1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package jme3test.bullet; 33 34 import com.jme3.app.SimpleApplication; 35 import com.jme3.bullet.BulletAppState; 36 import com.jme3.bullet.PhysicsSpace; 37 import com.jme3.bullet.collision.shapes.BoxCollisionShape; 38 import com.jme3.bullet.collision.shapes.MeshCollisionShape; 39 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 40 import com.jme3.bullet.control.RigidBodyControl; 41 import com.jme3.input.MouseInput; 42 import com.jme3.input.controls.ActionListener; 43 import com.jme3.input.controls.MouseButtonTrigger; 44 import com.jme3.material.Material; 45 import com.jme3.math.ColorRGBA; 46 import com.jme3.math.Vector3f; 47 import com.jme3.renderer.RenderManager; 48 import com.jme3.renderer.queue.RenderQueue.ShadowMode; 49 import com.jme3.scene.Geometry; 50 import com.jme3.scene.Node; 51 import com.jme3.scene.shape.Box; 52 import com.jme3.scene.shape.Sphere; 53 import com.jme3.scene.shape.Sphere.TextureMode; 54 55 /** 56 * 57 * @author normenhansen 58 */ 59 public class TestCcd extends SimpleApplication implements ActionListener { 60 61 private Material mat; 62 private Material mat2; 63 private Sphere bullet; 64 private SphereCollisionShape bulletCollisionShape; 65 private BulletAppState bulletAppState; 66 67 public static void main(String[] args) { 68 TestCcd app = new TestCcd(); 69 app.start(); 70 } 71 72 private void setupKeys() { 73 inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); 74 inputManager.addMapping("shoot2", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); 75 inputManager.addListener(this, "shoot"); 76 inputManager.addListener(this, "shoot2"); 77 } 78 79 @Override 80 public void simpleInitApp() { 81 bulletAppState = new BulletAppState(); 82 stateManager.attach(bulletAppState); 83 bulletAppState.getPhysicsSpace().enableDebug(assetManager); 84 bullet = new Sphere(32, 32, 0.4f, true, false); 85 bullet.setTextureMode(TextureMode.Projected); 86 bulletCollisionShape = new SphereCollisionShape(0.1f); 87 setupKeys(); 88 89 mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); 90 mat.getAdditionalRenderState().setWireframe(true); 91 mat.setColor("Color", ColorRGBA.Green); 92 93 mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); 94 mat2.getAdditionalRenderState().setWireframe(true); 95 mat2.setColor("Color", ColorRGBA.Red); 96 97 // An obstacle mesh, does not move (mass=0) 98 Node node2 = new Node(); 99 node2.setName("mesh"); 100 node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f)); 101 node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0)); 102 rootNode.attachChild(node2); 103 getPhysicsSpace().add(node2); 104 105 // The floor, does not move (mass=0) 106 Node node3 = new Node(); 107 node3.setLocalTranslation(new Vector3f(0f, -6, 0f)); 108 node3.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0)); 109 rootNode.attachChild(node3); 110 getPhysicsSpace().add(node3); 111 112 } 113 114 private PhysicsSpace getPhysicsSpace() { 115 return bulletAppState.getPhysicsSpace(); 116 } 117 118 @Override 119 public void simpleUpdate(float tpf) { 120 //TODO: add update code 121 } 122 123 @Override 124 public void simpleRender(RenderManager rm) { 125 //TODO: add render code 126 } 127 128 public void onAction(String binding, boolean value, float tpf) { 129 if (binding.equals("shoot") && !value) { 130 Geometry bulletg = new Geometry("bullet", bullet); 131 bulletg.setMaterial(mat); 132 bulletg.setName("bullet"); 133 bulletg.setLocalTranslation(cam.getLocation()); 134 bulletg.setShadowMode(ShadowMode.CastAndReceive); 135 bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1)); 136 bulletg.getControl(RigidBodyControl.class).setCcdMotionThreshold(0.1f); 137 bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40)); 138 rootNode.attachChild(bulletg); 139 getPhysicsSpace().add(bulletg); 140 } else if (binding.equals("shoot2") && !value) { 141 Geometry bulletg = new Geometry("bullet", bullet); 142 bulletg.setMaterial(mat2); 143 bulletg.setName("bullet"); 144 bulletg.setLocalTranslation(cam.getLocation()); 145 bulletg.setShadowMode(ShadowMode.CastAndReceive); 146 bulletg.addControl(new RigidBodyControl(bulletCollisionShape, 1)); 147 bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40)); 148 rootNode.attachChild(bulletg); 149 getPhysicsSpace().add(bulletg); 150 } 151 } 152 } 153