1 /* 2 * Copyright (C) 2007 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 #include "core/frame/animation/CompositeAnimation.h" 31 32 #include "CSSPropertyNames.h" 33 #include "core/frame/animation/AnimationControllerPrivate.h" 34 #include "core/frame/animation/CSSPropertyAnimation.h" 35 #include "core/rendering/style/RenderStyle.h" 36 37 namespace WebCore { 38 39 CompositeAnimation::~CompositeAnimation() 40 { 41 // Toss the refs to all animations, but make sure we remove them from 42 // any waiting lists first. 43 44 clearRenderer(); 45 m_transitions.clear(); 46 m_keyframeAnimations.clear(); 47 } 48 49 void CompositeAnimation::clearRenderer() 50 { 51 if (!m_transitions.isEmpty()) { 52 // Clear the renderers from all running animations, in case we are in the middle of 53 // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052) 54 CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); 55 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { 56 ImplicitAnimation* transition = it->value.get(); 57 animationController()->animationWillBeRemoved(transition); 58 transition->clear(); 59 } 60 } 61 if (!m_keyframeAnimations.isEmpty()) { 62 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 63 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 64 KeyframeAnimation* anim = it->value.get(); 65 animationController()->animationWillBeRemoved(anim); 66 anim->clear(); 67 } 68 } 69 } 70 71 void CompositeAnimation::updateTransitions(RenderObject& renderer, RenderStyle* currentStyle, RenderStyle& targetStyle) 72 { 73 // If currentStyle is null or there are no old or new transitions, just skip it 74 if (!currentStyle || (!targetStyle.transitions() && m_transitions.isEmpty())) 75 return; 76 77 // Mark all existing transitions as no longer active. We will mark the still active ones 78 // in the next loop and then toss the ones that didn't get marked. 79 CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); 80 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) 81 it->value->setActive(false); 82 83 RefPtr<RenderStyle> modifiedCurrentStyle; 84 85 // Check to see if we need to update the active transitions 86 if (targetStyle.transitions()) { 87 for (size_t i = 0; i < targetStyle.transitions()->size(); ++i) { 88 const CSSAnimationData* anim = targetStyle.transitions()->animation(i); 89 bool isActiveTransition = anim->duration() || anim->delay() > 0; 90 91 CSSAnimationData::AnimationMode mode = anim->animationMode(); 92 if (mode == CSSAnimationData::AnimateNone) 93 continue; 94 95 CSSPropertyID prop = anim->property(); 96 97 bool all = mode == CSSAnimationData::AnimateAll; 98 99 // Handle both the 'all' and single property cases. For the single prop case, we make only one pass 100 // through the loop. 101 for (int propertyIndex = 0; propertyIndex < CSSPropertyAnimation::getNumProperties(); ++propertyIndex) { 102 if (all) { 103 // Get the next property which is not a shorthand. 104 bool isShorthand; 105 prop = CSSPropertyAnimation::getPropertyAtIndex(propertyIndex, isShorthand); 106 if (isShorthand) 107 continue; 108 } 109 110 // ImplicitAnimations are always hashed by actual properties, never animateAll. 111 ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties)); 112 113 // If there is a running animation for this property, the transition is overridden 114 // and we have to use the unanimatedStyle from the animation. We do the test 115 // against the unanimated style here, but we "override" the transition later. 116 RefPtr<KeyframeAnimation> keyframeAnim = getAnimationForProperty(prop); 117 RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle; 118 119 // See if there is a current transition for this prop 120 ImplicitAnimation* implAnim = m_transitions.get(prop); 121 bool equal = true; 122 123 if (implAnim) { 124 // If we are post active don't bother setting the active flag. This will cause 125 // this animation to get removed at the end of this function. 126 if (!implAnim->postActive()) 127 implAnim->setActive(true); 128 129 // This might be a transition that is just finishing. That would be the case 130 // if it were postActive. But we still need to check for equality because 131 // it could be just finishing AND changing to a new goal state. 132 // 133 // This implAnim might also not be an already running transition. It might be 134 // newly added to the list in a previous iteration. This would happen if 135 // you have both an explicit transition-property and 'all' in the same 136 // list. In this case, the latter one overrides the earlier one, so we 137 // behave as though this is a running animation being replaced. 