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Searched
refs:lowFrequency
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp
278
float
lowFrequency
= floorf(tileWidth * baseFrequencyX) / tileWidth;
281
if (baseFrequencyX /
lowFrequency
< highFrequency / baseFrequencyX)
282
baseFrequencyX =
lowFrequency
;
287
float
lowFrequency
= floorf(tileHeight * baseFrequencyY) / tileHeight;
289
if (baseFrequencyY /
lowFrequency
< highFrequency / baseFrequencyY)
290
baseFrequencyY =
lowFrequency
;
/external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp
219
SkScalar
lowFrequency
= SkScalarDiv(
223
if (SkScalarDiv(fBaseFrequency.fY,
lowFrequency
) <
225
fBaseFrequency.fY =
lowFrequency
;
[
all
...]
/external/skia/src/effects/
SkPerlinNoiseShader.cpp
219
SkScalar
lowFrequency
= SkScalarDiv(
223
if (SkScalarDiv(fBaseFrequency.fY,
lowFrequency
) <
225
fBaseFrequency.fY =
lowFrequency
;
[
all
...]
Completed in 378 milliseconds