/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestSphere.java | 39 import com.jme3.scene.shape.Sphere; 50 Sphere sphMesh = new Sphere(14, 14, 1); 55 Geometry sphere = new Geometry("sphere", sphMesh); local 56 sphere.setMaterial(solidColor); 57 sphere.setLocalTranslation(x * 2, 0, y * 2); 58 rootNode.attachChild(sphere);
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestUnshadedModel.java | 10 import com.jme3.scene.shape.Sphere; 22 Sphere sphMesh = new Sphere(32, 32, 1); 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected); 27 Geometry sphere = new Geometry("Rock Ball", sphMesh); local 32 sphere.setMaterial(mat); 33 rootNode.attachChild(sphere);
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TestNormalMapping.java | 45 import com.jme3.scene.shape.Sphere; 61 Sphere sphMesh = new Sphere(32, 32, 1); 62 sphMesh.setTextureMode(Sphere.TextureMode.Projected); 66 Geometry sphere = new Geometry("Rock Ball", sphMesh); local 68 sphere.setMaterial(mat); 69 rootNode.attachChild(sphere); 71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestBumpModel.java | 46 import com.jme3.scene.shape.Sphere; 67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestCollisionListener.java | 42 import com.jme3.scene.shape.Sphere;
43 import com.jme3.scene.shape.Sphere.TextureMode;
52 private Sphere bullet;
65 bullet = new Sphere(32, 32, 0.4f, true, false);
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PhysicsTestHelper.java | 24 import com.jme3.scene.shape.Sphere; 25 import com.jme3.scene.shape.Sphere.TextureMode; 71 //immovable sphere with mesh collision shape 72 Sphere sphere = new Sphere(8, 8, 1); local 73 Geometry sphereGeometry = new Geometry("Sphere", sphere); 76 sphereGeometry.addControl(new RigidBodyControl(new MeshCollisionShape(sphere), 0)); 103 Sphere sphere = new Sphere(16, 16, .5f) local 149 Sphere sphere = new Sphere(8, 8, 0.25f); local [all...] |
TestCcd.java | 52 import com.jme3.scene.shape.Sphere;
53 import com.jme3.scene.shape.Sphere.TextureMode;
63 private Sphere bullet;
84 bullet = new Sphere(32, 32, 0.4f, true, false);
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TestCollisionGroups.java | 45 import com.jme3.scene.shape.Sphere; 66 // Add a physics sphere to the world 72 // Add a physics sphere to the world 80 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
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TestKinematicAddToPhysicsSpaceIssue.java | 17 import com.jme3.scene.shape.Sphere; 37 // Add a physics sphere to the world 49 // Add a physics sphere to the world using the collision shape from sphere one 64 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
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TestLocalPhysics.java | 42 import com.jme3.scene.shape.Sphere; 64 // Add a physics sphere to the world 71 // Add a physics sphere to the world using the collision shape from sphere one 94 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestUnshadedModel.java | 10 import com.jme3.scene.shape.Sphere; 22 Sphere sphMesh = new Sphere(32, 32, 1); 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected); 27 Geometry sphere = new Geometry("Rock Ball", sphMesh); local 32 sphere.setMaterial(mat); 33 rootNode.attachChild(sphere);
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TestNormalMapping.java | 43 import com.jme3.scene.shape.Sphere; 59 Sphere sphMesh = new Sphere(32, 32, 1); 60 sphMesh.setTextureMode(Sphere.TextureMode.Projected); 64 Geometry sphere = new Geometry("Rock Ball", sphMesh); local 66 sphere.setMaterial(mat); 67 rootNode.attachChild(sphere); 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestSimpleBumps.java | 44 import com.jme3.scene.shape.Sphere; 63 Geometry sphere = new Geometry("Rock Ball", quadMesh); local 65 sphere.setMaterial(mat); 66 TangentBinormalGenerator.generate(sphere); 67 rootNode.attachChild(sphere); 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestFBOPassthrough.java | 41 import com.jme3.scene.shape.Sphere; 77 Sphere sphMesh = new Sphere(20, 20, 1); 80 Geometry sphere = new Geometry("sphere", sphMesh); local 81 sphere.setMaterial(solidColor); 82 fbNode.attachChild(sphere);
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/external/jmonkeyengine/engine/src/test/jme3test/scene/ |
TestSceneLoading.java | 44 import com.jme3.scene.shape.Sphere; 50 private Sphere sphereMesh = new Sphere(32, 32, 10, false, true); 51 private Geometry sphere = new Geometry("Sky", sphereMesh); field in class:TestSceneLoading 62 sphere.setLocalTranslation(cam.getLocation());
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
TestLeakingGL.java | 42 import com.jme3.scene.shape.Sphere; 55 private Sphere original; 63 original = new Sphere(4, 4, 1); 83 Geometry sphere = new Geometry("sphere", sphMesh); local 85 sphere.setMaterial(solidColor); 86 sphere.setLocalTranslation(x * 1.5f, 0, y * 1.5f); 87 rootNode.attachChild(sphere);
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
TestOgreLoading.java | 42 import com.jme3.scene.shape.Sphere;
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloMaterial.java | 44 import com.jme3.scene.shape.Sphere; 91 Sphere rock = new Sphere(32,32, 2f); 93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTangentGen.java | 47 import com.jme3.scene.shape.Sphere; 68 Sphere sphereMesh = new Sphere(32, 32, 1); 69 sphereMesh.setTextureMode(Sphere.TextureMode.Projected); 71 addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0));
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TestLightRadius.java | 43 import com.jme3.scene.shape.Sphere; 78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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TestSimpleLighting.java | 43 import com.jme3.scene.shape.Sphere; 84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
SkyFactory.java | 11 import com.jme3.scene.shape.Sphere; 39 * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li> 61 * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li> 65 * @param sphereRadius If specified, this will be the sky sphere's radius. 73 final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); 147 final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 17 import com.jme3.scene.shape.Sphere; 39 //creating a sphere 40 Sphere sphere = new Sphere(32, 32, 1); local 42 sphere.updateBound(); 43 BoundingBox bb = (BoundingBox) sphere.getBound(); 46 //we need to change the UV coordinates (the sphere is assumet to be inside the 3D image box) 47 sphere.clearBuffer(Type.TexCoord); 48 VertexBuffer vb = sphere.getBuffer(Type.Position) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSceneWater.java | 46 import com.jme3.scene.shape.Sphere; 94 Sphere lite=new Sphere(8, 8, 3.0f);
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TestSimpleWater.java | 45 import com.jme3.scene.shape.Sphere; 110 Sphere lite=new Sphere(8, 8, 3.0f);
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