138 if (!implAnim->isTargetPropertyEqual(prop, &targetStyle)) { 139 // For accelerated animations we need to return a new RenderStyle with the _current_ value 140 // of the property, so that restarted transitions use the correct starting point. 141 if (CSSPropertyAnimation::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) { 142 if (!modifiedCurrentStyle) 143 modifiedCurrentStyle = RenderStyle::clone(currentStyle); 144 145 implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get()); 146 } 147 animationController()->animationWillBeRemoved(implAnim); 148 m_transitions.remove(prop); 149 equal = false; 150 } 151 } else { 152 // We need to start a transition if it is active and the properties don't match 153 equal = !isActiveTransition || CSSPropertyAnimation::propertiesEqual(prop, fromStyle, &targetStyle); 154 } 155 156 // We can be in this loop with an inactive transition (!isActiveTransition). We need 157 // to do that to check to see if we are canceling a transition. But we don't want to 158 // start one of the inactive transitions. So short circuit that here. (See 159 // <https://bugs.webkit.org/show_bug.cgi?id=24787> 160 if (!equal && isActiveTransition) { 161 // Add the new transition 162 m_transitions.set(prop, ImplicitAnimation::create(const_cast<CSSAnimationData*>(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle)); 163 } 164 165 // We only need one pass for the single prop case 166 if (!all) 167 break; 168 } 169 } 170 } 171 172 // Make a list of transitions to be removed 173 Vector<int> toBeRemoved; 174 end = m_transitions.end(); 175 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { 176 ImplicitAnimation* anim = it->value.get(); 177 if (!anim->active()) { 178 animationController()->animationWillBeRemoved(anim); 179 toBeRemoved.append(anim->animatingProperty()); 180 } 181 } 182 183 // Now remove the transitions from the list 184 for (size_t j = 0; j < toBeRemoved.size(); ++j) 185 m_transitions.remove(toBeRemoved[j]); 186 } 187 188 void CompositeAnimation::updateKeyframeAnimations(RenderObject& renderer, RenderStyle* currentStyle, RenderStyle& targetStyle) 189 { 190 // Nothing to do if we don't have any animations, and didn't have any before 191 if (m_keyframeAnimations.isEmpty() && !targetStyle.hasAnimations()) 192 return; 193 194 AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end(); 195 196 if (currentStyle && currentStyle->hasAnimations() && targetStyle.hasAnimations() && *(currentStyle->animations()) == *(targetStyle.animations())) { 197 // The current and target animations are the same so we just need to toss any 198 // animation which is finished (postActive). 199 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { 200 if (it->value->postActive()) 201 it->value->setIndex(-1); 202 } 203 } else { 204 // Mark all existing animations as no longer active. 205 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) 206 it->value->setIndex(-1); 207 208 // Toss the animation order map. 209 m_keyframeAnimationOrderList.clear(); 210 211 DEFINE_STATIC_LOCAL(const AtomicString, none, ("none", AtomicString::ConstructFromLiteral)); 212 213 // Now mark any still active animations as active and add any new animations. 214 if (targetStyle.animations()) { 215 int numAnims = targetStyle.animations()->size(); 216 for (int i = 0; i < numAnims; ++i) { 217 const CSSAnimationData* anim = targetStyle.animations()->animation(i); 218 if (!anim->isValidAnimation()) 219 continue; 220 221 // See if there is a current animation for this name. 222 AtomicString name(anim->name()); 223 RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(name); 224 if (keyframeAnim) { 225 // If this animation is postActive, skip it so it gets removed at the end of this function. 226 if (keyframeAnim->postActive()) 227 continue; 228 229 // This one is still active. 230 231 // Animations match, but play states may differ. Update if needed. 232 keyframeAnim->updatePlayState(anim->playState()); 233 234 // Set the saved animation to this new one, just in case the play state has changed. 235 keyframeAnim->setAnimation(anim); 236 keyframeAnim->setIndex(i); 237 } else if ((anim->duration() || anim->delay()) && anim->iterationCount() && name != none) { 238 keyframeAnim = KeyframeAnimation::create(const_cast<CSSAnimationData*>(anim), renderer, i, this, targetStyle); 239 m_keyframeAnimations.set(name, keyframeAnim); 240 } 241 242 // Add this to the animation order map. 243 if (keyframeAnim) 244 m_keyframeAnimationOrderList.append(name); 245 } 246 } 247 } 248 249 // Make a list of animations to be removed. 