/frameworks/native/services/surfaceflinger/RenderEngine/ |
Texture.cpp | 19 #include "Texture.h" 23 Texture::Texture() : 28 Texture::Texture(Target textureTarget, uint32_t textureName) : 33 void Texture::init(Target textureTarget, uint32_t textureName) { 38 Texture::~Texture() { 42 void Texture::setMatrix(float const* matrix) { 46 void Texture::setFiltering(bool enabled) [all...] |
Texture.h | 25 class Texture { 36 Texture(); 37 Texture(Target textureTarget, uint32_t textureName); 38 ~Texture();
|
/external/replicaisland/src/com/replica/replicaisland/ |
Texture.java | 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have 22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture 25 public class Texture extends AllocationGuard { 32 public Texture() {
|
AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 35 texture = textureObject; 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 43 texture = textureObject;
|
DebugSystem.java | 27 private Texture mRedBoxTexture; 28 private Texture mBlueBoxTexture; 29 private Texture mOutlineBoxTexture; 30 private Texture mRedCircleTexture; 31 private Texture mBlueCircleTexture; 32 private Texture mOutlineCircleTexture; 70 Texture texture = getTexture(shapeType, colorType); local 71 bitmap.resize((int)texture.width, (int)texture.height) [all...] |
/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestSkyLoadingLagoon.java | 37 import com.jme3.texture.Texture; 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 58 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 59 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png") [all...] |
TestSkyLoadingPrimitives.java | 37 import com.jme3.texture.Texture; 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 57 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 58 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestSkyLoading.java | 33 package jme3test.texture; 37 import com.jme3.texture.Texture; 48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
|
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texstate.h | 3 * Texture state management. 40 * Return pointer to current texture unit. 41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). 46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); 47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
|
/external/mesa3d/src/mesa/main/ |
texstate.h | 3 * Texture state management. 40 * Return pointer to current texture unit. 41 * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). 46 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); 47 return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlender.java | 4 import com.jme3.texture.Texture;
7 * An interface for texture blending classes (the classes that mix the texture
31 * This method blends the given texture with material color and the defined
32 * color in 'map to' panel. As a result of this method a new texture is
33 * created. The input texture is NOT.
37 * @param texture
38 * the texture we use in blending
40 * the color defined for the texture
[all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
SkyFactory.java | 12 import com.jme3.texture.Image; 13 import com.jme3.texture.Image.Format; 14 import com.jme3.texture.Texture; 15 import com.jme3.texture.TextureCubeMap; 28 * Creates a sky using the given texture (cubemap or spheremap). 31 * @param texture Texture to use for the sky 33 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 35 * @param sphereMap The way the texture is use [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 21 // The isOpaque() function gives a hint about whether the texture is opaque, 24 // This is the current texture hierarchy: 26 // Texture 38 public interface Texture {
|
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 21 // The isOpaque() function gives a hint about whether the texture is opaque, 24 // This is the current texture hierarchy: 26 // Texture 38 public interface Texture {
|
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 21 // The isOpaque() function gives a hint about whether the texture is opaque, 24 // This is the current texture hierarchy: 26 // Texture 38 public interface Texture {
|
/external/chromium_org/gpu/command_buffer/service/ |
mailbox_manager.h | 28 class Texture; 39 // Look up the texture definition from the named mailbox. 40 Texture* ConsumeTexture(unsigned target, const Mailbox& mailbox); 42 // Put the texture into the named mailbox. 45 Texture* texture); 50 // Used with the MailboxSynchronizer to push/pull texture state to/from 55 // Destroy any mailbox that reference the given texture. 56 void TextureDeleted(Texture* texture); [all...] |
mailbox_synchronizer.h | 22 class Texture; 24 // A thread-safe proxy that can be used to emulate texture sharing across 34 // Create a texture from a globally visible mailbox. 35 Texture* CreateTextureFromMailbox(unsigned target, const Mailbox& mailbox); 40 void TextureDeleted(Texture* texture); 79 typedef std::map<Texture*, TextureVersion> TextureMap; 87 void UpdateTextureLocked(Texture* texture, TextureVersion& texture_version);
|
/frameworks/base/libs/hwui/ |
Texture.h | 29 * Represents an OpenGL texture. 31 class Texture { 33 Texture(); 34 Texture(Caches& caches); 36 virtual ~Texture() { } 55 * Convenience method to call glDeleteTextures() on this texture's id. 60 * Name of the texture. 68 * Indicates whether the texture requires blending. 80 * Indicates whether this texture should be cleaned up after use. 88 * Indicates whether this texture will use trilinear filtering [all...] |
TextureCache.h | 27 #include "Texture.h" 48 * A simple LRU texture cache. The cache has a maximum size expressed in bytes. 49 * Any texture added to the cache causing the cache to grow beyond the maximum 50 * allowed size will also cause the oldest texture to be kicked out. 52 class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> { 62 void operator()(SkBitmap*& bitmap, Texture*& texture); 65 * Returns the texture associated with the specified bitmap. If the texture 66 * cannot be found in the cache, a new texture is generated [all...] |
Texture.cpp | 22 #include "Texture.h" 27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0), 34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0), 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, 79 void Texture::deleteTexture() const {
|
/external/chromium_org/content/browser/aura/ |
image_transport_factory.h | 21 class Texture; 48 // using that surface as a texture). The factory is a process-wide singleton. 78 // Creates a transport texture for a given scale factor. 79 virtual scoped_refptr<ui::Texture> CreateTransportClient( 82 // Variant of CreateTransportClient() that deletes the texture on the GPU when 84 virtual scoped_refptr<ui::Texture> CreateOwnedTexture(
|
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestCylinder.java | 40 import com.jme3.texture.Texture; 57 Texture tex = assetManager.loadTexture(key); 58 tex.setMinFilter(Texture.MinFilter.Trilinear);
|
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MatParamTexture.java | 9 import com.jme3.texture.Texture; 14 private Texture texture; field in class:MatParamTexture 17 public MatParamTexture(VarType type, String name, Texture texture, int unit) { 18 super(type, name, texture, null); 19 this.texture = texture; 26 public Texture getTextureValue() [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloTerrain.java | 42 import com.jme3.texture.Texture; 43 import com.jme3.texture.Texture.WrapMode; 67 /** 1.2) Add GRASS texture into the red layer (Tex1). */ 68 Texture grass = assetManager.loadTexture( 74 /** 1.3) Add DIRT texture into the green layer (Tex2) */ 75 Texture dirt = assetManager.loadTexture( 81 /** 1.4) Add ROAD texture into the blue layer (Tex3) */ 82 Texture rock = assetManager.loadTexture [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
TextureKey.java | 38 import com.jme3.texture.Texture.Type; 39 import com.jme3.texture.*; 43 public class TextureKey extends AssetKey<Texture> { 50 private Texture.Type textureTypeHint=Texture.Type.TwoDimensional; 81 Texture tex = (Texture) asset; 92 Texture tex; 110 tex.setMinFilter(Texture.MinFilter.Trilinear) [all...] |