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    Searched refs:soundPool (Results 1 - 10 of 10) sorted by null

  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioRenderer.java 40 import android.media.SoundPool;
61 SoundPool.OnLoadCompleteListener, MediaPlayer.OnCompletionListener {
66 private SoundPool soundPool = null;
86 soundPool = new SoundPool(MAX_NUM_CHANNELS, AudioManager.STREAM_MUSIC,
88 soundPool.setOnLoadCompleteListener(this);
183 soundPool.setVolume(src.getChannel(), src.getVolume(),
277 if (soundPool != null) {
278 soundPool.release();
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  /frameworks/base/media/java/android/media/
MediaActionSound.java 20 import android.media.SoundPool;
45 private SoundPool mSoundPool;
97 mSoundPool = new SoundPool(NUM_MEDIA_SOUND_STREAMS,
171 private SoundPool.OnLoadCompleteListener mLoadCompleteListener =
172 new SoundPool.OnLoadCompleteListener() {
173 public void onLoadComplete(SoundPool soundPool,
177 soundPool.play(sampleId, 1.0f, 1.0f, 0, 0, 1.0f);
SoundPool.java 36 * The SoundPool class manages and plays audio resources for applications.
38 * <p>A SoundPool is a collection of samples that can be loaded into memory
40 * SoundPool library uses the MediaPlayer service to decode the audio
45 * <p>In addition to low-latency playback, SoundPool can also manage the number
46 * of audio streams being rendered at once. When the SoundPool object is
48 * that can be played at a time from this single SoundPool. SoundPool tracks
50 * SoundPool will automatically stop a previously playing stream based first
71 * the SoundPool was created. In this case, the stream allocator will stop
80 * by that level. In this case, the game logic should create a new SoundPool
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AudioService.java 190 private SoundPool mSoundPool;
207 * uses soundpool (second column) */
389 // listener for SoundPool sample load completion indication
391 // thread for SoundPool listener
393 // message looper for SoundPool listener
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  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestAmbient.java 35 import android.media.SoundPool;
45 SoundPool soundPool;
  /frameworks/av/media/libmedia/
SoundPoolThread.cpp 61 SoundPoolThread::SoundPoolThread(SoundPool* soundPool) :
62 mSoundPool(soundPool)
SoundPool.cpp 18 #define LOG_TAG "SoundPool"
25 #include <media/SoundPool.h>
38 SoundPool::SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality)
40 ALOGV("SoundPool constructor: maxChannels=%d, streamType=%d, srcQuality=%d",
74 SoundPool::~SoundPool()
76 ALOGV("SoundPool destructor");
93 void SoundPool::addToRestartList(SoundChannel* channel)
102 void SoundPool::addToStopList(SoundChannel* channel
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  /frameworks/av/include/media/
SoundPool.h 35 class SoundPool;
49 typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
127 void init(SoundPool* soundPool);
153 SoundPool* mSoundPool;
166 class SoundPool {
170 SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality);
171 ~SoundPool();
200 SoundPool() {} // no default constructo
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  /frameworks/base/media/jni/soundpool/
android_media_SoundPool_SoundPoolImpl.cpp 20 #define LOG_TAG "SoundPool-JNI"
26 #include <media/SoundPool.h>
36 static inline SoundPool* MusterSoundPool(JNIEnv *env, jobject thiz) {
37 return (SoundPool*)env->GetIntField(thiz, fields.mNativeContext);
45 SoundPool *ap = MusterSoundPool(env, thiz);
61 SoundPool *ap = MusterSoundPool(env, thiz);
70 SoundPool *ap = MusterSoundPool(env, thiz);
81 SoundPool *ap = MusterSoundPool(env, thiz);
90 SoundPool *ap = MusterSoundPool(env, thiz);
99 SoundPool *ap = MusterSoundPool(env, thiz)
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  /frameworks/base/media/tests/SoundPoolTest/src/com/android/
SoundPoolTest.java 29 import android.media.SoundPool;
30 import android.media.SoundPool.OnLoadCompleteListener;
69 private SoundPool mSoundPool = null;
77 super("SoundPool.TestThread");
81 android.media.SoundPool.OnLoadCompleteListener {
82 public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
114 mSoundPool = new SoundPool(numStreams, AudioSystem.STREAM_MUSIC, 0);

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