250 Vector<AtomicString> animsToBeRemoved; 251 kfend = m_keyframeAnimations.end(); 252 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) { 253 KeyframeAnimation* keyframeAnim = it->value.get(); 254 if (keyframeAnim->index() < 0) { 255 animsToBeRemoved.append(keyframeAnim->name()); 256 animationController()->animationWillBeRemoved(keyframeAnim); 257 keyframeAnim->clear(); 258 } 259 } 260 261 // Now remove the animations from the list, and keep stale keys out of the order list. 262 if (animsToBeRemoved.size()) { 263 for (size_t j = 0; j < animsToBeRemoved.size(); ++j) { 264 ASSERT(m_keyframeAnimations.contains(animsToBeRemoved[j])); 265 m_keyframeAnimations.remove(animsToBeRemoved[j]); 266 } 267 Vector<AtomicString> newOrderList; 268 for (size_t j = 0; j < m_keyframeAnimationOrderList.size(); ++j) { 269 AtomicString key = m_keyframeAnimationOrderList[j]; 270 if (m_keyframeAnimations.contains(key)) 271 newOrderList.append(key); 272 } 273 m_keyframeAnimationOrderList.swap(newOrderList); 274 } 275 } 276 277 PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject& renderer, RenderStyle* currentStyle, RenderStyle& targetStyle) 278 { 279 RefPtr<RenderStyle> resultStyle; 280 281 // We don't do any transitions if we don't have a currentStyle (on startup). 282 updateTransitions(renderer, currentStyle, targetStyle); 283 updateKeyframeAnimations(renderer, currentStyle, targetStyle); 284 285 if (currentStyle) { 286 // Now that we have transition objects ready, let them know about the new goal state. We want them 287 // to fill in a RenderStyle*& only if needed. 288 if (!m_transitions.isEmpty()) { 289 CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); 290 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { 291 if (ImplicitAnimation* anim = it->value.get()) 292 anim->animate(this, &renderer, currentStyle, &targetStyle, resultStyle); 293 } 294 } 295 } 296 297 // Now that we have animation objects ready, let them know about the new goal state. We want them 298 // to fill in a RenderStyle*& only if needed. 299 for (Vector<AtomicString>::const_iterator it = m_keyframeAnimationOrderList.begin(); it != m_keyframeAnimationOrderList.end(); ++it) { 300 RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it); 301 ASSERT(keyframeAnim); 302 keyframeAnim->animate(this, &renderer, currentStyle, &targetStyle, resultStyle); 303 } 304 305 return resultStyle ? resultStyle.release() : PassRefPtr<RenderStyle>(targetStyle); 306 } 307 308 PassRefPtr<RenderStyle> CompositeAnimation::getAnimatedStyle() const 309 { 310 RefPtr<RenderStyle> resultStyle; 311 CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); 312 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { 313 if (ImplicitAnimation* implicitAnimation = it->value.get()) 314 implicitAnimation->getAnimatedStyle(resultStyle); 315 } 316 317 for (Vector<AtomicString>::const_iterator it = m_keyframeAnimationOrderList.begin(); it != m_keyframeAnimationOrderList.end(); ++it) { 318 RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it); 319 ASSERT(keyframeAnimation); 320 keyframeAnimation->getAnimatedStyle(resultStyle); 321 } 322 323 return resultStyle; 324 } 325 326 double CompositeAnimation::timeToNextService() const 327 { 328 // Returns the time at which next service is required. -1 means no service is required. 0 means 329 // service is required now, and > 0 means service is required that many seconds in the future. 330 double minT = -1; 331 332 if (!m_transitions.isEmpty()) { 333 CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); 334 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { 335 ImplicitAnimation* transition = it->value.get(); 336 double t = transition ? transition->timeToNextService() : -1; 337 if (t < minT || minT == -1) 338 minT = t; 339 if (minT == 0) 340 return 0; 341 } 342 } 343 if (!m_keyframeAnimations.isEmpty()) { 344 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 345 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 346 KeyframeAnimation* animation = it->value.get(); 347 double t = animation ? animation->timeToNextService() : -1; 348 if (t < minT || minT == -1) 349 minT = t; 350 if (minT == 0) 351 return 0; 352 } 353 } 354 355 return minT; 356 } 357 358 double CompositeAnimation::timeToNextEvent() const 359 { 360 // Returns the time at which next service to trigger events is required. -1 means no service is required. 0 means 361 // service is required now, and > 0 means service is required that many seconds in the future. 