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Searched
refs:Scoreboard
(Results
1 - 2
of
2
) sorted by null
/external/llvm/include/llvm/CodeGen/
ScoreboardHazardRecognizer.h
31
//
Scoreboard
to track function unit usage.
Scoreboard
[0] is a
33
// schedule.
Scoreboard
[1] is a mask for the next cycle. The
34
//
Scoreboard
is used as a circular buffer with the current cycle
37
//
Scoreboard
always counts cycles in forward execution order. If used by a
38
// bottom-up scheduler, then the
scoreboard
cycles are the inverse of the
40
class
Scoreboard
{
43
// The maximum number of cycles monitored by the
Scoreboard
. This
47
// Indices into the
Scoreboard
that represent the current cycle.
50
Scoreboard
():Data(NULL), Depth(0), Head(0) {
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...]
/external/llvm/lib/CodeGen/
ScoreboardHazardRecognizer.cpp
43
// the
scoreboard
. We always make the
scoreboard
at least 1 cycle deep to
66
// completely bypasses the
scoreboard
hazard logic.
77
DEBUG(dbgs() << "Disabled
scoreboard
hazard recognizer\n");
81
DEBUG(dbgs() << "Using
scoreboard
hazard recognizer: Depth = "
93
void ScoreboardHazardRecognizer::
Scoreboard
::dump() const {
94
dbgs() << "
Scoreboard
:\n";
126
// free FU's in the
scoreboard
at the appropriate future cycles.
146
"
Scoreboard
depth exceeded!");
183
// in the
scoreboard
at the appropriate future cycles
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Completed in 3553 milliseconds