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    Searched refs:noise2D (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.h 126 float noise2D(int channel, PaintingData&, StitchData&, const FloatPoint&);
FETurbulence.cpp 217 float FETurbulence::noise2D(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& noiseVector)
305 turbulenceFunctionResult += noise2D(channel, paintingData, stitchData, noiseVector) / ratio;
307 turbulenceFunctionResult += fabsf(noise2D(channel, paintingData, stitchData, noiseVector)) / ratio;
  /external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h 89 SkScalar noise2D(int channel, const PaintingData& paintingData,
  /external/skia/include/effects/
SkPerlinNoiseShader.h 89 SkScalar noise2D(int channel, const PaintingData& paintingData,
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 360 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
420 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
    [all...]
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 360 SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
420 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
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