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    Searched refs:playerBufferQueue (Results 1 - 6 of 6) sorted by null

  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 83 SLBufferQueueItf playerBufferQueue;
203 res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
217 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4);
220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
229 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4)
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  /frameworks/wilhelm/tests/sandbox/
configbq.c 182 SLBufferQueueItf playerBufferQueue;
184 &playerBufferQueue);
186 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
urimime.c 110 SLBufferQueueItf playerBufferQueue;
111 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
113 assert(NULL == playerBufferQueue);
playbq.c 422 SLBufferQueueItf playerBufferQueue;
424 &playerBufferQueue);
447 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes);
455 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL);
489 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
playbq.cpp 422 SLBufferQueueItf playerBufferQueue;
424 &playerBufferQueue);
447 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes);
455 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL);
489 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
  /frameworks/wilhelm/tests/examples/
slesTestFeedback.cpp 57 static SLBufferQueueItf playerBufferQueue;
80 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes);
329 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
331 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, playerCallback, NULL);
406 result = (*playerBufferQueue)->GetState(playerBufferQueue, &playerBQState);

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