1 #ifndef __gl2_h_ 2 #define __gl2_h_ 3 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 5 6 #include <GLES2/gl2platform.h> 7 8 #ifdef __cplusplus 9 extern "C" { 10 #endif 11 12 /* 13 * This document is licensed under the SGI Free Software B License Version 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15 */ 16 17 /*------------------------------------------------------------------------- 18 * Data type definitions 19 *-----------------------------------------------------------------------*/ 20 21 typedef void GLvoid; 22 typedef char GLchar; 23 typedef unsigned int GLenum; 24 typedef unsigned char GLboolean; 25 typedef unsigned int GLbitfield; 26 typedef khronos_int8_t GLbyte; 27 typedef short GLshort; 28 typedef int GLint; 29 typedef int GLsizei; 30 typedef khronos_uint8_t GLubyte; 31 typedef unsigned short GLushort; 32 typedef unsigned int GLuint; 33 typedef khronos_float_t GLfloat; 34 typedef khronos_float_t GLclampf; 35 typedef khronos_int32_t GLfixed; 36 37 /* GL types for handling large vertex buffer objects */ 38 typedef khronos_intptr_t GLintptr; 39 typedef khronos_ssize_t GLsizeiptr; 40 41 /* OpenGL ES core versions */ 42 #define GL_ES_VERSION_2_0 1 43 44 /* ClearBufferMask */ 45 #define GL_DEPTH_BUFFER_BIT 0x00000100 46 #define GL_STENCIL_BUFFER_BIT 0x00000400 47 #define GL_COLOR_BUFFER_BIT 0x00004000 48 49 /* Boolean */ 50 #define GL_FALSE 0 51 #define GL_TRUE 1 52 53 /* BeginMode */ 54 #define GL_POINTS 0x0000 55 #define GL_LINES 0x0001 56 #define GL_LINE_LOOP 0x0002 57 #define GL_LINE_STRIP 0x0003 58 #define GL_TRIANGLES 0x0004 59 #define GL_TRIANGLE_STRIP 0x0005 60 #define GL_TRIANGLE_FAN 0x0006 61 62 /* AlphaFunction (not supported in ES20) */ 63 /* GL_NEVER */ 64 /* GL_LESS */ 65 /* GL_EQUAL */ 66 /* GL_LEQUAL */ 67 /* GL_GREATER */ 68 /* GL_NOTEQUAL */ 69 /* GL_GEQUAL */ 70 /* GL_ALWAYS */ 71 72 /* BlendingFactorDest */ 73 #define GL_ZERO 0 74 #define GL_ONE 1 75 #define GL_SRC_COLOR 0x0300 76 #define GL_ONE_MINUS_SRC_COLOR 0x0301 77 #define GL_SRC_ALPHA 0x0302 78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 79 #define GL_DST_ALPHA 0x0304 80 #define GL_ONE_MINUS_DST_ALPHA 0x0305 81 82 /* BlendingFactorSrc */ 83 /* GL_ZERO */ 84 /* GL_ONE */ 85 #define GL_DST_COLOR 0x0306 86 #define GL_ONE_MINUS_DST_COLOR 0x0307 87 #define GL_SRC_ALPHA_SATURATE 0x0308 88 /* GL_SRC_ALPHA */ 89 /* GL_ONE_MINUS_SRC_ALPHA */ 90 /* GL_DST_ALPHA */ 91 /* GL_ONE_MINUS_DST_ALPHA */ 92 93 /* BlendEquationSeparate */ 94 #define GL_FUNC_ADD 0x8006 95 #define GL_BLEND_EQUATION 0x8009 96 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 97 #define GL_BLEND_EQUATION_ALPHA 0x883D 98 99 /* BlendSubtract */ 100 #define GL_FUNC_SUBTRACT 0x800A 101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 102 103 /* Separate Blend Functions */ 104 #define GL_BLEND_DST_RGB 0x80C8 105 #define GL_BLEND_SRC_RGB 0x80C9 106 #define GL_BLEND_DST_ALPHA 0x80CA 107 #define GL_BLEND_SRC_ALPHA 0x80CB 108 #define GL_CONSTANT_COLOR 0x8001 109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 110 #define GL_CONSTANT_ALPHA 0x8003 111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 112 #define GL_BLEND_COLOR 0x8005 113 114 /* Buffer Objects */ 115 #define GL_ARRAY_BUFFER 0x8892 116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 117 #define GL_ARRAY_BUFFER_BINDING 0x8894 118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 119 120 #define GL_STREAM_DRAW 0x88E0 121 #define GL_STATIC_DRAW 0x88E4 122 #define GL_DYNAMIC_DRAW 0x88E8 123 124 #define GL_BUFFER_SIZE 0x8764 125 #define GL_BUFFER_USAGE 0x8765 126 127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 128 129 /* CullFaceMode */ 130 #define GL_FRONT 0x0404 131 #define GL_BACK 0x0405 132 #define GL_FRONT_AND_BACK 0x0408 133 134 /* DepthFunction */ 135 /* GL_NEVER */ 136 /* GL_LESS */ 137 /* GL_EQUAL */ 138 /* GL_LEQUAL */ 139 /* GL_GREATER */ 140 /* GL_NOTEQUAL */ 141 /* GL_GEQUAL */ 142 /* GL_ALWAYS */ 143 144 /* EnableCap */ 145 #define GL_TEXTURE_2D 0x0DE1 146 #define GL_CULL_FACE 0x0B44 147 #define GL_BLEND 0x0BE2 148 #define GL_DITHER 0x0BD0 149 #define GL_STENCIL_TEST 0x0B90 150 #define GL_DEPTH_TEST 0x0B71 151 #define GL_SCISSOR_TEST 0x0C11 152 #define GL_POLYGON_OFFSET_FILL 0x8037 153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 154 #define GL_SAMPLE_COVERAGE 0x80A0 155 156 /* ErrorCode */ 157 #define GL_NO_ERROR 0 158 #define GL_INVALID_ENUM 0x0500 159 #define GL_INVALID_VALUE 0x0501 160 #define GL_INVALID_OPERATION 0x0502 161 #define GL_OUT_OF_MEMORY 0x0505 162 163 /* FrontFaceDirection */ 164 #define GL_CW 0x0900 165 #define GL_CCW 0x0901 166 167 /* GetPName */ 168 #define GL_LINE_WIDTH 0x0B21 169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 