362 double minT = -1; 363 364 if (!m_transitions.isEmpty()) { 365 CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); 366 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { 367 ImplicitAnimation* transition = it->value.get(); 368 double t = -1; 369 bool isLooping; 370 if (transition) 371 transition->getTimeToNextEvent(t, isLooping); 372 if (t < minT || minT == -1) 373 minT = t; 374 if (!minT) 375 return 0; 376 } 377 } 378 if (!m_keyframeAnimations.isEmpty()) { 379 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 380 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 381 KeyframeAnimation* animation = it->value.get(); 382 double t = -1; 383 bool isLooping; 384 if (animation) 385 animation->getTimeToNextEvent(t, isLooping); 386 if (t < minT || minT == -1) 387 minT = t; 388 if (!minT) 389 return 0; 390 } 391 } 392 393 return minT; 394 } 395 396 PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(CSSPropertyID property) const 397 { 398 RefPtr<KeyframeAnimation> retval; 399 400 // We want to send back the last animation with the property if there are multiples. 401 // So we need to iterate through all animations 402 if (!m_keyframeAnimations.isEmpty()) { 403 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 404 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 405 RefPtr<KeyframeAnimation> anim = it->value; 406 if (anim->hasAnimationForProperty(property)) 407 retval = anim; 408 } 409 } 410 411 return retval; 412 } 413 414 void CompositeAnimation::overrideImplicitAnimations(CSSPropertyID property) 415 { 416 CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); 417 if (!m_transitions.isEmpty()) { 418 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { 419 ImplicitAnimation* anim = it->value.get(); 420 if (anim && anim->animatingProperty() == property) 421 anim->setOverridden(true); 422 } 423 } 424 } 425 426 void CompositeAnimation::resumeOverriddenImplicitAnimations(CSSPropertyID property) 427 { 428 if (!m_transitions.isEmpty()) { 429 CSSPropertyTransitionsMap::const_iterator end = m_transitions.end(); 430 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) { 431 ImplicitAnimation* anim = it->value.get(); 432 if (anim && anim->animatingProperty() == property) 433 anim->setOverridden(false); 434 } 435 } 436 } 437 438 bool CompositeAnimation::isAnimatingProperty(CSSPropertyID property, bool acceleratedOnly, bool isRunningNow) const 439 { 440 if (!m_keyframeAnimations.isEmpty()) { 441 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 442 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 443 KeyframeAnimation* anim = it->value.get(); 444 if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow)) 445 return true; 446 } 447 } 448 449 if (!m_transitions.isEmpty()) { 450 CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); 451 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { 452 ImplicitAnimation* anim = it->value.get(); 453 if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow)) 454 return true; 455 } 456 } 457 return false; 458 } 459 460 void CompositeAnimation::pauseAnimationsForTesting(double t) 461 { 462 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 463 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 464 RefPtr<KeyframeAnimation> keyframeAnim = it->value; 465 if (!keyframeAnim || !keyframeAnim->running()) 466 continue; 467 468 double count = keyframeAnim->m_animation->iterationCount(); 469 if ((t >= 0.0) && ((count == CSSAnimationData::IterationCountInfinite) || (t <= count * keyframeAnim->duration()))) 470 keyframeAnim->freezeAtTime(t); 471 } 472 473 CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); 474 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { 475 RefPtr<ImplicitAnimation> implAnim = it->value; 476 477 if (!implAnim->running()) 478 continue; 479 480 if ((t >= 0.0) && (t <= implAnim->duration())) 481 implAnim->freezeAtTime(t); 482 } 483 } 484 485 unsigned CompositeAnimation::numberOfActiveAnimations() const 486 { 487 unsigned count = 0; 488 489 if (!m_keyframeAnimations.isEmpty()) { 490 AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end(); 491 for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) { 492 KeyframeAnimation* anim = it->value.get(); 493 if (anim->running()) 494 ++count; 495 } 496 } 497 498 if (!m_transitions.isEmpty()) { 499 CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end(); 500 for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) { 501 ImplicitAnimation* anim = it->value.get(); 502 if (anim->running()) 503 ++count; 504 } 505 } 506 507 return count; 508 } 509 510 } // namespace WebCore 511