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Searched
refs:needConvert
(Results
1 - 5
of
5
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.h
45
bool
needConvert
(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
GLESv2Context.cpp
101
if(
needConvert
(cArrs,first,count,type,indices,direct,p,array_id)){
119
bool GLESv2Context::
needConvert
(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.h
55
bool
needConvert
(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
GLEScmContext.cpp
96
if(
needConvert
(cArrs,first,count,type,indices,direct,p,array_id)){
217
bool GLEScmContext::
needConvert
(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h
182
virtual bool
needConvert
(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) = 0;
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