171 #define GL_CULL_FACE_MODE 0x0B45 172 #define GL_FRONT_FACE 0x0B46 173 #define GL_DEPTH_RANGE 0x0B70 174 #define GL_DEPTH_WRITEMASK 0x0B72 175 #define GL_DEPTH_CLEAR_VALUE 0x0B73 176 #define GL_DEPTH_FUNC 0x0B74 177 #define GL_STENCIL_CLEAR_VALUE 0x0B91 178 #define GL_STENCIL_FUNC 0x0B92 179 #define GL_STENCIL_FAIL 0x0B94 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 182 #define GL_STENCIL_REF 0x0B97 183 #define GL_STENCIL_VALUE_MASK 0x0B93 184 #define GL_STENCIL_WRITEMASK 0x0B98 185 #define GL_STENCIL_BACK_FUNC 0x8800 186 #define GL_STENCIL_BACK_FAIL 0x8801 187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 189 #define GL_STENCIL_BACK_REF 0x8CA3 190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 192 #define GL_VIEWPORT 0x0BA2 193 #define GL_SCISSOR_BOX 0x0C10 194 /* GL_SCISSOR_TEST */ 195 #define GL_COLOR_CLEAR_VALUE 0x0C22 196 #define GL_COLOR_WRITEMASK 0x0C23 197 #define GL_UNPACK_ALIGNMENT 0x0CF5 198 #define GL_PACK_ALIGNMENT 0x0D05 199 #define GL_MAX_TEXTURE_SIZE 0x0D33 200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 201 #define GL_SUBPIXEL_BITS 0x0D50 202 #define GL_RED_BITS 0x0D52 203 #define GL_GREEN_BITS 0x0D53 204 #define GL_BLUE_BITS 0x0D54 205 #define GL_ALPHA_BITS 0x0D55 206 #define GL_DEPTH_BITS 0x0D56 207 #define GL_STENCIL_BITS 0x0D57 208 #define GL_POLYGON_OFFSET_UNITS 0x2A00 209 /* GL_POLYGON_OFFSET_FILL */ 210 #define GL_POLYGON_OFFSET_FACTOR 0x8038 211 #define GL_TEXTURE_BINDING_2D 0x8069 212 #define GL_SAMPLE_BUFFERS 0x80A8 213 #define GL_SAMPLES 0x80A9 214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 216 217 /* GetTextureParameter */ 218 /* GL_TEXTURE_MAG_FILTER */ 219 /* GL_TEXTURE_MIN_FILTER */ 220 /* GL_TEXTURE_WRAP_S */ 221 /* GL_TEXTURE_WRAP_T */ 222 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 225 226 /* HintMode */ 227 #define GL_DONT_CARE 0x1100 228 #define GL_FASTEST 0x1101 229 #define GL_NICEST 0x1102 230 231 /* HintTarget */ 232 #define GL_GENERATE_MIPMAP_HINT 0x8192 233 234 /* DataType */ 235 #define GL_BYTE 0x1400 236 #define GL_UNSIGNED_BYTE 0x1401 237 #define GL_SHORT 0x1402 238 #define GL_UNSIGNED_SHORT 0x1403 239 #define GL_INT 0x1404 240 #define GL_UNSIGNED_INT 0x1405 241 #define GL_FLOAT 0x1406 242 #define GL_FIXED 0x140C 243 244 /* PixelFormat */ 245 #define GL_DEPTH_COMPONENT 0x1902 246 #define GL_ALPHA 0x1906 247 #define GL_RGB 0x1907 248 #define GL_RGBA 0x1908 249 #define GL_LUMINANCE 0x1909 250 #define GL_LUMINANCE_ALPHA 0x190A 251 252 /* PixelType */ 253 /* GL_UNSIGNED_BYTE */ 254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 257 258 /* Shaders */ 259 #define GL_FRAGMENT_SHADER 0x8B30 260 #define GL_VERTEX_SHADER 0x8B31 261 #define GL_MAX_VERTEX_ATTRIBS 0x8869 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 263 #define GL_MAX_VARYING_VECTORS 0x8DFC 264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 268 #define GL_SHADER_TYPE 0x8B4F 269 #define GL_DELETE_STATUS 0x8B80 270 #define GL_LINK_STATUS 0x8B82 271 #define GL_VALIDATE_STATUS 0x8B83 272 #define GL_ATTACHED_SHADERS 0x8B85 273 #define GL_ACTIVE_UNIFORMS 0x8B86 274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 275 #define GL_ACTIVE_ATTRIBUTES 0x8B89 276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 278 #define GL_CURRENT_PROGRAM 0x8B8D 279 280 /* StencilFunction */ 281 #define GL_NEVER 0x0200 282 #define GL_LESS 0x0201 283 #define GL_EQUAL 0x0202 284 #define GL_LEQUAL 0x0203 285 #define GL_GREATER 0x0204 286 #define GL_NOTEQUAL 0x0205 287 #define GL_GEQUAL 0x0206 288 #define GL_ALWAYS 0x0207 289 290 /* StencilOp */ 291 /* GL_ZERO */ 292 #define GL_KEEP 0x1E00 293 #define GL_REPLACE 0x1E01 294 #define GL_INCR 0x1E02 295 #define GL_DECR 0x1E03 296 #define GL_INVERT 0x150A 297 #define GL_INCR_WRAP 0x8507 298 #define GL_DECR_WRAP 0x8508 299 300 /* StringName */ 301 #define GL_VENDOR 0x1F00 302 #define GL_RENDERER 0x1F01 303 #define GL_VERSION 0x1F02 304 #define GL_EXTENSIONS 0x1F03 305 306 /* TextureMagFilter */ 307 #define GL_NEAREST 0x2600 308 #define GL_LINEAR 0x2601 309 310 /* TextureMinFilter */ 311 /* GL_NEAREST */ 312 /* GL_LINEAR */ 313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 317 318 /* TextureParameterName */ 319 #define GL_TEXTURE_MAG_FILTER 0x2800 320 #define GL_TEXTURE_MIN_FILTER 0x2801 321 #define GL_TEXTURE_WRAP_S 0x2802 322 #define GL_TEXTURE_WRAP_T 0x2803 323 324 /* TextureTarget */ 325 /* GL_TEXTURE_2D */ 326 #define GL_TEXTURE 0x1702 327 328 #define GL_TEXTURE_CUBE_MAP 0x8513 329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 337 338 /* TextureUnit */ 339 #define GL_TEXTURE0 0x84C0 340 #define GL_TEXTURE1 0x84C1 341 #define GL_TEXTURE2 0x84C2 342 #define GL_TEXTURE3 0x84C3 