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  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 19 #include "Texture.h"
23 Texture::Texture() :
28 Texture::Texture(Target textureTarget, uint32_t textureName) :
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {
42 void Texture::setMatrix(float const* matrix) {
46 void Texture::setFiltering(bool enabled)
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Texture.h 25 class Texture {
36 Texture();
37 Texture(Target textureTarget, uint32_t textureName);
38 ~Texture();
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard {
32 public Texture() {
AnimationFrame.java 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
35 texture = textureObject;
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
43 texture = textureObject;
DebugSystem.java 27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType); local
71 bitmap.resize((int)texture.width, (int)texture.height)
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  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestSkyLoadingLagoon.java 37 import com.jme3.texture.Texture;
49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
58 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
59 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png")
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TestSkyLoadingPrimitives.java 37 import com.jme3.texture.Texture;
49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
57 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
58 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png")
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestSkyLoading.java 33 package jme3test.texture;
37 import com.jme3.texture.Texture;
48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texstate.h 3 * Texture state management.
40 * Return pointer to current texture unit.
41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
  /external/mesa3d/src/mesa/main/
texstate.h 3 * Texture state management.
40 * Return pointer to current texture unit.
41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlender.java 4 import com.jme3.texture.Texture;
7 * An interface for texture blending classes (the classes that mix the texture
31 * This method blends the given texture with material color and the defined
32 * color in 'map to' panel. As a result of this method a new texture is
33 * created. The input texture is NOT.
37 * @param texture
38 * the texture we use in blending
40 * the color defined for the texture
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  /external/jmonkeyengine/engine/src/core/com/jme3/util/
SkyFactory.java 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.TextureCubeMap;
28 * Creates a sky using the given texture (cubemap or spheremap).
31 * @param texture Texture to use for the sky
33 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
35 * @param sphereMap The way the texture is use
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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager.h 28 class Texture;
39 // Look up the texture definition from the named mailbox.
40 Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox);
42 // Put the texture into the named mailbox.
45 Texture* texture);
50 // Used with the MailboxSynchronizer to push/pull texture state to/from
55 // Destroy any mailbox that reference the given texture.
56 void TextureDeleted(Texture* texture);
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mailbox_synchronizer.h 22 class Texture;
24 // A thread-safe proxy that can be used to emulate texture sharing across
34 // Create a texture from a globally visible mailbox.
35 Texture* CreateTextureFromMailbox(unsigned target, const Mailbox& mailbox);
40 void TextureDeleted(Texture* texture);
79 typedef std::map<Texture*, TextureVersion> TextureMap;
87 void UpdateTextureLocked(Texture* texture, TextureVersion& texture_version);
  /frameworks/base/libs/hwui/
Texture.h 29 * Represents an OpenGL texture.
31 class Texture {
33 Texture();
34 Texture(Caches& caches);
36 virtual ~Texture() { }
55 * Convenience method to call glDeleteTextures() on this texture's id.
60 * Name of the texture.
68 * Indicates whether the texture requires blending.
80 * Indicates whether this texture should be cleaned up after use.
88 * Indicates whether this texture will use trilinear filtering
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TextureCache.h 27 #include "Texture.h"
48 * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
49 * Any texture added to the cache causing the cache to grow beyond the maximum
50 * allowed size will also cause the oldest texture to be kicked out.
52 class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
62 void operator()(SkBitmap*& bitmap, Texture*& texture);
65 * Returns the texture associated with the specified bitmap. If the texture
66 * cannot be found in the cache, a new texture is generated
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Texture.cpp 22 #include "Texture.h"
27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
79 void Texture::deleteTexture() const {
  /external/chromium_org/content/browser/aura/
image_transport_factory.h 21 class Texture;
48 // using that surface as a texture). The factory is a process-wide singleton.
78 // Creates a transport texture for a given scale factor.
79 virtual scoped_refptr<ui::Texture> CreateTransportClient(
82 // Variant of CreateTransportClient() that deletes the texture on the GPU when
84 virtual scoped_refptr<ui::Texture> CreateOwnedTexture(
  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestCylinder.java 40 import com.jme3.texture.Texture;
57 Texture tex = assetManager.loadTexture(key);
58 tex.setMinFilter(Texture.MinFilter.Trilinear);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParamTexture.java 9 import com.jme3.texture.Texture;
14 private Texture texture; field in class:MatParamTexture
17 public MatParamTexture(VarType type, String name, Texture texture, int unit) {
18 super(type, name, texture, null);
19 this.texture = texture;
26 public Texture getTextureValue()
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  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrain.java 42 import com.jme3.texture.Texture;
43 import com.jme3.texture.Texture.WrapMode;
67 /** 1.2) Add GRASS texture into the red layer (Tex1). */
68 Texture grass = assetManager.loadTexture(
74 /** 1.3) Add DIRT texture into the green layer (Tex2) */
75 Texture dirt = assetManager.loadTexture(
81 /** 1.4) Add ROAD texture into the blue layer (Tex3) */
82 Texture rock = assetManager.loadTexture
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  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
TextureKey.java 38 import com.jme3.texture.Texture.Type;
39 import com.jme3.texture.*;
43 public class TextureKey extends AssetKey<Texture> {
50 private Texture.Type textureTypeHint=Texture.Type.TwoDimensional;
81 Texture tex = (Texture) asset;
92 Texture tex;
110 tex.setMinFilter(Texture.MinFilter.Trilinear)
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