1 /* 2 * Copyright (c) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "platform/scroll/ScrollAnimator.h" 33 34 #include "platform/geometry/FloatPoint.h" 35 #include "platform/scroll/ScrollableArea.h" 36 #include "wtf/PassOwnPtr.h" 37 #include <algorithm> 38 39 using namespace std; 40 41 namespace WebCore { 42 43 ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea) 44 : m_scrollableArea(scrollableArea) 45 , m_currentPosX(0) 46 , m_currentPosY(0) 47 { 48 } 49 50 ScrollAnimator::~ScrollAnimator() 51 { 52 } 53 54 bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float multiplier) 55 { 56 float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY; 57 float newPos = clampScrollPosition(orientation, *currentPos + step * multiplier); 58 float delta = *currentPos - newPos; 59 if (*currentPos == newPos) 60 return false; 61 *currentPos = newPos; 62 63 notifyPositionChanged(orientation == HorizontalScrollbar ? FloatSize(delta, 0) : FloatSize(0, delta)); 64 65 return true; 66 } 67 68 void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset) 69 { 70 FloatSize delta = FloatSize(offset.x() - m_currentPosX, offset.y() - m_currentPosY); 71 m_currentPosX = offset.x(); 72 m_currentPosY = offset.y(); 73 notifyPositionChanged(delta); 74 } 75 76 bool ScrollAnimator::handleWheelEvent(const PlatformWheelEvent& e) 77 { 78 bool canScrollX = m_scrollableArea->userInputScrollable(HorizontalScrollbar); 79 bool canScrollY = m_scrollableArea->userInputScrollable(VerticalScrollbar); 80 81 // Accept the event if we are scrollable in that direction and can still 82 // scroll any further. 83 float deltaX = canScrollX ? e.deltaX() : 0; 84 float deltaY = canScrollY ? e.deltaY() : 0; 85 86 bool handled = false; 87 88 #if !OS(MACOSX) 89 ScrollGranularity granularity = e.hasPreciseScrollingDeltas() ? ScrollByPrecisePixel : ScrollByPixel; 90 #else 91 ScrollGranularity granularity = ScrollByPixel; 92 #endif 93 94 IntSize maxForwardScrollDelta = m_scrollableArea->maximumScrollPosition() - m_scrollableArea->scrollPosition(); 95 IntSize maxBackwardScrollDelta = m_scrollableArea->scrollPosition() - m_scrollableArea->minimumScrollPosition(); 96 if ((deltaX < 0 && maxForwardScrollDelta.width() > 0) 97 || (deltaX > 0 && maxBackwardScrollDelta.width() > 0) 98 || (deltaY < 0 && maxForwardScrollDelta.height() > 0) 99 || (deltaY > 0 && maxBackwardScrollDelta.height() > 0)) { 100 handled = true; 101 102 if (deltaY) { 103 if (e.granularity() == ScrollByPageWheelEvent) { 104 bool negative = deltaY < 0; 105 deltaY = m_scrollableArea->pageStep(VerticalScrollbar); 106 if (negative) 107 deltaY = -deltaY; 108 } 109 110 scroll(VerticalScrollbar, granularity, m_scrollableArea->pixelStep(VerticalScrollbar), -deltaY); 111 } 112 113 if (deltaX) { 114 if (e.granularity() == ScrollByPageWheelEvent) { 115 bool negative = deltaX < 0; 116 deltaX = m_scrollableArea->pageStep(HorizontalScrollbar); 117 if (negative) 118 deltaX = -deltaX; 119 } 120 121 scroll(HorizontalScrollbar, granularity, m_scrollableArea->pixelStep(HorizontalScrollbar), -deltaX); 122 } 123 } 124 return handled; 125 } 126 127 void ScrollAnimator::setCurrentPosition(const FloatPoint& position) 128 { 129 m_currentPosX = position.x(); 130 m_currentPosY = position.y(); 131 } 132 133 FloatPoint ScrollAnimator::currentPosition() const 134 { 135 return FloatPoint(m_currentPosX, m_currentPosY); 136 } 137 138 void ScrollAnimator::notifyPositionChanged(const FloatSize&) 139 { 140 m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY)); 141 } 142 143 float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, float pos) 144 { 145 float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation); 146 float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation); 147 return std::max(std::min(pos, maxScrollPos), minScrollPos); 148 } 149 150 } // namespace WebCore 151