/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 80 {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
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gl2_client_context.h | 80 glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat; 289 virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;} [all...] |
gl2_entry.cpp | 78 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 648 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) 651 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 66 glGetShaderPrecisionFormat check range 1 check precision 1
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GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 84 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat)
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 213 glGetShaderPrecisionFormat = 187;
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
gl2.h | 559 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 288 void (GL_APIENTRY *GLDispatch::glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*) = NULL; 526 LOAD_GLEXT_FUNC(glGetShaderPrecisionFormat);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/chromium_org/third_party/angle/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/chromium_org/third_party/khronos/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/chromium_org/third_party/mesa/src/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/external/mesa3d/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/native/opengl/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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