
    119 
    120   static void CallRun(void* self);
    121 #endif
    122 
    123   // Callback to call when audio is ready to accept new samples.
    124   AudioCallbackCombined callback_;
    125 
    126   // User data pointer passed verbatim to the callback function.
    127   void* user_data_;
    128 
    129   // AudioBus for shuttling data across the shared memory.
    130   scoped_ptr<media::AudioBus> audio_bus_;
    131 
    132   // Internal buffer for client's integer audio data.
    133   int client_buffer_size_bytes_;
    134   scoped_ptr<uint8_t[]> client_buffer_;
    135 
    136   // The size (in bytes) of one second of audio data. Used to calculate latency.
    137   size_t bytes_per_second_;
    138 
    139   // Buffer index used to coordinate with the browser side audio receiver.
    140   uint32_t buffer_index_;
    141 
    142   DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared);
    143 };
    144 
    145 }  // namespace ppapi
    146 
    147 #endif  // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
    148