HomeSort by relevance Sort by last modified time
    Searched refs:append_quads_data (Results 1 - 25 of 40) sorted by null

1 2

  /external/chromium_org/cc/layers/
quad_sink.h 31 AppendQuadsData* append_quads_data) = 0;
solid_color_layer_impl.h 26 AppendQuadsData* append_quads_data) OVERRIDE;
solid_color_layer_impl.cc 26 AppendQuadsData* append_quads_data) {
29 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
44 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
solid_color_scrollbar_layer_impl.cc 76 AppendQuadsData* append_quads_data) {
81 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
85 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
delegated_renderer_layer_impl.h 38 AppendQuadsData* append_quads_data) OVERRIDE;
68 AppendQuadsData* append_quads_data);
85 AppendQuadsData* append_quads_data,
solid_color_scrollbar_layer_impl.h 29 AppendQuadsData* append_quads_data) OVERRIDE;
delegated_renderer_layer_impl.cc 13 #include "cc/layers/append_quads_data.h"
277 AppendQuadsData* append_quads_data) {
278 AppendRainbowDebugBorder(quad_sink, append_quads_data);
284 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
303 quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
312 quad_sink, append_quads_data, delegated_render_pass, frame_size);
318 AppendQuadsData* append_quads_data) {
368 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data);
375 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data);
383 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data);
    [all...]
io_surface_layer_impl.cc 109 AppendQuadsData* append_quads_data) {
112 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
123 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
io_surface_layer_impl.h 31 AppendQuadsData* append_quads_data) OVERRIDE;
nine_patch_layer_impl.h 65 AppendQuadsData* append_quads_data) OVERRIDE;
painted_scrollbar_layer_impl.cc 73 AppendQuadsData* append_quads_data) {
83 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
106 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
124 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
nine_patch_layer_impl.cc 96 AppendQuadsData* append_quads_data) {
100 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
234 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
247 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
260 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
273 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
286 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
299 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
312 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
325 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
    [all...]
video_layer_impl.cc 128 AppendQuadsData* append_quads_data) {
133 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
169 quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data);
187 quad_sink->Append(yuv_video_quad.PassAs<DrawQuad>(), append_quads_data);
210 quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data);
228 append_quads_data);
245 append_quads_data);
266 append_quads_data);
ui_resource_layer_impl.cc 95 AppendQuadsData* append_quads_data) {
98 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
132 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
tiled_layer_impl.cc 11 #include "cc/layers/append_quads_data.h"
149 AppendQuadsData* append_quads_data) {
157 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
182 append_quads_data);
216 append_quads_data))
217 append_quads_data->num_missing_tiles++;
245 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
painted_scrollbar_layer_impl.h 34 AppendQuadsData* append_quads_data) OVERRIDE;
tiled_layer_impl.h 32 AppendQuadsData* append_quads_data) OVERRIDE;
ui_resource_layer_impl.h 49 AppendQuadsData* append_quads_data) OVERRIDE;
video_layer_impl.h 37 AppendQuadsData* append_quads_data) OVERRIDE;
picture_layer_impl.cc 16 #include "cc/layers/append_quads_data.h"
120 AppendQuadsData* append_quads_data) {
132 append_quads_data,
153 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data))
154 append_quads_data->num_missing_tiles++;
158 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
199 append_quads_data);
218 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data))
219 append_quads_data->num_missing_tiles++;
224 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data))
    [all...]
  /external/chromium_org/cc/test/
fake_content_layer_impl.cc 32 AppendQuadsData* append_quads_data) {
33 TiledLayerImpl::AppendQuads(quad_sink, append_quads_data);
mock_quad_culler.h 25 AppendQuadsData* append_quads_data) OVERRIDE;
fake_content_layer_impl.h 39 AppendQuadsData* append_quads_data) OVERRIDE;
fake_picture_layer_impl.h 28 AppendQuadsData* append_quads_data) OVERRIDE;
  /external/chromium_org/cc/trees/
quad_culler.h 32 AppendQuadsData* append_quads_data) OVERRIDE;

Completed in 80 milliseconds

1 2