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Searched
refs:playerBufferQueue
(Results
1 - 6
of
6
) sorted by null
/frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp
83
SLBufferQueueItf
playerBufferQueue
;
203
res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &
playerBufferQueue
);
207
res = (*
playerBufferQueue
)->GetState(
playerBufferQueue
, &bufferqueueState);
217
res = (*
playerBufferQueue
)->Enqueue(
playerBufferQueue
, "test", 4);
220
res = (*
playerBufferQueue
)->GetState(
playerBufferQueue
, &bufferqueueState);
229
res = (*
playerBufferQueue
)->Enqueue(
playerBufferQueue
, "test", 4)
[
all
...]
/frameworks/wilhelm/tests/sandbox/
configbq.c
182
SLBufferQueueItf
playerBufferQueue
;
184
&
playerBufferQueue
);
186
result = (*
playerBufferQueue
)->Enqueue(
playerBufferQueue
, buffer, i);
201
result = (*
playerBufferQueue
)->GetState(
playerBufferQueue
, &state);
urimime.c
110
SLBufferQueueItf
playerBufferQueue
;
111
result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &
playerBufferQueue
);
113
assert(NULL ==
playerBufferQueue
);
playbq.c
422
SLBufferQueueItf
playerBufferQueue
;
424
&
playerBufferQueue
);
447
result = (*
playerBufferQueue
)->Enqueue(
playerBufferQueue
, buffer, nbytes);
455
result = (*
playerBufferQueue
)->RegisterCallback(
playerBufferQueue
, callback, NULL);
489
result = (*
playerBufferQueue
)->GetState(
playerBufferQueue
, &bufqstate);
playbq.cpp
422
SLBufferQueueItf
playerBufferQueue
;
424
&
playerBufferQueue
);
447
result = (*
playerBufferQueue
)->Enqueue(
playerBufferQueue
, buffer, nbytes);
455
result = (*
playerBufferQueue
)->RegisterCallback(
playerBufferQueue
, callback, NULL);
489
result = (*
playerBufferQueue
)->GetState(
playerBufferQueue
, &bufqstate);
/frameworks/wilhelm/tests/examples/
slesTestFeedback.cpp
57
static SLBufferQueueItf
playerBufferQueue
;
80
result = (*
playerBufferQueue
)->Enqueue(
playerBufferQueue
, buffer, bufSizeInBytes);
329
result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &
playerBufferQueue
);
331
result = (*
playerBufferQueue
)->RegisterCallback(
playerBufferQueue
, playerCallback, NULL);
406
result = (*
playerBufferQueue
)->GetState(
playerBufferQueue
, &playerBQState);
Completed in 38 milliseconds