/external/chromium_org/third_party/yasm/source/patched-yasm/modules/arch/x86/tests/ |
jmpfar.asm | 2 jmp near 1234:5678 ; YASM: near jump; NASM: mismatch in operand sizes 6 jmp far1 ; both: near jump 7 jmp near far1 ; both: near jump 10 jmp far2 ; both: near jump 11 jmp near far2 ; both: near jump
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strict.asm | 3 ;jmp strict near foo 4 ;jmp near foo 9 ;jz strict near foo 10 ;jz near foo
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowUtil.java | 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { 60 float log = near * FastMath.pow((far / near), IDM); 61 float uniform = near + (far - near) * IDM; 65 // This is used to improve the correctness of the calculations. Our main near- and farplane 67 splits[0] = near;
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/external/e2fsprogs/util/ |
gcc-wall-cleanup | 20 /warning: (near initialization for/d
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/frameworks/rs/scriptc/ |
rs_math.rsh | 98 * @param near plane 105 float4 *near, float4 *far) { 127 near->x = viewProj->m[3] + viewProj->m[2]; 128 near->y = viewProj->m[7] + viewProj->m[6]; 129 near->z = viewProj->m[11] + viewProj->m[10]; 130 near->w = viewProj->m[15] + viewProj->m[14]; 145 len = length(near->xyz); 146 *near /= len; 158 * @param near plane 165 float4 *near, float4 *far) [all...] |
rs_matrix.rsh | 239 * @param near 243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); 253 * @param near 257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); 265 * @param near 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/prebuilts/sdk/renderscript/include/ |
rs_math.rsh | 98 * @param near plane 105 float4 *near, float4 *far) { 127 near->x = viewProj->m[3] + viewProj->m[2]; 128 near->y = viewProj->m[7] + viewProj->m[6]; 129 near->z = viewProj->m[11] + viewProj->m[10]; 130 near->w = viewProj->m[15] + viewProj->m[14]; 145 len = length(near->xyz); 146 *near /= len; 158 * @param near plane 165 float4 *near, float4 *far) [all...] |
rs_matrix.rsh | 239 * @param near 243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); 253 * @param near 257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); 265 * @param near 269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/external/llvm/test/MC/X86/AlignedBundling/ |
relax-at-bundle-end.s | 4 # Test that an instruction near a bundle end gets properly padded
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixStack.java | 43 float near, float far) { 44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); 47 public void glFrustumx(int left, int right, int bottom, int top, int near, 51 fixedToFloat(near), fixedToFloat(far)); 103 float near, float far) { 104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); 107 public void glOrthox(int left, int right, int bottom, int top, int near, 111 fixedToFloat(near), fixedToFloat(far));
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MatrixTrackingGL.java | 192 public void glDepthRangef(float near, float far) { 193 mgl.glDepthRangef(near, far); 196 public void glDepthRangex(int near, int far) { 197 mgl.glDepthRangex(near, far); 261 float near, float far) { 262 mCurrent.glFrustumf(left, right, bottom, top, near, far); 263 mgl.glFrustumf(left, right, bottom, top, near, far); 267 public void glFrustumx(int left, int right, int bottom, int top, int near, 269 mCurrent.glFrustumx(left, right, bottom, top, near, far); 270 mgl.glFrustumx(left, right, bottom, top, near, far) [all...] |
/external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/bin/tests/ |
bin-farabs.asm | 22 ; Defaults to near jump (on both NASM and Yasm) 28 ; Force near (non-far) jump (just offset, no segment). 29 jmp near keybuf 30 jmp near 0040h:001Eh ; Illegal in NASM ("mismatch in operand sizes")
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/frameworks/rs/ |
rsMatrix4x4.cpp | 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { 276 m[10]= -2.f / (far - near); 279 m[14]= -(far + near) / (far - near); 282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far) { 284 m[0] = 2.f * near / (right - left); 285 m[5] = 2.f * near / (top - bottom); 288 m[10]= -(far + near) / (far - near); 290 m[14]= -2.f * far * near / (far - near) [all...] |
rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Matrix.h | 45 float near, float far);
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Matrix.cpp | 192 float near, float far) { 195 const float r_depth = 1.0f / (near - far); 196 const float x = 2.0f * (near * r_width); 197 const float y = 2.0f * (near * r_height); 200 const float C = (far + near) * r_depth; 201 const float D = 2.0f * (far * near * r_depth);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Camera.java | 41 mData.near = 0.1f; 63 mData.near = n;
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/frameworks/native/include/ui/ |
mat4.h | 134 static tmat44 ortho(T left, T right, T bottom, T top, T near, T far); 136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far); 232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { 236 m[2][2] = -2 / (far - near); 239 m[3][2] = -(far + near) / (far - near); 244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { 248 T C = (far + near) / (far - near); 249 T D = (2 * far * near) / (far - near) [all...] |
/external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/rdf/tests/ |
rdfext.asm | 21 call farfunc ; generates a near call!
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/external/libvpx/libvpx/vp9/common/ |
vp9_findnearmv.c | 26 int_mv *mvlist, int_mv *nearest, int_mv *near) { 34 *near = mvlist[1];
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vp9_findnearmv.h | 27 int_mv *mvlist, int_mv *nearest, int_mv *near);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 139 float near = 1.0f; local 142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 165 if (t < near || t > far) 189 Scene.prototype.intersect = function(origin, dir, near, far) { 193 var d = triangle.intersect(origin, dir, near, far); 194 if (d == null || d > far || d < near) 245 var near = 0.0001; 249 var d = triangle.intersect(O, D, near, far); 250 if (d == null || d > far || d < near)
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