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    Searched refs:stitchData (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp 217 float FETurbulence::noise2D(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& noiseVector)
238 checkNoise(noiseX.noisePositionIntegerValue, stitchData.wrapX, stitchData.width);
239 checkNoise(noiseY.noisePositionIntegerValue, stitchData.wrapY, stitchData.height);
268 unsigned char FETurbulence::calculateTurbulenceValueForPoint(int channel, PaintingData& paintingData, StitchData& stitchData, const FloatPoint& point, float baseFrequencyX, float baseFrequencyY)
295 stitchData.width = roundf(tileWidth * baseFrequencyX);
296 stitchData.wrapX = s_perlinNoise + stitchData.width
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  /external/chromium_org/third_party/skia/include/effects/
SkPerlinNoiseShader.h 28 struct StitchData;
90 const StitchData& stitchData, const SkPoint& noiseVector);
93 StitchData& stitchData, const SkPoint& point);
95 SkPMColor shade(const SkPoint& point, StitchData& stitchData);
  /external/skia/include/effects/
SkPerlinNoiseShader.h 28 struct StitchData;
90 const StitchData& stitchData, const SkPoint& noiseVector);
93 StitchData& stitchData, const SkPoint& point);
95 SkPMColor shade(const SkPoint& point, StitchData& stitchData);
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 61 struct SkPerlinNoiseShader::StitchData {
62 StitchData()
69 bool operator==(const StitchData& other) const {
102 StitchData fStitchDataInit;
361 const StitchData& stitchData, const SkPoint& noiseVector)
379 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
381 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight)
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  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 61 struct SkPerlinNoiseShader::StitchData {
62 StitchData()
69 bool operator==(const StitchData& other) const {
102 StitchData fStitchDataInit;
361 const StitchData& stitchData, const SkPoint& noiseVector)
379 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
381 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight)
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