343 #define GL_TEXTURE4 0x84C4 344 #define GL_TEXTURE5 0x84C5 345 #define GL_TEXTURE6 0x84C6 346 #define GL_TEXTURE7 0x84C7 347 #define GL_TEXTURE8 0x84C8 348 #define GL_TEXTURE9 0x84C9 349 #define GL_TEXTURE10 0x84CA 350 #define GL_TEXTURE11 0x84CB 351 #define GL_TEXTURE12 0x84CC 352 #define GL_TEXTURE13 0x84CD 353 #define GL_TEXTURE14 0x84CE 354 #define GL_TEXTURE15 0x84CF 355 #define GL_TEXTURE16 0x84D0 356 #define GL_TEXTURE17 0x84D1 357 #define GL_TEXTURE18 0x84D2 358 #define GL_TEXTURE19 0x84D3 359 #define GL_TEXTURE20 0x84D4 360 #define GL_TEXTURE21 0x84D5 361 #define GL_TEXTURE22 0x84D6 362 #define GL_TEXTURE23 0x84D7 363 #define GL_TEXTURE24 0x84D8 364 #define GL_TEXTURE25 0x84D9 365 #define GL_TEXTURE26 0x84DA 366 #define GL_TEXTURE27 0x84DB 367 #define GL_TEXTURE28 0x84DC 368 #define GL_TEXTURE29 0x84DD 369 #define GL_TEXTURE30 0x84DE 370 #define GL_TEXTURE31 0x84DF 371 #define GL_ACTIVE_TEXTURE 0x84E0 372 373 /* TextureWrapMode */ 374 #define GL_REPEAT 0x2901 375 #define GL_CLAMP_TO_EDGE 0x812F 376 #define GL_MIRRORED_REPEAT 0x8370 377 378 /* Uniform Types */ 379 #define GL_FLOAT_VEC2 0x8B50 380 #define GL_FLOAT_VEC3 0x8B51 381 #define GL_FLOAT_VEC4 0x8B52 382 #define GL_INT_VEC2 0x8B53 383 #define GL_INT_VEC3 0x8B54 384 #define GL_INT_VEC4 0x8B55 385 #define GL_BOOL 0x8B56 386 #define GL_BOOL_VEC2 0x8B57 387 #define GL_BOOL_VEC3 0x8B58 388 #define GL_BOOL_VEC4 0x8B59 389 #define GL_FLOAT_MAT2 0x8B5A 390 #define GL_FLOAT_MAT3 0x8B5B 391 #define GL_FLOAT_MAT4 0x8B5C 392 #define GL_SAMPLER_2D 0x8B5E 393 #define GL_SAMPLER_CUBE 0x8B60 394 395 /* Vertex Arrays */ 396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 403 404 /* Read Format */ 405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 407 408 /* Shader Source */ 409 #define GL_COMPILE_STATUS 0x8B81 410 #define GL_INFO_LOG_LENGTH 0x8B84 411 #define GL_SHADER_SOURCE_LENGTH 0x8B88 412 #define GL_SHADER_COMPILER 0x8DFA 413 414 /* Shader Binary */ 415 #define GL_SHADER_BINARY_FORMATS 0x8DF8 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 417 418 /* Shader Precision-Specified Types */ 419 #define GL_LOW_FLOAT 0x8DF0 420 #define GL_MEDIUM_FLOAT 0x8DF1 421 #define GL_HIGH_FLOAT 0x8DF2 422 #define GL_LOW_INT 0x8DF3 423 #define GL_MEDIUM_INT 0x8DF4 424 #define GL_HIGH_INT 0x8DF5 425 426 /* Framebuffer Object. */ 427 #define GL_FRAMEBUFFER 0x8D40 428 #define GL_RENDERBUFFER 0x8D41 429 430 #define GL_RGBA4 0x8056 431 #define GL_RGB5_A1 0x8057 432 #define GL_RGB565 0x8D62 433 #define GL_DEPTH_COMPONENT16 0x81A5 434 #define GL_STENCIL_INDEX 0x1901 435 #define GL_STENCIL_INDEX8 0x8D48 436 437 #define GL_RENDERBUFFER_WIDTH 0x8D42 438 #define GL_RENDERBUFFER_HEIGHT 0x8D43 439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 446 447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 451 452 #define GL_COLOR_ATTACHMENT0 0x8CE0 453 #define GL_DEPTH_ATTACHMENT 0x8D00 454 #define GL_STENCIL_ATTACHMENT 0x8D20 455 456 #define GL_NONE 0 457 458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 463 464 #define GL_FRAMEBUFFER_BINDING 0x8CA6 465 #define GL_RENDERBUFFER_BINDING 0x8CA7 466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 467 468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 469 470 /*------------------------------------------------------------------------- 471 * GL core functions. 472 *-----------------------------------------------------------------------*/ 473 474 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 481 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 482 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 484 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 485 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 486 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 487 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 488 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 490 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 491 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 492 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 493 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 495 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 496 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 497 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 498 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 502 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 503 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 505 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 507 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 508 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 512 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 513 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 514 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 515 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 516 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 517 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 518 GL_APICALL void GL_APIENTRY glFinish (void); 519 GL_APICALL void GL_APIENTRY glFlush (void); 520 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 522 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 523 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 524 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 525 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 526 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 527 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 533 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 534 GL_APICALL GLenum GL_APIENTRY glGetError (void); 535 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 536 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 540 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 545 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 546 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 547 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 548 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 549 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 550 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 551 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 552 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 553 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 554 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 561 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 562 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 563 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 564 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 565 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 566 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 567 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 568 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 569 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 570 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 573 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 574 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 575 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 576 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 577 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 578 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 579 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 580 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 581 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 582 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 583 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 584 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 585 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 586 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 588 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 589 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 590 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 591 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 592 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 593 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 594 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 595 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 596 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 597 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 598 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 599 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 600 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 601 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 602 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 603 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 604 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 605 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 606 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 607 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 608 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 609 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 610 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 611 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 612 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 613 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 614 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 616 617 #ifdef __cplusplus 618 } 619 #endif 620 621 #endif /* __gl2_h_ */ 622